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Fix slight calculation bug in text height
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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1 changed files with 1 additions and 1 deletions
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@ -91,7 +91,7 @@ func (t *textOnImageRenderer) drawText(c *freetype.Context, text string, textCol
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}
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var (
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var (
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yTotal = (int(c.PointToFixed(fontsize)/64))*len(textLines) + len(textLines)*2
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yTotal = (int(c.PointToFixed(fontsize)/64))*len(textLines) + (len(textLines)-1)*2
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yLineTop = int(float64(sd.IconSize())/2.0 - float64(yTotal)/2.0)
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yLineTop = int(float64(sd.IconSize())/2.0 - float64(yTotal)/2.0)
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)
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)
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