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Add modchannel core module
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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2 changed files with 75 additions and 0 deletions
70
internal/actors/modchannel/actor.go
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70
internal/actors/modchannel/actor.go
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package modchannel
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import (
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"context"
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"strings"
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"github.com/Luzifer/twitch-bot/plugins"
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"github.com/Luzifer/twitch-bot/twitch"
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"github.com/go-irc/irc"
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"github.com/pkg/errors"
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)
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var (
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formatMessage plugins.MsgFormatter
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twitchClient *twitch.Client
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)
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func Register(args plugins.RegistrationArguments) error {
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formatMessage = args.FormatMessage
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twitchClient = args.GetTwitchClient()
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args.RegisterActor(func() plugins.Actor { return &actor{} })
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return nil
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}
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type actor struct {
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Channel string `json:"channel" yaml:"channel"`
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UpdateGame *string `json:"update_game" yaml:"update_game"`
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UpdateTitle *string `json:"update_title" yaml:"update_title"`
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}
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func (a actor) Execute(c *irc.Client, m *irc.Message, r *plugins.Rule, eventData plugins.FieldCollection) (preventCooldown bool, err error) {
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if a.UpdateGame == nil && a.UpdateTitle == nil {
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return false, nil
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}
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var game, title *string
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channel, err := formatMessage(a.Channel, m, r, eventData)
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if err != nil {
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return false, errors.Wrap(err, "parsing channel")
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}
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if a.UpdateGame != nil {
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parsedGame, err := formatMessage(*a.UpdateGame, m, r, eventData)
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if err != nil {
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return false, errors.Wrap(err, "parsing game")
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}
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game = &parsedGame
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}
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if a.UpdateTitle != nil {
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parsedTitle, err := formatMessage(*a.UpdateTitle, m, r, eventData)
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if err != nil {
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return false, errors.Wrap(err, "parsing title")
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}
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title = &parsedTitle
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}
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return false, errors.Wrap(
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twitchClient.ModifyChannelInformation(context.Background(), strings.TrimLeft(channel, "#"), game, title),
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"updating channel info",
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)
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}
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func (a actor) IsAsync() bool { return false }
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func (a actor) Name() string { return "modchannel" }
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@ -74,6 +74,11 @@ rules: # See below for examples
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# Issue a timeout on the user who wrote the chat-line
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- timeout: 1s # Duration value: 1s / 1m / 1h
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# Update channel information (one of `update_game` and `update_title` must be defined)
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- channel: '{{ .channel }}' # String, applies templating
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update_game: 'Just Chatting' # String, optional, set game to given category
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update_title: 'My special title' # String, optional, set title to given title
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# Set a variable to value defined for later usage
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- variable: myvar # String, name of the variable to set (applies templating)
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clear: false # Boolean, clear the variable
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