cfg/.config/i3blocks/weather

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#!/usr/bin/env python3
# You need to somehow make the variables OWM_LAT, OWM_LON, OWM_APIKEY
# available in the environment before using this.
import requests
import sys
import os
from block import *
WEATHER_URL = "https://api.openweathermap.org/data/2.5/weather?lat={lat}&lon={lon}&units=metric&appid={apikey}"
class Weather(Block):
def execute(self):
url = WEATHER_URL.format(
lat=os.environ['OWM_LAT'],
lon=os.environ['OWM_LON'],
apikey=os.environ['OWM_APIKEY'],
)
weather = requests.get(url).json()
self.icon_from_id(weather['weather'][0]['icon'])
return '{temp:.1f}°C {wind_bft} {windspeed:.1f}m/s {wind_icon}'.format(
temp=weather['main']['temp'],
wind_bft=self.wind_bft(weather['wind']['speed']),
wind_icon=self.wind_icon(weather['wind']['deg']),
windspeed=weather['wind']['speed'],
)
def icon_from_id(self, icon_id):
# https://openweathermap.org/weather-conditions
# http://nerdfonts.com/?set=nf-weather-#cheat-sheet
if icon_id.startswith('01'):
# clear sky
if icon_id[2] == 'd':
self.set_icon('\ue30d') # nf-weather-day_sunny
self.set_icon_color('yellow')
else:
self.set_icon('\ue32b') # nf-weather-night_clear
self.set_icon_color('gray')
elif icon_id.startswith('02'):
# few clouds
if icon_id[2] == 'd':
self.set_icon('\ue30c') # nf-weather-day_sunny_overcast
else:
self.set_icon('\ue37b') # nf-weather-night_partly_cloudy
elif icon_id.startswith('03') or icon_id.startswith('04'):
# scattered clouds / broken clouds
if icon_id[2] == 'd':
self.set_icon('\ue302') # nf-weather-day_cloudy
else:
self.set_icon('\ue32e') # nf-weather-night_cloudy
elif icon_id.startswith('09'):
# shower rain
if icon_id[2] == 'd':
self.set_icon('\ue309') # nf-weather-day_showers
else:
self.set_icon('\ue334') # nf-weather-night_showers
elif icon_id.startswith('10'):
# rain
if icon_id[2] == 'd':
self.set_icon('\ue308') # nf-weather-day_rain
else:
self.set_icon('\ue333') # nf-weather-night_rain
elif icon_id.startswith('11'):
# thunderstorm
if icon_id[2] == 'd':
self.set_icon('\ue30f') # nf-weather-day_thunderstorm
else:
self.set_icon('\ue338') # nf-weather-night_thunderstorm
elif icon_id.startswith('13'):
# snow
if icon_id[2] == 'd':
self.set_icon('\ue30a') # nf-weather-day_snow
else:
self.set_icon('\ue335') # nf-weather-night_snow
elif icon_id.startswith('50'):
# mist
if icon_id[2] == 'd':
self.set_icon('\ue303') # nf-weather-day_fog
else:
self.set_icon('\ue346') # nf-weather-night_fog
def wind_bft(self, speed):
scale = [
[0.0, '\ue3af', 'white'], # 0 BFT
[0.5, '\ue3b0', 'white'], # 1 BFT
[1.6, '\ue3b1', 'white'], # 2 BFT
[3.4, '\ue3b2', 'white'], # 3 BFT
[5.5, '\ue3b3', 'white'], # 4 BFT
[8.0, '\ue3b4', 'white'], # 5 BFT
[10.8, '\ue3b5', 'yellow'], # 6 BFT
[13.9, '\ue3b6', 'yellow'], # 7 BFT
[17.2, '\ue3b7', 'yellow'], # 8 BFT
[20.8, '\ue3b8', 'red'], # 9 BFT
[24.5, '\ue3b9', 'red'], # 10 BFT
[28.5, '\ue3ba', 'red'], # 11 BFT
[32.7, '\ue3bb', 'red'], # 12 BFT
]
selected = None
for scale_item in scale:
if scale_item[0] <= speed:
selected = scale_item
return self.color_text(selected[1], selected[2])
def wind_icon(self, direction):
icons = [
'\ue353', # nf-weather-direction_up
'\ue352', # nf-weather-direction_up_right
'\ue349', # nf-weather-direction_right
'\ue380', # nf-weather-direction_down_right
'\ue340', # nf-weather-direction_down
'\ue33f', # nf-weather-direction_down_left
'\ue344', # nf-weather-direction_left
'\ue37f', # nf-weather-direction_up_left
'\ue353', # nf-weather-direction_up
]
return icons[round(direction / 45)]
def main():
block = Weather(None)
block.render()
if __name__ == '__main__':
main()