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vault-otp-ui/assets.go

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// Code generated by go-bindata.
// sources:
// index.html
// application.js
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
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func indexHtmlBytes() ([]byte, error) {
return bindataRead(
_indexHtml,
"index.html",
)
}
func indexHtml() (*asset, error) {
bytes, err := indexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "index.html", size: 6490, mode: os.FileMode(436), modTime: time.Unix(1497474487, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _applicationJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x84\x56\xdd\x6e\xdb\xb8\x12\xbe\xcf\x53\x0c\x52\x1f\x48\x3a\x51\x18\x27\xed\xb9\x49\x8e\x77\x51\x64\x81\x45\x81\x16\x2d\xd0\xdc\x2d\x76\x17\xb4\x38\xb2\x59\xd3\xa4\x40\x8e\xa3\x68\x8b\xbc\xfb\x82\xa2\x7e\x28\x5b\x6e\x6f\x12\x8b\x9c\xdf\x6f\x66\x3e\xce\xcd\x0d\xfc\x8e\x1a\x2d\x27\x14\xb0\x6e\xe0\xd1\x94\x25\xe2\xd7\xc2\xca\x8a\xe0\x96\xdd\xde\xb1\x77\x17\x69\x79\xd0\x05\x49\xa3\xd3\x0c\xbe\x5f\x00\x3c\x73\x0b\x85\x92\xd5\xda\x70\x2b\x72\x28\x2c\x72\xc2\xf7\x0a\x2d\xf5\x1f\x9f\x9f\xbe\x7c\x20\xdc\xe7\x50\x1c\xac\x45\x4d\x4f\x72\x8f\xe6\x40\x39\x08\x54\xbc\xc9\xa1\x44\x2a\xb6\x8f\x46\xa0\xcb\xa1\x94\x8a\xd0\x3e\x6e\xb9\xde\x60\x0e\x52\x4b\x92\x5c\xc9\x7f\xf0\x7d\x55\x29\x59\x70\xef\x37\x07\x8b\xa5\x45\xb7\xf5\x76\xec\x17\x6b\x36\x16\x9d\xcb\x81\x64\xb1\xf3\x7f\xf7\xf8\x11\x4b\xca\xe1\x50\x09\x4e\xd8\xda\x7d\xb8\xb8\x80\x23\xef\xb0\x82\x65\x38\xee\x63\x87\x15\x3c\x1b\x29\xba\xe3\xc5\x71\x9e\x00\xb2\x84\x74\x91\x26\x6b\x23\x9a\x24\x63\x5b\xee\x1e\x15\x77\x2e\x4d\x1c\x71\xc2\x6b\x27\x37\x1a\x85\xd4\x49\xd6\xcb\x03\x58\xa4\x83\xd5\xf3\x69\xa4\xd9\x43\x2b\xf5\x7a\x01\xf0\x9a\x85\x50\x62\xb8\x60\x05\x43\x04\x92\x70\xdf\x5b\xf5\x78\x1b\xaa\x02\xa2\x54\xa9\x60\x85\x2a\x05\x2b\x58\xa4\xc9\x1b\xaa\xd4\xb5\xa1\xea\xda\xeb\xf8\x30\x69\xaf\x7a\x57\x9d\x5a\x2b\x48\x95\x9a\x9e\xb2\x52\x6a\x91\x26\x6c\xcd\xc5\x06\x93\x8c\x11\xbe\x50\xeb\x98\x15\x46\x20\xb3\x58\x29\x5e\x60\x7a\xf3\x57\xca\xbe\xbf\x7d\xcd\xc2\xdf\xc5\x4d\x0e\xc9\xe2\x16\x16\x77\x49\x36\x6f\x8e\x24\xa9\xa9\x39\xcd\xf7\x38\x2b\x2b\x59\xc9\x93\x8c\x71\x21\x02\xb0\x97\x25\xbf\xbe\x84\x2b\x68\xb5\x64\x61\x74\xa7\xd5\xa1\xda\x2b\xf3\xaa\x42\x2d\x9e\x8c\xaf\xcd\x9b\x1d\x36\x4a\x3a\xea\xa2\x79\x8d\x60\x6d\x5b\x32\x06\x95\x9a\x0a\x73\xd8\x61\x53\x1b\xdf\xb8\x7b\x74\x8e\xfb\xa6\xa3\xd0\x20\x31\xde\x5c\xf9\x6e\x3e\x03\x76\xa7\x78\x84\xb5\x57\x39\x02\xda\x1f\x45\xd9\x71\x1f\x50\x9b\xa0\x8f\x24\x96\xe9\xa0\xeb\x42\xeb\xc1\xeb\x3e\x67\x04\xc7\x08\x5a\xc1\xee\x73\xe2\x35\xc6\xa8\xbb\x2f\x8c\x26\x2e\x35\xda\xa1\x74\xbe\xc1\xbb\xec\xe1\x17\x58\x9e\xf4\x71\x3b\xaf\xbd\x44\x0e\x27\x03\x12\x89\xb6\x5e\x2d\xee\xcd\x33\xf6\x88\x84\x36\x1f\x5a\xbe\x2d\x4d\x6b\x31\x2e\x4a\x7b\xf0\xe9\x2b\x16\x9e\x0b\x76\x43\x11\x3a\xab\xb5\xd4\xc2\xd4\xcc\x61\x3f\xc5\x69\xb9\xeb\x79\xa4\x55\x8a\xaa\x3e\xb2\x4a\x6c\xff\xc8\xe0\x82\xf1\x6f\xfc\x25\xed\xc3\x3f\x58\x75\x0f\x89\xef\x77\xc7\xbe\x39\xa3\x93\xbc\xbb\x70\x87\xa2\x40\xe7\xee\x63\x52\xe9\xef\x04\x27\xfe\xd4\x54\x78\x0f\xc9\x44\x07\xad\x35\xf6\x7e\x1e\xa5\xa8\x25\xd3\x44\x78\xb2\xb3\x49\x0e\xc9\x67\x53\x39\xe6\x7f\x7c\x45\xfb\x8c\x16\x0a\x73\x50\x02\xb4\x21\x58\x23\xb4\xf5\x2a\x08\x05\x83\x4f\xbc\x59\x23\x34\xe6\x00\xa9\xb1\x40\x5b\x04\xd7\x2a\x64\xc0\x2d\x82\x29\x4b\x25\x35\xfe\x0a\x1f\xa0\x96\x4a\xf9\x5c\x6d\x03\x52\x03\x87\x12\x6b\x70\xbe\xf2\xa2\xf5\xf3\xbf\xe5\x72\x39\x54\xe7\xa8\xcc\xfe\x2e\xe6\xe6\xb1\x8a\x03\x28\xc4\xe9\xe0\xfc\xe5\x7d\x94\xda\xbb\xe5\xed\x99\xa4\x8f\xcb\xa8\x4c\x60\x42\x66\x51\x19\x2e\xd2\x28\x92\xc1\x07\xf8\x18\xcf\xda\xfb\x19\x8c\x4f\x03\x32\x60\xd1\x55\x46\x0b\x14\x50\x4b\xda\x02\xf7\xac\x4c\x68\x35\x57\xa1\x50\xec\xe7\x68\xdd\x4d\xd1\x3a\xc2\xeb\xee\x1c\x5e\xa1\xdf\xc7\xff\xaf\x71\x93\x46\xcf\xdd\x5c\x9b\x7a\xf2\x09\x32\xc1\x5a\xf8\xdd\x91\x4f\xf8\x48\x32\xf6\xcc\x55\x9a\x31\x32\x1f\x4d\x8d\xf6\x91\xbb\x61\xe4\xfa\x2e\x4f\x13\x16\x3d\x09\xc8\x8b\xed\xf8\xba\x49\xf1\x92\x03\xaa\x11\xd8\xf0\xcc\xa1\xca\x66\x29\xfc\xc8\x0f\xdb\x73\xf2\xd6\xda\x50\x32\x58\xad\x56\xa0\x0f\x4a\xcd\x30\x42\x30\xb9\x95\x22\x26\x04\x40\xe5\xf0\x9c\xac\xdb\x9a\x3a\x92\x3d\x01\x6f\xf6\x59\x9d\x43\x71\xf2\x30\x30\xdc\x57\xd4\xf4\x76\x27\x38\xae\xdb\x7c\x77\xd8\x1c\xaa\x64\xba\x8a\x74\xd2\x7e\xc5\xf0\x83\x31\xbf\x82\x4c\x41\x1f\x3b\x21\x8d\x62\x9e\xd3\x3b\x57\xf8\xae\xf5\xfc\x36\x13\x2c\x47\x07\xb0\x1a\x36\x9d\xd3\x62\xbf\xf1\x57\x3e\xa1\xc2\xaf\x27\xb5\x14\xb4\x4d\x72\x48\x63\xf5\x1b\x78\xbb\x84\xff\xc2\xed\x72\x99\xc1\x15\x5c\xfe\xe7\x32\x8a\xd1\x67\x79\xc2\xc9\x3f\xa6\xe3\x0f\x7e\x96\x7c\x1b\x8e\x7c\x3c\x31\x18\x22\x3d\x97\xa8\x36\x75\x48\x41\x9b\x1a\x56\xa0\xb1\x86\xdf\x38\xf9\xee\xda\x
func applicationJsBytes() ([]byte, error) {
return bindataRead(
_applicationJs,
"application.js",
)
}
func applicationJs() (*asset, error) {
bytes, err := applicationJsBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "application.js", size: 3341, mode: os.FileMode(436), modTime: time.Unix(1497474914, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"index.html": indexHtml,
"application.js": applicationJs,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"application.js": &bintree{applicationJs, map[string]*bintree{}},
"index.html": &bintree{indexHtml, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}