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badge-gen/vendor/github.com/tdewolff/minify/svg/pathdata.go
2016-06-28 19:38:58 +02:00

269 lines
6.3 KiB
Go

package svg
import (
strconvStdlib "strconv"
"github.com/tdewolff/minify"
"github.com/tdewolff/parse"
"github.com/tdewolff/strconv"
)
type PathData struct {
o *Minifier
x, y float64
coords [][]byte
coordFloats []float64
state PathDataState
curBuffer []byte
altBuffer []byte
coordBuffer []byte
}
type PathDataState struct {
cmd byte
prevDigit bool
prevDigitIsInt bool
}
func NewPathData(o *Minifier) *PathData {
return &PathData{o: o}
}
func (p *PathData) ShortenPathData(b []byte) []byte {
var x0, y0 float64
var cmd byte
p.x, p.y = 0.0, 0.0
p.coords = p.coords[:0]
p.coordFloats = p.coordFloats[:0]
p.state = PathDataState{}
j := 0
for i := 0; i < len(b); i++ {
c := b[i]
if c == ' ' || c == ',' || c == '\n' || c == '\r' || c == '\t' {
continue
} else if c >= 'A' && (cmd == 0 || cmd != c || c == 'M' || c == 'm') { // any command
if cmd != 0 {
j += p.copyInstruction(b[j:], cmd)
if cmd == 'M' || cmd == 'm' {
x0 = p.x
y0 = p.y
} else if cmd == 'Z' || cmd == 'z' {
p.x = x0
p.y = y0
}
}
cmd = c
p.coords = p.coords[:0]
p.coordFloats = p.coordFloats[:0]
} else if n := parse.Number(b[i:]); n > 0 {
f, _ := strconv.ParseFloat(b[i : i+n])
p.coords = append(p.coords, b[i:i+n])
p.coordFloats = append(p.coordFloats, f)
i += n - 1
}
}
if cmd != 0 {
j += p.copyInstruction(b[j:], cmd)
}
return b[:j]
}
func (p *PathData) copyInstruction(b []byte, cmd byte) int {
n := len(p.coords)
if n == 0 {
if cmd == 'Z' || cmd == 'z' {
b[0] = 'z'
return 1
}
return 0
}
isRelCmd := cmd >= 'a'
// get new cursor coordinates
di := 0
if (cmd == 'M' || cmd == 'm' || cmd == 'L' || cmd == 'l' || cmd == 'T' || cmd == 't') && n%2 == 0 {
di = 2
// reprint M always, as the first pair is a move but subsequent pairs are L
if cmd == 'M' || cmd == 'm' {
p.state.cmd = byte(0)
}
} else if cmd == 'H' || cmd == 'h' || cmd == 'V' || cmd == 'v' {
di = 1
} else if (cmd == 'S' || cmd == 's' || cmd == 'Q' || cmd == 'q') && n%4 == 0 {
di = 4
} else if (cmd == 'C' || cmd == 'c') && n%6 == 0 {
di = 6
} else if (cmd == 'A' || cmd == 'a') && n%7 == 0 {
di = 7
} else {
return 0
}
j := 0
origCmd := cmd
ax, ay := 0.0, 0.0
for i := 0; i < n; i += di {
// subsequent coordinate pairs for M are really L
if i > 0 && (origCmd == 'M' || origCmd == 'm') {
origCmd = 'L' + (origCmd - 'M')
}
cmd = origCmd
coords := p.coords[i : i+di]
coordFloats := p.coordFloats[i : i+di]
if cmd == 'H' || cmd == 'h' {
ax = coordFloats[di-1]
if isRelCmd {
ay = 0
} else {
ay = p.y
}
} else if cmd == 'V' || cmd == 'v' {
if isRelCmd {
ax = 0
} else {
ax = p.x
}
ay = coordFloats[di-1]
} else {
ax = coordFloats[di-2]
ay = coordFloats[di-1]
}
// switch from L to H or V whenever possible
if cmd == 'L' || cmd == 'l' {
if isRelCmd {
if coordFloats[0] == 0 {
cmd = 'v'
coords = coords[1:]
coordFloats = coordFloats[1:]
} else if coordFloats[1] == 0 {
cmd = 'h'
coords = coords[:1]
coordFloats = coordFloats[:1]
}
} else {
if coordFloats[0] == p.x {
cmd = 'V'
coords = coords[1:]
coordFloats = coordFloats[1:]
} else if coordFloats[1] == p.y {
cmd = 'H'
coords = coords[:1]
coordFloats = coordFloats[:1]
}
}
}
// make a current and alternated path with absolute/relative altered
var curState, altState PathDataState
curState = p.shortenCurPosInstruction(cmd, coords)
if isRelCmd {
altState = p.shortenAltPosInstruction(cmd-'a'+'A', coordFloats, p.x, p.y)
} else {
altState = p.shortenAltPosInstruction(cmd-'A'+'a', coordFloats, -p.x, -p.y)
}
// choose shortest, relative or absolute path?
