Add unique-mode for dice

Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
Knut Ahlers 2024-02-01 18:48:41 +01:00
parent 8d438c6c01
commit f8a616e284
Signed by: luzifer
SSH key fingerprint: SHA256:/xtE5lCgiRDQr8SLxHMS92ZBlACmATUmF1crK16Ks4E

View file

@ -24,6 +24,7 @@ var (
Sides int64 `flag:"sides,s" default:"6" description:"How many sides does the dice have?"`
Template string `flag:"template" vardefault:"tpl" description:"Template to format the result with"`
Type string `flag:"type,t" default:"dice" description:"What to throw (coin, dice)"`
Unique bool `flag:"unique,u" default:"false" description:"Cannot roll the same number twice"`
VersionAndExit bool `flag:"version" default:"false" description:"Prints current version and exits"`
}{}
@ -115,14 +116,28 @@ func main() {
}
}
func containsNum(s []int64, n int64) bool {
for _, sn := range s {
if sn == n {
return true
}
}
return false
}
func getRandomNumber(sides int64) int64 {
n, _ := rand.Int(rand.Reader, big.NewInt(sides))
return n.Int64()
}
func getResults(sides, count int64) (res []int64, sum int64) {
for i := int64(0); i < count; i++ {
for len(res) < int(count) {
v := getRandomNumber(sides) + 1
if cfg.Unique && containsNum(res, v) {
continue
}
res = append(res, v)
sum += v
}