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promcertcheck/bindata.go

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// Code generated by go-bindata. DO NOT EDIT.
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// sources:
// display.html
package main
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import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
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"path/filepath"
"strings"
"time"
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)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
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type asset struct {
bytes []byte
info fileInfoEx
}
type fileInfoEx interface {
os.FileInfo
MD5Checksum() string
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}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
md5checksum string
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}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) MD5Checksum() string {
return fi.md5checksum
}
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func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _bindataDisplayhtml = []byte(
"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xac\x56\x6d\x73\xdb\x36\x0c\xfe\xde\x5f\x81\xea\x2e\x97\x36\x17\x89\x76" +
"\xd2\x6c\x9d\x27\xf9\xae\x4b\x73\x6b\xb6\x36\xed\x9a\xec\xed\x7a\xfd\x40\x8b\x90\x45\x97\x22\x55\x82\x52\xe2\xb9" +
"\xfe\xef\x3b\x4a\x7e\x51\x1c\xdb\x6b\xef\xf6\x45\x36\x48\xe0\x01\xf1\x10\x20\x10\x3f\x7e\xf9\xf6\xfc\xe6\xef\x77" +
"\x17\x90\xbb\x42\x0d\x1f\xc5\xfe\x07\x14\xd7\xe3\x24\x40\x1d\x0c\x1f\x01\xc4\x39\x72\xe1\xff\x00\xc4\x05\x3a\x0e" +
"\x69\xce\x2d\xa1\x4b\x82\xca\x65\xe1\xf3\xa0\xbb\x95\x3b\x57\x86\xf8\xb9\x92\x75\x12\xfc\x15\xfe\xfe\x22\x3c\x37" +
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"\xac\xeb\x28\xdf\x4a\xe1\xf2\x44\x60\x2d\x53\x0c\x1b\xe1\x18\xa4\x96\x4e\x72\x15\x52\xca\x15\x26\xfd\x25\xd0\xe3" +
"\x30\x84\x9b\x1c\x81\x8f\x4c\x8d\x70\x0a\x0d\xb0\xe3\x63\x82\xa3\xa2\x22\x77\x04\xa9\x29\x10\x32\x69\xc9\x81\xd4" +
"\xe0\x72\x04\x1f\xdb\x8f\xc0\xf5\x14\x8c\xcb\xd1\x36\xf2\xd2\x37\x78\xa3\xd6\xe6\x88\x67\x0e\xed\x91\x37\x21\x6c" +
"\x21\xc3\x70\xe1\xd5\x49\xa7\x70\x78\x8e\xd6\xc9\x4c\xa6\xdc\x21\xd4\x5c\x49\xc1\x9d\x34\x1a\x2c\x52\xa5\x1c\xc5" +
"\xac\xd5\x7a\xb4\x3e\xe8\x4f\xc6\x38\x72\x96\x97\x6b\x24\x25\xf5\x27\xb0\xa8\x92\x80\xdc\x54\x21\xe5\x88\x2e\x80" +
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"\xfb\xd0\x64\xb5\xb1\xe9\x4b\x85\x85\x08\xfb\x27\x2b\x5f\x9b\x1a\x25\xd7\xa8\xa0\xf9\x86\x02\x33\x5e\x29\x77\x4f" +
"\x77\x8b\x76\xe8\x03\x94\x7a\xbc\xa1\x07\xb0\xbf\x30\xee\x83\xb6\xd1\xec\xf7\xe3\xf9\x7b\xe0\x24\x76\x7c\xa4\x70" +
"\xa9\xd8\x0a\xcd\x37\x24\x67\x65\x89\xe2\x81\x85\xb7\xb1\x0f\x17\xfd\x72\x3e\x7c\x65\xc8\xc5\xcc\xe5\x43\x2f\x5c" +
"\x12\x55\x68\x57\xe2\x1f\x3e\x06\xa8\xb4\x93\x6a\xb5\xf6\xbe\x09\xa6\x11\x1f\xba\x61\xdb\xfc\xcc\x0e\x9a\x5a\xcb" +
"\x0d\xb9\x63\xcf\x85\x7f\x8f\x16\x94\x00\x19\xeb\x50\xc0\xc1\x7c\xcb\xe9\x66\x07\xbe\x82\x2c\x52\x74\xed\xb8\xab" +
"\x08\x92\x04\xd2\x35\xc3\x6f\x7f\xdd\x6e\xb6\x33\xda\xd9\x01\xa0\xda\x87\x78\x71\x57\x4a\x8b\x74\x6d\x8c\xde\x03" +
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"\x2f\x30\x31\x52\x0f\x0e\x8f\xe1\x10\xe6\xf3\x60\x38\x9b\x35\xd7\x0a\xf3\x79\xcc\x3c\xc6\x9e\xf3\xec\xe3\x03\x60" +
"\x0d\xb4\x07\x61\x2f\x19\x6c\x17\x1b\x9e\xa6\x5d\x7c\x6c\x89\xb5\x2d\x81\xe8\xdc\x14\x85\xd1\x3e\x6a\x98\xcf\x3b" +
"\xce\xff\x37\x3f\x57\xc6\xbd\xf0\x8d\x16\xbe\x80\x93\x05\x0e\x82\x93\x5e\xef\xbb\xb0\xd7\x0f\x7b\x27\xd0\x3f\x1b" +
"\xf4\x9e\x0d\x7a\x67\xf0\xe6\xfa\x26\xf8\x26\xff\xb3\x4e\x76\x47\xd7\xce\x4a\x3d\x7e\xf2\xb4\xb9\x9e\xed\x66\x3b" +
"\x2b\x16\xb5\xf0\x45\xfb\x80\xed\x98\x35\x6f\xcd\xf0\xdb\x1f\xb3\xcc\x18\xb7\x25\xd3\x63\xbe\xe8\xfa\xcb\x4e\x34" +
