mirror of
https://github.com/Luzifer/promcertcheck.git
synced 2024-11-09 16:30:04 +00:00
Re-generate bindata
Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
parent
96194f9f93
commit
7526a22842
1 changed files with 49 additions and 15 deletions
64
bindata.go
64
bindata.go
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@ -1,10 +1,10 @@
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// Code generated by go-bindata.
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// Code generated by go-bindata. DO NOT EDIT.
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// sources:
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// sources:
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// display.html
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// display.html
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// DO NOT EDIT!
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package main
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package main
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import (
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import (
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"bytes"
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"bytes"
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"compress/gzip"
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"compress/gzip"
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@ -37,6 +37,7 @@ func bindataRead(data []byte, name string) ([]byte, error) {
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return buf.Bytes(), nil
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return buf.Bytes(), nil
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}
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}
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type asset struct {
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type asset struct {
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bytes []byte
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bytes []byte
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info fileInfoEx
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info fileInfoEx
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@ -77,7 +78,7 @@ func (fi bindataFileInfo) Sys() interface{} {
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return nil
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return nil
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}
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}
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var _displayHtml = []byte(
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var _bindataDisplayhtml = []byte(
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"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x9c\x56\x59\x6f\xdc\xb6\x13\x7f\xcf\xa7\x98\x08\x30\x92\x18\x91\xf8\xb7" +
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"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x9c\x56\x59\x6f\xdc\xb6\x13\x7f\xcf\xa7\x98\x08\x30\x92\x18\x91\xf8\xb7" +
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"\xfd\x0f\x9a\xba\xd2\x02\xa9\x6b\x34\x6e\x53\x27\x8d\xd3\x0b\x41\x1e\xb8\xe2\x48\xe2\x86\x22\x15\xce\x48\xeb\xed" +
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"\xfd\x0f\x9a\xba\xd2\x02\xa9\x6b\x34\x6e\x53\x27\x8d\xd3\x0b\x41\x1e\xb8\xe2\x48\xe2\x86\x22\x15\xce\x48\xeb\xed" +
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"\x22\xdf\xbd\xa0\xb4\x97\xf7\x70\x93\xbe\x68\x77\x86\x33\xbf\x39\x38\x07\xd3\x87\x3f\xbc\xbe\x78\xf7\xd7\x9b\x4b" +
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"\x22\xdf\xbd\xa0\xb4\x97\xf7\x70\x93\xbe\x68\x77\x86\x33\xbf\x39\x38\x07\xd3\x87\x3f\xbc\xbe\x78\xf7\xd7\x9b\x4b" +
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@ -116,27 +117,40 @@ var _displayHtml = []byte(
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"\x6d\x95\xee\xb4\x6a\xa5\xe9\xb7\x24\x81\x24\xb0\x88\x0a\xd5\x21\x87\xbf\xf4\xad\x30\xd9\x7e\x2a\x6c\xbb\x9c\x8a" +
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"\x6d\x95\xee\xb4\x6a\xa5\xe9\xb7\x24\x81\x24\xb0\x88\x0a\xd5\x21\x87\xbf\xf4\xad\x30\xd9\x7e\x2a\x6c\xbb\x9c\x8a" +
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"\x61\x5f\xa5\x62\x78\x1f\xfe\x13\x00\x00\xff\xff\x21\xaf\x29\x78\x30\x0a\x00\x00")
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"\x61\x5f\xa5\x62\x78\x1f\xfe\x13\x00\x00\xff\xff\x21\xaf\x29\x78\x30\x0a\x00\x00")
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func displayHtmlBytes() ([]byte, error) {
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func bindataDisplayhtmlBytes() ([]byte, error) {
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return bindataRead(
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return bindataRead(
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_displayHtml,
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_bindataDisplayhtml,
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"display.html",
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"display.html",
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)
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)
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}
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}
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func displayHtml() (*asset, error) {
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bytes, err := displayHtmlBytes()
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func bindataDisplayhtml() (*asset, error) {
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bytes, err := bindataDisplayhtmlBytes()
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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info := bindataFileInfo{name: "display.html", size: 2608, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1509896935, 0)}
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info := bindataFileInfo{
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name: "display.html",
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size: 2608,
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md5checksum: "",
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mode: os.FileMode(436),
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modTime: time.Unix(1509896935, 0),
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}
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a := &asset{bytes: bytes, info: info}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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return a, nil
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}
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}
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//
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// Asset loads and returns the asset for the given name.
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// It returns an error if the asset could not be found or
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// could not be loaded.
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// could not be loaded.
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//
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func Asset(name string) ([]byte, error) {
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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if f, ok := _bindata[cannonicalName]; ok {
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@ -149,8 +163,11 @@ func Asset(name string) ([]byte, error) {
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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}
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//
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// MustAsset is like Asset but panics when Asset would return an error.
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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// It simplifies safe initialization of global variables.
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// nolint: deadcode
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//
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func MustAsset(name string) []byte {
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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a, err := Asset(name)
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if err != nil {
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if err != nil {
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@ -160,9 +177,10 @@ func MustAsset(name string) []byte {
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return a
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return a
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}
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}
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//
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// AssetInfo loads and returns the asset info for the given name.
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// It returns an error if the asset could not be found or could not be loaded.
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// could not be loaded.
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//
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func AssetInfo(name string) (os.FileInfo, error) {
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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if f, ok := _bindata[cannonicalName]; ok {
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@ -175,7 +193,10 @@ func AssetInfo(name string) (os.FileInfo, error) {
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
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}
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//
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// AssetNames returns the names of the assets.
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// AssetNames returns the names of the assets.
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// nolint: deadcode
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//
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func AssetNames() []string {
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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for name := range _bindata {
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return names
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return names
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}
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}
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//
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// _bindata is a table, holding each asset generator, mapped to its name.
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// _bindata is a table, holding each asset generator, mapped to its name.
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//
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var _bindata = map[string]func() (*asset, error){
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var _bindata = map[string]func() (*asset, error){
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"display.html": displayHtml,
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"display.html": bindataDisplayhtml,
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}
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}
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//
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// AssetDir returns the file names below a certain
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// For example if you run go-bindata on data/... and data contains the
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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// AssetDir("") will return []string{"data"}.
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//
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func AssetDir(name string) ([]string, error) {
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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node := _bintree
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if len(name) != 0 {
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if len(name) != 0 {
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for _, p := range pathList {
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for _, p := range pathList {
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node = node.Children[p]
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node = node.Children[p]
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if node == nil {
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if node == nil {
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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}
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}
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}
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}
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}
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if node.Func != nil {
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if node.Func != nil {
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return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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return nil, &os.PathError{
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Op: "open",
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Path: name,
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Err: os.ErrNotExist,
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}
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}
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}
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rv := make([]string, 0, len(node.Children))
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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for childName := range node.Children {
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return rv, nil
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return rv, nil
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}
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}
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type bintree struct {
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type bintree struct {
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Func func() (*asset, error)
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Func func() (*asset, error)
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Children map[string]*bintree
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Children map[string]*bintree
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}
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
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"display.html": {displayHtml, map[string]*bintree{}},
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"display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}},
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}}
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}}
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// RestoreAsset restores an asset under the given directory
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// RestoreAsset restores an asset under the given directory
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