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terraria-docker/vendor/github.com/spf13/pflag/float32.go

88 lines
3.1 KiB
Go

package pflag
import "strconv"
// -- float32 Value
type float32Value float32
func newFloat32Value(val float32, p *float32) *float32Value {
*p = val
return (*float32Value)(p)
}
func (f *float32Value) Set(s string) error {
v, err := strconv.ParseFloat(s, 32)
*f = float32Value(v)
return err
}
func (f *float32Value) Type() string {
return "float32"
}
func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
func float32Conv(sval string) (interface{}, error) {
v, err := strconv.ParseFloat(sval, 32)
if err != nil {
return 0, err
}
return float32(v), nil
}
// GetFloat32 return the float32 value of a flag with the given name
func (f *FlagSet) GetFloat32(name string) (float32, error) {
val, err := f.getFlagType(name, "float32", float32Conv)
if err != nil {
return 0, err
}
return val.(float32), nil
}
// Float32Var defines a float32 flag with specified name, default value, and usage string.
// The argument p points to a float32 variable in which to store the value of the flag.
func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
f.VarP(newFloat32Value(value, p), name, "", usage)
}
// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
f.VarP(newFloat32Value(value, p), name, shorthand, usage)
}
// Float32Var defines a float32 flag with specified name, default value, and usage string.
// The argument p points to a float32 variable in which to store the value of the flag.
func Float32Var(p *float32, name string, value float32, usage string) {
CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
}
// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
}
// Float32 defines a float32 flag with specified name, default value, and usage string.
// The return value is the address of a float32 variable that stores the value of the flag.
func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
p := new(float32)
f.Float32VarP(p, name, "", value, usage)
return p
}
// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
p := new(float32)
f.Float32VarP(p, name, shorthand, value, usage)
return p
}
// Float32 defines a float32 flag with specified name, default value, and usage string.
// The return value is the address of a float32 variable that stores the value of the flag.
func Float32(name string, value float32, usage string) *float32 {
return CommandLine.Float32P(name, "", value, usage)
}
// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
func Float32P(name, shorthand string, value float32, usage string) *float32 {
return CommandLine.Float32P(name, shorthand, value, usage)
}