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238 lines
9.2 KiB
Go
238 lines
9.2 KiB
Go
/*
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Copyright 2016 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package s2
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// This file contains various predicates that are guaranteed to produce
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// correct, consistent results. They are also relatively efficient. This is
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// achieved by computing conservative error bounds and falling back to high
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// precision or even exact arithmetic when the result is uncertain. Such
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// predicates are useful in implementing robust algorithms.
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//
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// See also EdgeCrosser, which implements various exact
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// edge-crossing predicates more efficiently than can be done here.
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import (
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"math"
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"github.com/golang/geo/r3"
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)
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const (
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// epsilon is a small number that represents a reasonable level of noise between two
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// values that can be considered to be equal.
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epsilon = 1e-15
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// dblEpsilon is a smaller number for values that require more precision.
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dblEpsilon = 2.220446049250313e-16
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// maxDeterminantError is the maximum error in computing (AxB).C where all vectors
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// are unit length. Using standard inequalities, it can be shown that
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//
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// fl(AxB) = AxB + D where |D| <= (|AxB| + (2/sqrt(3))*|A|*|B|) * e
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//
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// where "fl()" denotes a calculation done in floating-point arithmetic,
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// |x| denotes either absolute value or the L2-norm as appropriate, and
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// e is a reasonably small value near the noise level of floating point
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// number accuracy. Similarly,
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//
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// fl(B.C) = B.C + d where |d| <= (|B.C| + 2*|B|*|C|) * e .
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//
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// Applying these bounds to the unit-length vectors A,B,C and neglecting
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// relative error (which does not affect the sign of the result), we get
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//
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// fl((AxB).C) = (AxB).C + d where |d| <= (3 + 2/sqrt(3)) * e
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maxDeterminantError = 1.8274 * dblEpsilon
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// detErrorMultiplier is the factor to scale the magnitudes by when checking
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// for the sign of set of points with certainty. Using a similar technique to
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// the one used for maxDeterminantError, the error is at most:
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//
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// |d| <= (3 + 6/sqrt(3)) * |A-C| * |B-C| * e
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//
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// If the determinant magnitude is larger than this value then we know
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// its sign with certainty.
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detErrorMultiplier = 3.2321 * dblEpsilon
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)
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// Direction is an indication of the ordering of a set of points.
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type Direction int
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// These are the three options for the direction of a set of points.
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const (
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Clockwise Direction = -1
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Indeterminate = 0
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CounterClockwise = 1
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)
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// Sign returns true if the points A, B, C are strictly counterclockwise,
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// and returns false if the points are clockwise or collinear (i.e. if they are all
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// contained on some great circle).
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//
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// Due to numerical errors, situations may arise that are mathematically
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// impossible, e.g. ABC may be considered strictly CCW while BCA is not.
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// However, the implementation guarantees the following:
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//
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// If Sign(a,b,c), then !Sign(c,b,a) for all a,b,c.
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func Sign(a, b, c Point) bool {
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// NOTE(dnadasi): In the C++ API the equivalent method here was known as "SimpleSign".
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// We compute the signed volume of the parallelepiped ABC. The usual
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// formula for this is (A ⨯ B) · C, but we compute it here using (C ⨯ A) · B
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// in order to ensure that ABC and CBA are not both CCW. This follows
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// from the following identities (which are true numerically, not just
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// mathematically):
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//
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// (1) x ⨯ y == -(y ⨯ x)
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// (2) -x · y == -(x · y)
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return c.Cross(a.Vector).Dot(b.Vector) > 0
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}
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// RobustSign returns a Direction representing the ordering of the points.
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// CounterClockwise is returned if the points are in counter-clockwise order,
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// Clockwise for clockwise, and Indeterminate if any two points are the same (collinear),
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// or the sign could not completely be determined.
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//
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// This function has additional logic to make sure that the above properties hold even
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// when the three points are coplanar, and to deal with the limitations of
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// floating-point arithmetic.
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//
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// RobustSign satisfies the following conditions:
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//
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// (1) RobustSign(a,b,c) == Indeterminate if and only if a == b, b == c, or c == a
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// (2) RobustSign(b,c,a) == RobustSign(a,b,c) for all a,b,c
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// (3) RobustSign(c,b,a) == -RobustSign(a,b,c) for all a,b,c
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//
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// In other words:
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//
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// (1) The result is Indeterminate if and only if two points are the same.
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// (2) Rotating the order of the arguments does not affect the result.
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// (3) Exchanging any two arguments inverts the result.
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//
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// On the other hand, note that it is not true in general that
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// RobustSign(-a,b,c) == -RobustSign(a,b,c), or any similar identities
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// involving antipodal points.
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func RobustSign(a, b, c Point) Direction {
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sign := triageSign(a, b, c)
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if sign == Indeterminate {
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sign = expensiveSign(a, b, c)
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}
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return sign
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}
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// stableSign reports the direction sign of the points in a numerically stable way.
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// Unlike triageSign, this method can usually compute the correct determinant sign
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// even when all three points are as collinear as possible. For example if three
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// points are spaced 1km apart along a random line on the Earth's surface using
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// the nearest representable points, there is only a 0.4% chance that this method
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// will not be able to find the determinant sign. The probability of failure
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// decreases as the points get closer together; if the collinear points are 1 meter
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// apart, the failure rate drops to 0.0004%.
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//
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// This method could be extended to also handle nearly-antipodal points, but antipodal
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// points are rare in practice so it seems better to simply fall back to
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// exact arithmetic in that case.
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func stableSign(a, b, c Point) Direction {
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ab := b.Sub(a.Vector)
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ab2 := ab.Norm2()
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bc := c.Sub(b.Vector)
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bc2 := bc.Norm2()
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ca := a.Sub(c.Vector)
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ca2 := ca.Norm2()
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// Now compute the determinant ((A-C)x(B-C)).C, where the vertices have been
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// cyclically permuted if necessary so that AB is the longest edge. (This
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// minimizes the magnitude of cross product.) At the same time we also
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// compute the maximum error in the determinant.
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// The two shortest edges, pointing away from their common point.
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var e1, e2, op r3.Vector
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if ab2 >= bc2 && ab2 >= ca2 {
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// AB is the longest edge.
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e1, e2, op = ca, bc, c.Vector
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} else if bc2 >= ca2 {
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// BC is the longest edge.
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e1, e2, op = ab, ca, a.Vector
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} else {
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// CA is the longest edge.
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e1, e2, op = bc, ab, b.Vector
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}
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det := -e1.Cross(e2).Dot(op)
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maxErr := detErrorMultiplier * math.Sqrt(e1.Norm2()*e2.Norm2())
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// If the determinant isn't zero, within maxErr, we know definitively the point ordering.
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if det > maxErr {
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return CounterClockwise
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}
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if det < -maxErr {
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return Clockwise
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}
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return Indeterminate
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}
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// triageSign returns the direction sign of the points. It returns Indeterminate if two
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// points are identical or the result is uncertain. Uncertain cases can be resolved, if
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// desired, by calling expensiveSign.
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//
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// The purpose of this method is to allow additional cheap tests to be done without
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// calling expensiveSign.
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func triageSign(a, b, c Point) Direction {
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det := a.Cross(b.Vector).Dot(c.Vector)
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if det > maxDeterminantError {
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return CounterClockwise
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}
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if det < -maxDeterminantError {
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return Clockwise
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}
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return Indeterminate
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}
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// expensiveSign reports the direction sign of the points. It returns Indeterminate
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// if two of the input points are the same. It uses multiple-precision arithmetic
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// to ensure that its results are always self-consistent.
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func expensiveSign(a, b, c Point) Direction {
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// Return Indeterminate if and only if two points are the same.
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// This ensures RobustSign(a,b,c) == Indeterminate if and only if a == b, b == c, or c == a.
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// ie. Property 1 of RobustSign.
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if a == b || b == c || c == a {
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return Indeterminate
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}
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// Next we try recomputing the determinant still using floating-point
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// arithmetic but in a more precise way. This is more expensive than the
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// simple calculation done by triageSign, but it is still *much* cheaper
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// than using arbitrary-precision arithmetic. This optimization is able to
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// compute the correct determinant sign in virtually all cases except when
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// the three points are truly collinear (e.g., three points on the equator).
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detSign := stableSign(a, b, c)
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if detSign != Indeterminate {
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return detSign
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}
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// Otherwise fall back to exact arithmetic and symbolic permutations.
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return exactSign(a, b, c, false)
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}
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// exactSign reports the direction sign of the points using exact precision arithmetic.
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func exactSign(a, b, c Point, perturb bool) Direction {
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// In the C++ version, the final computation is performed using OpenSSL's
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// Bignum exact precision math library. The existence of an equivalent
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// library in Go is indeterminate. In C++, using the exact precision library
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// to solve this stage is ~300x slower than the above checks.
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// TODO(roberts): Select and incorporate an appropriate Go exact precision
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// floating point library for the remaining calculations.
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return Indeterminate
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}
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