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[core] Add locking to prevent concurrent rule executions
refs #59 ensures counter actions are not triggered concurrently by two persons Signed-off-by: Knut Ahlers <knut@ahlers.me>
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@ -1,6 +1,7 @@
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package main
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import (
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"path"
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"sync"
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"github.com/pkg/errors"
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@ -8,6 +9,7 @@ import (
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"gopkg.in/irc.v4"
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"github.com/Luzifer/go_helpers/v2/fieldcollection"
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"github.com/Luzifer/twitch-bot/v3/internal/locker"
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"github.com/Luzifer/twitch-bot/v3/plugins"
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)
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@ -79,6 +81,9 @@ func handleMessage(c *irc.Client, m *irc.Message, event *string, eventData *fiel
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}
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func handleMessageRuleExecution(c *irc.Client, m *irc.Message, r *plugins.Rule, eventData *fieldcollection.FieldCollection) {
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locker.LockByKey(path.Join("rule-execution", r.MatcherID()))
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defer locker.UnlockByKey(path.Join("rule-execution", r.MatcherID()))
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var (
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ruleEventData = fieldcollection.NewFieldCollection()
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preventCooldown bool
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50
internal/locker/locker.go
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50
internal/locker/locker.go
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@ -0,0 +1,50 @@
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// Package locker contains a way to interact with arbitrary locks
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package locker
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import "sync"
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var (
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locks = map[string]*sync.RWMutex{}
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locksOLocks sync.RWMutex
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)
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// LockByKey takes a key to lock and locks the corresponding RWMutex
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func LockByKey(key string) { getLockByKey(key).Lock() }
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// RLockByKey takes a key to lock and read-locks the corresponding RWMutex
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func RLockByKey(key string) { getLockByKey(key).RLock() }
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// RUnlockByKey takes a key to lock and read-unlocks the corresponding RWMutex
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func RUnlockByKey(key string) { getLockByKey(key).RUnlock() }
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// UnlockByKey takes a key to lock and unlocks the corresponding RWMutex
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func UnlockByKey(key string) { getLockByKey(key).Unlock() }
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// WithLock takes a key to lock and a function to execute during the
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// lock of this key
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func WithLock(key string, fn func()) {
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LockByKey(key)
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defer UnlockByKey(key)
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fn()
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}
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// WithRLock takes a key to lock and a function to execute during the
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// read-lock of this key
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func WithRLock(key string, fn func()) {
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RLockByKey(key)
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defer RUnlockByKey(key)
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fn()
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}
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func getLockByKey(key string) *sync.RWMutex {
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locksOLocks.Lock()
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defer locksOLocks.Unlock()
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if locks[key] == nil {
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locks[key] = new(sync.RWMutex)
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}
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return locks[key]
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}
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