[overlays] Add sounds overlay as default

Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
Knut Ahlers 2023-08-10 15:12:30 +02:00
parent 857835f7c5
commit 9ed76d64ae
Signed by: luzifer
GPG Key ID: D91C3E91E4CAD6F5
2 changed files with 132 additions and 0 deletions

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<html>
<div id="app"></div>
<script src="https://cdn.jsdelivr.net/combine/npm/vue@2/dist/vue.js"></script>
<script src="sounds.js" type="module"></script>
</html>

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/* global Vue */
import EventClient from './eventclient.mjs'
new Vue({
created() {
this.createAudioInterface()
new EventClient({
handlers: {
custom: (evt, data, time, live) => this.handleCustom(evt, data, time, live),
},
maxReplayAge: 720,
replay: true,
})
},
data: {
alerts: [],
alertsEnabled: true,
sound: null,
soundsActive: false,
},
el: '#app',
methods: {
createAudioInterface() {
// Create basic audio element to play sound
this.sound = new Audio()
this.sound.addEventListener('load', () => this.sound.play(), true)
this.sound.addEventListener('playing', () => {
this.soundsActive = true
})
this.sound.addEventListener('pause', () => {
this.soundsActive = false
})
this.sound.autoplay = true
this.sound.crossOrigin = 'anonymous'
// Create limiter chain and connect audio element to it
const audioCtx = new AudioContext()
const preGainNode = audioCtx.createGain()
// preGainNode.gain.setValueAtTime(-0.5, audioCtx.currentTime) // Decibel
const masterGainNode = audioCtx.createGain()
masterGainNode.gain.setValueAtTime(-0.1, audioCtx.currentTime) // Decibel
const limiterNode = audioCtx.createDynamicsCompressor()
limiterNode.threshold.setValueAtTime(-30.0, audioCtx.currentTime) // Decibel
limiterNode.knee.setValueAtTime(0, audioCtx.currentTime) // Decibel
limiterNode.ratio.setValueAtTime(20.0, audioCtx.currentTime) // Decibel
limiterNode.attack.setValueAtTime(0, audioCtx.currentTime) // Seconds
limiterNode.release.setValueAtTime(0.1, audioCtx.currentTime) // Seconds
preGainNode.connect(limiterNode)
limiterNode.connect(masterGainNode)
masterGainNode.connect(audioCtx.destination)
const source = audioCtx.createMediaElementSource(this.sound)
source.connect(preGainNode)
},
handleCustom(evt, data, time, live) {
switch (data.type) {
case 'soundalert':
if (!live) {
// Not a live event, do not issue alerts
return
}
this.queueAlert({
soundUrl: data.soundUrl,
})
break
default:
console.log(`Unhandled custom event ${data.type}`, data)
}
},
playSound(soundUrl) {
this.soundsActive = true
this.sound.src = soundUrl
},
queueAlert(alertParams) {
this.alerts.push(alertParams)
},
triggerAlert() {
const alrt = this.alerts.shift()
if (!alrt) {
return
}
if (!this.alertsEnabled) {
// Alerts are disabled completely or this one is blocked, discard alert
return this.triggerAlert()
}
if (alrt.soundUrl) {
this.playSound(alrt.soundUrl)
}
},
},
name: 'SoundOverlay',
watch: {
alerts(to) {
if (to.length > 0 && !this.alertsRunning) {
this.triggerAlert()
}
},
soundsActive(to) {
if (!to) {
this.triggerAlert()
}
},
},
})