mirror of
https://github.com/Luzifer/promcertcheck.git
synced 2024-11-08 07:50:05 +00:00
Re-generate bindata
Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
parent
96194f9f93
commit
7526a22842
1 changed files with 49 additions and 15 deletions
64
bindata.go
64
bindata.go
|
@ -1,10 +1,10 @@
|
|||
// Code generated by go-bindata.
|
||||
// Code generated by go-bindata. DO NOT EDIT.
|
||||
// sources:
|
||||
// display.html
|
||||
// DO NOT EDIT!
|
||||
|
||||
package main
|
||||
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"compress/gzip"
|
||||
|
@ -37,6 +37,7 @@ func bindataRead(data []byte, name string) ([]byte, error) {
|
|||
return buf.Bytes(), nil
|
||||
}
|
||||
|
||||
|
||||
type asset struct {
|
||||
bytes []byte
|
||||
info fileInfoEx
|
||||
|
@ -77,7 +78,7 @@ func (fi bindataFileInfo) Sys() interface{} {
|
|||
return nil
|
||||
}
|
||||
|
||||
var _displayHtml = []byte(
|
||||
var _bindataDisplayhtml = []byte(
|
||||
"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x9c\x56\x59\x6f\xdc\xb6\x13\x7f\xcf\xa7\x98\x08\x30\x92\x18\x91\xf8\xb7" +
|
||||
"\xfd\x0f\x9a\xba\xd2\x02\xa9\x6b\x34\x6e\x53\x27\x8d\xd3\x0b\x41\x1e\xb8\xe2\x48\xe2\x86\x22\x15\xce\x48\xeb\xed" +
|
||||
"\x22\xdf\xbd\xa0\xb4\x97\xf7\x70\x93\xbe\x68\x77\x86\x33\xbf\x39\x38\x07\xd3\x87\x3f\xbc\xbe\x78\xf7\xd7\x9b\x4b" +
|
||||
|
@ -116,27 +117,40 @@ var _displayHtml = []byte(
|
|||
"\x6d\x95\xee\xb4\x6a\xa5\xe9\xb7\x24\x81\x24\xb0\x88\x0a\xd5\x21\x87\xbf\xf4\xad\x30\xd9\x7e\x2a\x6c\xbb\x9c\x8a" +
|
||||
"\x61\x5f\xa5\x62\x78\x1f\xfe\x13\x00\x00\xff\xff\x21\xaf\x29\x78\x30\x0a\x00\x00")
|
||||
|
||||
func displayHtmlBytes() ([]byte, error) {
|
||||
func bindataDisplayhtmlBytes() ([]byte, error) {
|
||||
return bindataRead(
|
||||
_displayHtml,
|
||||
_bindataDisplayhtml,
|
||||
"display.html",
|
||||
)
|
||||
}
|
||||
|
||||
func displayHtml() (*asset, error) {
|
||||
bytes, err := displayHtmlBytes()
|
||||
|
||||
|
||||
func bindataDisplayhtml() (*asset, error) {
|
||||
bytes, err := bindataDisplayhtmlBytes()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
info := bindataFileInfo{name: "display.html", size: 2608, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1509896935, 0)}
|
||||
info := bindataFileInfo{
|
||||
name: "display.html",
|
||||
size: 2608,
|
||||
md5checksum: "",
|
||||
mode: os.FileMode(436),
|
||||
modTime: time.Unix(1509896935, 0),
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: info}
|
||||
|
||||
return a, nil
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Asset loads and returns the asset for the given name.
|
||||
// It returns an error if the asset could not be found or
|
||||
// could not be loaded.
|
||||
//
|
||||
func Asset(name string) ([]byte, error) {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
if f, ok := _bindata[cannonicalName]; ok {
|
||||
|
@ -149,8 +163,11 @@ func Asset(name string) ([]byte, error) {
|
|||
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
|
||||
}
|
||||
|
||||
//
|
||||
// MustAsset is like Asset but panics when Asset would return an error.
|
||||
// It simplifies safe initialization of global variables.
|
||||
// nolint: deadcode
|
||||
//
|
||||
func MustAsset(name string) []byte {
|
||||
a, err := Asset(name)
|
||||
if err != nil {
|
||||
|
@ -160,9 +177,10 @@ func MustAsset(name string) []byte {
|
|||
return a
|
||||
}
|
||||
|
||||
//
|
||||
// AssetInfo loads and returns the asset info for the given name.
|
||||
// It returns an error if the asset could not be found or
|
||||
// could not be loaded.
|
||||
// It returns an error if the asset could not be found or could not be loaded.
|
||||
//
|
||||
func AssetInfo(name string) (os.FileInfo, error) {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
if f, ok := _bindata[cannonicalName]; ok {
|
||||
|
@ -175,7 +193,10 @@ func AssetInfo(name string) (os.FileInfo, error) {
|
|||
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
|
||||
}
|
||||
|
||||
//
|
||||
// AssetNames returns the names of the assets.
|
||||
// nolint: deadcode
|
||||
//
|
||||
func AssetNames() []string {
|
||||
names := make([]string, 0, len(_bindata))
|
||||
for name := range _bindata {
|
||||
|
@ -184,11 +205,14 @@ func AssetNames() []string {
|
|||
return names
|
||||
}
|
||||
|
||||
//
|
||||
// _bindata is a table, holding each asset generator, mapped to its name.
|
||||
//
|
||||
var _bindata = map[string]func() (*asset, error){
|
||||
"display.html": displayHtml,
|
||||
"display.html": bindataDisplayhtml,
|
||||
}
|
||||
|
||||
//
|
||||
// AssetDir returns the file names below a certain
|
||||
// directory embedded in the file by go-bindata.
|
||||
// For example if you run go-bindata on data/... and data contains the
|
||||
|
@ -202,6 +226,7 @@ var _bindata = map[string]func() (*asset, error){
|
|||
// AssetDir("data/img") would return []string{"a.png", "b.png"}
|
||||
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
|
||||
// AssetDir("") will return []string{"data"}.
|
||||
//
|
||||
func AssetDir(name string) ([]string, error) {
|
||||
node := _bintree
|
||||
if len(name) != 0 {
|
||||
|
@ -210,12 +235,20 @@ func AssetDir(name string) ([]string, error) {
|
|||
for _, p := range pathList {
|
||||
node = node.Children[p]
|
||||
if node == nil {
|
||||
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
|
||||
return nil, &os.PathError{
|
||||
Op: "open",
|
||||
Path: name,
|
||||
Err: os.ErrNotExist,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if node.Func != nil {
|
||||
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
|
||||
return nil, &os.PathError{
|
||||
Op: "open",
|
||||
Path: name,
|
||||
Err: os.ErrNotExist,
|
||||
}
|
||||
}
|
||||
rv := make([]string, 0, len(node.Children))
|
||||
for childName := range node.Children {
|
||||
|
@ -224,13 +257,14 @@ func AssetDir(name string) ([]string, error) {
|
|||
return rv, nil
|
||||
}
|
||||
|
||||
|
||||
type bintree struct {
|
||||
Func func() (*asset, error)
|
||||
Children map[string]*bintree
|
||||
}
|
||||
|
||||
var _bintree = &bintree{nil, map[string]*bintree{
|
||||
"display.html": {displayHtml, map[string]*bintree{}},
|
||||
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
|
||||
"display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}},
|
||||
}}
|
||||
|
||||
// RestoreAsset restores an asset under the given directory
|
||||
|
|
Loading…
Reference in a new issue