mirror of
https://github.com/Luzifer/vault2env.git
synced 2024-12-30 09:01:18 +00:00
275 lines
6.7 KiB
Go
275 lines
6.7 KiB
Go
package logrus
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import (
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"bytes"
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"fmt"
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"os"
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"sync"
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"time"
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)
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var bufferPool *sync.Pool
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func init() {
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bufferPool = &sync.Pool{
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New: func() interface{} {
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return new(bytes.Buffer)
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},
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}
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}
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// Defines the key when adding errors using WithError.
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var ErrorKey = "error"
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// An entry is the final or intermediate Logrus logging entry. It contains all
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// the fields passed with WithField{,s}. It's finally logged when Debug, Info,
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// Warn, Error, Fatal or Panic is called on it. These objects can be reused and
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// passed around as much as you wish to avoid field duplication.
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type Entry struct {
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Logger *Logger
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// Contains all the fields set by the user.
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Data Fields
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// Time at which the log entry was created
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Time time.Time
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// Level the log entry was logged at: Debug, Info, Warn, Error, Fatal or Panic
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Level Level
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// Message passed to Debug, Info, Warn, Error, Fatal or Panic
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Message string
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// When formatter is called in entry.log(), an Buffer may be set to entry
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Buffer *bytes.Buffer
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}
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func NewEntry(logger *Logger) *Entry {
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return &Entry{
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Logger: logger,
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// Default is three fields, give a little extra room
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Data: make(Fields, 5),
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}
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}
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// Returns the string representation from the reader and ultimately the
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// formatter.
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func (entry *Entry) String() (string, error) {
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serialized, err := entry.Logger.Formatter.Format(entry)
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if err != nil {
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return "", err
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}
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str := string(serialized)
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return str, nil
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}
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// Add an error as single field (using the key defined in ErrorKey) to the Entry.
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func (entry *Entry) WithError(err error) *Entry {
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return entry.WithField(ErrorKey, err)
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}
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// Add a single field to the Entry.
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func (entry *Entry) WithField(key string, value interface{}) *Entry {
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return entry.WithFields(Fields{key: value})
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}
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// Add a map of fields to the Entry.
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func (entry *Entry) WithFields(fields Fields) *Entry {
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data := make(Fields, len(entry.Data)+len(fields))
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for k, v := range entry.Data {
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data[k] = v
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}
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for k, v := range fields {
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data[k] = v
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}
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return &Entry{Logger: entry.Logger, Data: data}
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}
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// This function is not declared with a pointer value because otherwise
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// race conditions will occur when using multiple goroutines
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func (entry Entry) log(level Level, msg string) {
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var buffer *bytes.Buffer
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entry.Time = time.Now()
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entry.Level = level
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entry.Message = msg
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if err := entry.Logger.Hooks.Fire(level, &entry); err != nil {
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entry.Logger.mu.Lock()
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fmt.Fprintf(os.Stderr, "Failed to fire hook: %v\n", err)
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entry.Logger.mu.Unlock()
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}
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buffer = bufferPool.Get().(*bytes.Buffer)
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buffer.Reset()
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defer bufferPool.Put(buffer)
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entry.Buffer = buffer
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serialized, err := entry.Logger.Formatter.Format(&entry)
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entry.Buffer = nil
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if err != nil {
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entry.Logger.mu.Lock()
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fmt.Fprintf(os.Stderr, "Failed to obtain reader, %v\n", err)
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entry.Logger.mu.Unlock()
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} else {
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entry.Logger.mu.Lock()
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_, err = entry.Logger.Out.Write(serialized)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to write to log, %v\n", err)
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}
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entry.Logger.mu.Unlock()
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}
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// To avoid Entry#log() returning a value that only would make sense for
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// panic() to use in Entry#Panic(), we avoid the allocation by checking
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// directly here.
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if level <= PanicLevel {
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panic(&entry)
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}
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}
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func (entry *Entry) Debug(args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.log(DebugLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Print(args ...interface{}) {
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entry.Info(args...)
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}
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func (entry *Entry) Info(args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.log(InfoLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Warn(args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.log(WarnLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Warning(args ...interface{}) {
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entry.Warn(args...)
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}
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func (entry *Entry) Error(args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.log(ErrorLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Fatal(args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.log(FatalLevel, fmt.Sprint(args...))
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}
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Exit(1)
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}
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func (entry *Entry) Panic(args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.log(PanicLevel, fmt.Sprint(args...))
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}
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panic(fmt.Sprint(args...))
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}
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// Entry Printf family functions
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func (entry *Entry) Debugf(format string, args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.Debug(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Infof(format string, args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.Info(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Printf(format string, args ...interface{}) {
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entry.Infof(format, args...)
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}
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func (entry *Entry) Warnf(format string, args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.Warn(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Warningf(format string, args ...interface{}) {
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entry.Warnf(format, args...)
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}
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func (entry *Entry) Errorf(format string, args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.Error(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Fatalf(format string, args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.Fatal(fmt.Sprintf(format, args...))
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}
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Exit(1)
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}
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func (entry *Entry) Panicf(format string, args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.Panic(fmt.Sprintf(format, args...))
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}
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}
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// Entry Println family functions
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func (entry *Entry) Debugln(args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.Debug(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Infoln(args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.Info(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Println(args ...interface{}) {
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entry.Infoln(args...)
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}
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func (entry *Entry) Warnln(args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.Warn(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Warningln(args ...interface{}) {
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entry.Warnln(args...)
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}
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func (entry *Entry) Errorln(args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.Error(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Fatalln(args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.Fatal(entry.sprintlnn(args...))
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}
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Exit(1)
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}
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func (entry *Entry) Panicln(args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.Panic(entry.sprintlnn(args...))
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}
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}
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// Sprintlnn => Sprint no newline. This is to get the behavior of how
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// fmt.Sprintln where spaces are always added between operands, regardless of
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// their type. Instead of vendoring the Sprintln implementation to spare a
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// string allocation, we do the simplest thing.
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func (entry *Entry) sprintlnn(args ...interface{}) string {
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msg := fmt.Sprintln(args...)
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return msg[:len(msg)-1]
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}
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