twitch-bot/action_script.go

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package main
import (
"bytes"
"context"
"encoding/json"
"os"
"os/exec"
"github.com/Luzifer/twitch-bot/plugins"
"github.com/Luzifer/twitch-bot/twitch"
"github.com/go-irc/irc"
"github.com/pkg/errors"
)
func init() {
registerAction(func() plugins.Actor { return &ActorScript{} })
}
type ActorScript struct {
Command []string `json:"command" yaml:"command"`
}
func (a ActorScript) Execute(c *irc.Client, m *irc.Message, r *plugins.Rule, eventData map[string]interface{}) (preventCooldown bool, err error) {
if len(a.Command) == 0 {
return false, nil
}
var command []string
for _, arg := range a.Command {
tmp, err := formatMessage(arg, m, r, eventData)
if err != nil {
return false, errors.Wrap(err, "execute command argument template")
}
command = append(command, tmp)
}
ctx, cancel := context.WithTimeout(context.Background(), cfg.CommandTimeout)
defer cancel()
var (
stdin = new(bytes.Buffer)
stdout = new(bytes.Buffer)
)
if err := json.NewEncoder(stdin).Encode(map[string]interface{}{
"badges": twitch.ParseBadgeLevels(m),
"channel": m.Params[0],
"message": m.Trailing(),
"tags": m.Tags,
"username": m.User,
}); err != nil {
return false, errors.Wrap(err, "encoding script input")
}
cmd := exec.CommandContext(ctx, command[0], command[1:]...) // #nosec G204 // This is expected to call a command with parameters
cmd.Env = os.Environ()
cmd.Stderr = os.Stderr
cmd.Stdin = stdin
cmd.Stdout = stdout
if err := cmd.Run(); err != nil {
return false, errors.Wrap(err, "running command")
}
if stdout.Len() == 0 {
// Script was successful but did not yield actions
return false, nil
}
var (
actions []*plugins.RuleAction
decoder = json.NewDecoder(stdout)
)
decoder.DisallowUnknownFields()
if err := decoder.Decode(&actions); err != nil {
return false, errors.Wrap(err, "decoding actions output")
}
for _, action := range actions {
apc, err := triggerActions(c, m, r, action, eventData)
if err != nil {
return preventCooldown, errors.Wrap(err, "execute returned action")
}
preventCooldown = preventCooldown || apc
}
return preventCooldown, nil
}
func (a ActorScript) IsAsync() bool { return false }
func (a ActorScript) Name() string { return "script" }