"\x96\x2e\xaf\x46\x4d\x17\x7a\x5d\xfd\x23\x33\xb4\xac\xb4\xa6\xf0\x75\x9a\xe6\x98\x7e\x0a\x86\xef\xac\x29\xce\x97" +
"\xa2\x4f\x9d\x1a\x2d\xf9\x87\xb6\x49\xc3\xff\x38\xda\xc6\xc2\x46\x57\x59\x6f\x76\x37\x9a\x76\x3f\xf9\xad\x42\x3b" +
"\x85\x27\x1a\x53\x24\xe2\x76\xda\xbc\x6a\xab\xd1\xe6\x90\xe0\x17\x5e\xf3\xeb\xb6\xb7\x96\xaa\x1a\x4b\x4d\x4f\xd7" +
"\x2d\xbe\xdb\x74\x19\xe3\x13\x7e\x17\x8d\x8d\x19\x2b\xe4\xa5\xa4\x26\x5a\xbf\xc6\x94\x1c\x11\x9b\xf8\x79\x63\xca" +
"\xfa\x51\xbf\x1f\x9d\x2e\xa4\x9d\xcd\x37\x0c\xe1\x52\xa7\xaa\x12\x08\x5c\x29\x3f\xc3\x95\x52\xa1\x58\x1e\x01\x9e" +
"\x8c\x50\x99\xdb\xa7\xc7\x60\x2c\xc8\x85\xa2\xd4\x42\xd6\x52\x54\x5c\x35\xb3\x08\x01\x27\xd0\x88\x02\xc5\xae\x03" +
"\x7f\xed\x44\x36\xd9\x1c\xc8\x36\x8f\x1c\xb3\x76\x2a\x88\x59\x3b\x85\xff\x1b\x00\x00\xff\xff\xe7\x19\x78\x14\x96" +
"\x0b\x00\x00")
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func bindataDisplayhtmlBytes() ([]byte, error) {
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return bindataRead(
_bindataDisplayhtml,
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"display.html",
)
}
func bindataDisplayhtml() (*asset, error) {
bytes, err := bindataDisplayhtmlBytes()
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if err != nil {
return nil, err
}
info := bindataFileInfo{
name: "display.html",
size: 2966,
md5checksum: "",
mode: os.FileMode(436),
modTime: time.Unix(1538399498, 0),
}
a := &asset{bytes: bytes, info: info}
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return a, nil
}
//
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// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
//
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func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
//
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// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
// nolint: deadcode
//
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func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
//
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// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or could not be loaded.
//
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func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
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}
//
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// AssetNames returns the names of the assets.
// nolint: deadcode
//
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func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
//
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// _bindata is a table, holding each asset generator, mapped to its name.
//
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var _bindata = map[string]func() (*asset, error){
"display.html": bindataDisplayhtml,
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}
//
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// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
//
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func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
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}
}
}
if node.Func != nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
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}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
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type bintree struct {
Func func() (*asset, error)
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Children map[string]*bintree
}
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
"display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}},
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}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
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}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}