twitch-bot/pkg/twitch/badges.go
Knut Ahlers c63793be2d
Lint: Update linter config
and fix some newly appearing linter errors

Signed-off-by: Knut Ahlers <knut@ahlers.me>
2024-06-09 13:01:32 +02:00

101 lines
2.3 KiB
Go

package twitch
import (
"strconv"
"strings"
"gopkg.in/irc.v4"
)
// Collection of known badges
const (
BadgeBroadcaster = "broadcaster"
BadgeFounder = "founder"
BadgeModerator = "moderator"
BadgeSubscriber = "subscriber"
BadgeVIP = "vip"
)
// KnownBadges contains a list of all known badges
var KnownBadges = []string{
BadgeBroadcaster,
BadgeFounder,
BadgeModerator,
BadgeSubscriber,
BadgeVIP,
}
// BadgeCollection represents a collection of badges the user has set
type BadgeCollection map[string]*int
// ParseBadgeLevels takes the badges from the irc.Message and returns
// a BadgeCollection containing all badges the user has set
func ParseBadgeLevels(m *irc.Message) BadgeCollection {
out := BadgeCollection{}
if m == nil {
return out
}
badgeString, ok := m.Tags["badges"]
if !ok || len(badgeString) == 0 {
return out
}
badges := strings.Split(badgeString, ",")
for _, b := range badges {
badgeParts := strings.Split(b, "/")
if len(badgeParts) != 2 { //nolint:mnd // This is not a magic number but just an expected count
continue
}
level, err := strconv.Atoi(badgeParts[1])
if err != nil {
continue
}
out.Add(badgeParts[0], level)
}
// If there is a founders badge but no subscribers badge
// add a level-0 subscribers badge to prevent the bot to
// cause trouble on founders when subscribers are allowed
// to do something
if out.Has(BadgeFounder) && !out.Has(BadgeSubscriber) {
out.Add(BadgeSubscriber, out.Get(BadgeFounder))
}
// In order to simplify queries and permissions add an
// implicit moderator badge to broadcasters as they have
// the same (and more) permissions than a moderator. So
// when allowing actions for moderators now broadcasters
// ill also be included.
if out.Has(BadgeBroadcaster) && !out.Has(BadgeModerator) {
out.Add(BadgeModerator, 1)
}
return out
}
// Add sets the given badge to the given level
func (b BadgeCollection) Add(badge string, level int) {
b[badge] = &level
}
// Get returns the level of the given badge. If the badge is not set
// its level will be 0.
func (b BadgeCollection) Get(badge string) int {
l, ok := b[badge]
if !ok {
return 0
}
return *l
}
// Has checks whether the collection contains the given badge at any
// level
func (b BadgeCollection) Has(badge string) bool {
return b[badge] != nil
}