if len(p.altBuffer) < len(p.curBuffer) {
j += copy(b[j:], p.altBuffer)
p.state = altState
} else {
j += copy(b[j:], p.curBuffer)
p.state = curState
}
if isRelCmd {
p.x += ax
p.y += ay
} else {
p.x = ax
p.y = ay
}
}
return j
}
func (p *PathData) shortenCurPosInstruction(cmd byte, coords [][]byte) PathDataState {
state := p.state
p.curBuffer = p.curBuffer[:0]
if cmd != state.cmd && !(state.cmd == 'M' && cmd == 'L' || state.cmd == 'm' && cmd == 'l') {
p.curBuffer = append(p.curBuffer, cmd)
state.cmd = cmd
state.prevDigit = false
state.prevDigitIsInt = false
}
for _, coord := range coords {
coord = minify.Number(coord, p.o.Decimals)
state.copyNumber(&p.curBuffer, coord)
}
return state
}
func (p *PathData) shortenAltPosInstruction(cmd byte, coordFloats []float64, x, y float64) PathDataState {
state := p.state
p.altBuffer = p.altBuffer[:0]
if cmd != state.cmd && !(state.cmd == 'M' && cmd == 'L' || state.cmd == 'm' && cmd == 'l') {
p.altBuffer = append(p.altBuffer, cmd)
state.cmd = cmd
state.prevDigit = false
state.prevDigitIsInt = false
}
for i, f := range coordFloats {
if cmd == 'L' || cmd == 'l' || cmd == 'C' || cmd == 'c' || cmd == 'S' || cmd == 's' || cmd == 'Q' || cmd == 'q' || cmd == 'T' || cmd == 't' || cmd == 'M' || cmd == 'm' {
if i%2 == 0 {
f += x
} else {
f += y
}
} else if cmd == 'H' || cmd == 'h' {
f += x
} else if cmd == 'V' || cmd == 'v' {
f += y
} else if cmd == 'A' || cmd == 'a' {
if i%7 == 5 {
f += x
} else if i%7 == 6 {
f += y
}
}
p.coordBuffer = strconvStdlib.AppendFloat(p.coordBuffer[:0], f, 'g', -1, 64)
coord := minify.Number(p.coordBuffer, p.o.Decimals)
state.copyNumber(&p.altBuffer, coord)
}
return state
}
func (state *PathDataState) copyNumber(buffer *[]byte, coord []byte) {
if state.prevDigit && (coord[0] >= '0' && coord[0] <= '9' || coord[0] == '.' && state.prevDigitIsInt) {
if coord[0] == '0' && !state.prevDigitIsInt {
// if the first digit is zero, it is always just zero
*buffer = append(*buffer, '.', '0')
// prevDigit and prevDigitIsInt stay true
return
} else {
*buffer = append(*buffer, ' ')
}
}
state.prevDigit = true
state.prevDigitIsInt = true
if len(coord) > 2 && coord[len(coord)-2] == '0' && coord[len(coord)-1] == '0' {
coord[len(coord)-2] = 'e'
coord[len(coord)-1] = '2'
state.prevDigitIsInt = false
} else {
for _, c := range coord {
if c == '.' || c == 'e' || c == 'E' {
state.prevDigitIsInt = false
break
}
}
}
*buffer = append(*buffer, coord...)
}