diff --git a/bindata.go b/bindata.go index a30eefc..4d1eb1b 100644 --- a/bindata.go +++ b/bindata.go @@ -1,10 +1,10 @@ -// Code generated by go-bindata. +// Code generated by go-bindata. DO NOT EDIT. // sources: // display.html -// DO NOT EDIT! package main + import ( "bytes" "compress/gzip" @@ -37,6 +37,7 @@ func bindataRead(data []byte, name string) ([]byte, error) { return buf.Bytes(), nil } + type asset struct { bytes []byte info fileInfoEx @@ -77,7 +78,7 @@ func (fi bindataFileInfo) Sys() interface{} { return nil } -var _displayHtml = []byte( +var _bindataDisplayhtml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x9c\x56\x59\x6f\xdc\xb6\x13\x7f\xcf\xa7\x98\x08\x30\x92\x18\x91\xf8\xb7" + "\xfd\x0f\x9a\xba\xd2\x02\xa9\x6b\x34\x6e\x53\x27\x8d\xd3\x0b\x41\x1e\xb8\xe2\x48\xe2\x86\x22\x15\xce\x48\xeb\xed" + "\x22\xdf\xbd\xa0\xb4\x97\xf7\x70\x93\xbe\x68\x77\x86\x33\xbf\x39\x38\x07\xd3\x87\x3f\xbc\xbe\x78\xf7\xd7\x9b\x4b" + @@ -116,27 +117,40 @@ var _displayHtml = []byte( "\x6d\x95\xee\xb4\x6a\xa5\xe9\xb7\x24\x81\x24\xb0\x88\x0a\xd5\x21\x87\xbf\xf4\xad\x30\xd9\x7e\x2a\x6c\xbb\x9c\x8a" + "\x61\x5f\xa5\x62\x78\x1f\xfe\x13\x00\x00\xff\xff\x21\xaf\x29\x78\x30\x0a\x00\x00") -func displayHtmlBytes() ([]byte, error) { +func bindataDisplayhtmlBytes() ([]byte, error) { return bindataRead( - _displayHtml, + _bindataDisplayhtml, "display.html", ) } -func displayHtml() (*asset, error) { - bytes, err := displayHtmlBytes() + + +func bindataDisplayhtml() (*asset, error) { + bytes, err := bindataDisplayhtmlBytes() if err != nil { return nil, err } - info := bindataFileInfo{name: "display.html", size: 2608, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1509896935, 0)} + info := bindataFileInfo{ + name: "display.html", + size: 2608, + md5checksum: "", + mode: os.FileMode(436), + modTime: time.Unix(1509896935, 0), + } + a := &asset{bytes: bytes, info: info} + return a, nil } + +// // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. +// func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { @@ -149,8 +163,11 @@ func Asset(name string) ([]byte, error) { return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } +// // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. +// nolint: deadcode +// func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { @@ -160,9 +177,10 @@ func MustAsset(name string) []byte { return a } +// // AssetInfo loads and returns the asset info for the given name. -// It returns an error if the asset could not be found or -// could not be loaded. +// It returns an error if the asset could not be found or could not be loaded. +// func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { @@ -175,7 +193,10 @@ func AssetInfo(name string) (os.FileInfo, error) { return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } +// // AssetNames returns the names of the assets. +// nolint: deadcode +// func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { @@ -184,11 +205,14 @@ func AssetNames() []string { return names } +// // _bindata is a table, holding each asset generator, mapped to its name. +// var _bindata = map[string]func() (*asset, error){ - "display.html": displayHtml, + "display.html": bindataDisplayhtml, } +// // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the @@ -202,6 +226,7 @@ var _bindata = map[string]func() (*asset, error){ // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. +// func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { @@ -210,12 +235,20 @@ func AssetDir(name string) ([]string, error) { for _, p := range pathList { node = node.Children[p] if node == nil { - return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} + return nil, &os.PathError{ + Op: "open", + Path: name, + Err: os.ErrNotExist, + } } } } if node.Func != nil { - return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} + return nil, &os.PathError{ + Op: "open", + Path: name, + Err: os.ErrNotExist, + } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { @@ -224,13 +257,14 @@ func AssetDir(name string) ([]string, error) { return rv, nil } + type bintree struct { Func func() (*asset, error) Children map[string]*bintree } -var _bintree = &bintree{nil, map[string]*bintree{ - "display.html": {displayHtml, map[string]*bintree{}}, +var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ + "display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory