// Code generated by go-bindata. // sources: // templates/show.tpl // DO NOT EDIT! package cmd import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _templatesShowTpl = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x84\x90\xb1\x8a\xc3\x30\x10\x44\x7b\x7d\xc5\x60\xb8\xf2\x74\xe5\xc1\x81" + "\x3a\xbb\x70\x75\x85\xf3\x03\x0b\x96\x8d\x20\x92\x83\xa4\x04\x8c\xd8\x7f\x0f\x2b\x39\x90\xa4\x89\xab\x9d\xf5\xcc" + "\xec\x43\xc6\x18\x83\xe9\xea\x3d\xc5\x1d\xdb\x82\x52\xa0\x67\xda\x75\x4f\xfb\xd8\x83\x19\x62\x50\x27\x5a\xd3\x9f" + "\xfc\x8b\x14\x56\xdb\x1c\xb2\x03\xb3\x04\xc4\x57\x0a\xec\x39\x59\x30\x87\x1f\x12\x11\x66\x30\x2b\x55\x0a\xdc\x72" + "\x24\x9c\xb7\x09\xdf\xcc\x6a\xec\xd1\xbe\x29\x53\xcc\x75\x1a\xc2\x7c\xec\xa4\xf8\xed\x54\x0d\x32\x4b\xd9\x25\xba" + "\x90\x17\x74\x5f\xfa\x37\x75\xd0\x0d\xb2\x62\xb7\xae\x87\x1a\xea\x7d\x3c\x41\x4b\xef\x27\xde\x57\x70\x19\x05\xf7" + "\xff\x66\x63\x76\xde\xd6\x27\xd0\xdb\xa1\xc4\x75\x0f\x00\x00\xff\xff\x0d\x5c\x07\xed\x3f\x01\x00\x00") func templatesShowTplBytes() ([]byte, error) { return bindataRead( _templatesShowTpl, "templates/show.tpl", ) } func templatesShowTpl() (*asset, error) { bytes, err := templatesShowTplBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "templates/show.tpl", size: 319, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1474552026, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "templates/show.tpl": templatesShowTpl, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } } } if node.Func != nil { return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "templates": {nil, map[string]*bintree{ "show.tpl": {templatesShowTpl, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }