mirror of
https://github.com/Luzifer/staticmap.git
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192 lines
4.5 KiB
Go
192 lines
4.5 KiB
Go
package cache
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import (
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"crypto/rand"
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"math"
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"math/big"
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insecurerand "math/rand"
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"os"
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"runtime"
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"time"
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)
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// This is an experimental and unexported (for now) attempt at making a cache
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// with better algorithmic complexity than the standard one, namely by
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// preventing write locks of the entire cache when an item is added. As of the
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// time of writing, the overhead of selecting buckets results in cache
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// operations being about twice as slow as for the standard cache with small
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// total cache sizes, and faster for larger ones.
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//
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// See cache_test.go for a few benchmarks.
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type unexportedShardedCache struct {
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*shardedCache
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}
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type shardedCache struct {
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seed uint32
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m uint32
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cs []*cache
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janitor *shardedJanitor
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}
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// djb2 with better shuffling. 5x faster than FNV with the hash.Hash overhead.
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func djb33(seed uint32, k string) uint32 {
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var (
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l = uint32(len(k))
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d = 5381 + seed + l
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i = uint32(0)
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)
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// Why is all this 5x faster than a for loop?
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if l >= 4 {
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for i < l-4 {
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d = (d * 33) ^ uint32(k[i])
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d = (d * 33) ^ uint32(k[i+1])
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d = (d * 33) ^ uint32(k[i+2])
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d = (d * 33) ^ uint32(k[i+3])
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i += 4
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}
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}
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switch l - i {
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case 1:
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case 2:
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d = (d * 33) ^ uint32(k[i])
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case 3:
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d = (d * 33) ^ uint32(k[i])
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d = (d * 33) ^ uint32(k[i+1])
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case 4:
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d = (d * 33) ^ uint32(k[i])
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d = (d * 33) ^ uint32(k[i+1])
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d = (d * 33) ^ uint32(k[i+2])
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}
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return d ^ (d >> 16)
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}
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func (sc *shardedCache) bucket(k string) *cache {
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return sc.cs[djb33(sc.seed, k)%sc.m]
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}
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func (sc *shardedCache) Set(k string, x interface{}, d time.Duration) {
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sc.bucket(k).Set(k, x, d)
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}
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func (sc *shardedCache) Add(k string, x interface{}, d time.Duration) error {
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return sc.bucket(k).Add(k, x, d)
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}
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func (sc *shardedCache) Replace(k string, x interface{}, d time.Duration) error {
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return sc.bucket(k).Replace(k, x, d)
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}
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func (sc *shardedCache) Get(k string) (interface{}, bool) {
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return sc.bucket(k).Get(k)
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}
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func (sc *shardedCache) Increment(k string, n int64) error {
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return sc.bucket(k).Increment(k, n)
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}
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func (sc *shardedCache) IncrementFloat(k string, n float64) error {
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return sc.bucket(k).IncrementFloat(k, n)
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}
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func (sc *shardedCache) Decrement(k string, n int64) error {
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return sc.bucket(k).Decrement(k, n)
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}
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func (sc *shardedCache) Delete(k string) {
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sc.bucket(k).Delete(k)
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}
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func (sc *shardedCache) DeleteExpired() {
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for _, v := range sc.cs {
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v.DeleteExpired()
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}
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}
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// Returns the items in the cache. This may include items that have expired,
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// but have not yet been cleaned up. If this is significant, the Expiration
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// fields of the items should be checked. Note that explicit synchronization
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// is needed to use a cache and its corresponding Items() return values at
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// the same time, as the maps are shared.
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func (sc *shardedCache) Items() []map[string]Item {
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res := make([]map[string]Item, len(sc.cs))
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for i, v := range sc.cs {
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res[i] = v.Items()
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}
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return res
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}
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func (sc *shardedCache) Flush() {
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for _, v := range sc.cs {
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v.Flush()
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}
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}
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type shardedJanitor struct {
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Interval time.Duration
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stop chan bool
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}
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func (j *shardedJanitor) Run(sc *shardedCache) {
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j.stop = make(chan bool)
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tick := time.Tick(j.Interval)
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for {
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select {
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case <-tick:
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sc.DeleteExpired()
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case <-j.stop:
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return
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}
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}
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}
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func stopShardedJanitor(sc *unexportedShardedCache) {
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sc.janitor.stop <- true
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}
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func runShardedJanitor(sc *shardedCache, ci time.Duration) {
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j := &shardedJanitor{
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Interval: ci,
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}
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sc.janitor = j
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go j.Run(sc)
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}
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func newShardedCache(n int, de time.Duration) *shardedCache {
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max := big.NewInt(0).SetUint64(uint64(math.MaxUint32))
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rnd, err := rand.Int(rand.Reader, max)
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var seed uint32
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if err != nil {
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os.Stderr.Write([]byte("WARNING: go-cache's newShardedCache failed to read from the system CSPRNG (/dev/urandom or equivalent.) Your system's security may be compromised. Continuing with an insecure seed.\n"))
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seed = insecurerand.Uint32()
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} else {
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seed = uint32(rnd.Uint64())
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}
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sc := &shardedCache{
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seed: seed,
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m: uint32(n),
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cs: make([]*cache, n),
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}
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for i := 0; i < n; i++ {
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c := &cache{
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defaultExpiration: de,
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items: map[string]Item{},
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}
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sc.cs[i] = c
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}
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return sc
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}
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func unexportedNewSharded(defaultExpiration, cleanupInterval time.Duration, shards int) *unexportedShardedCache {
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if defaultExpiration == 0 {
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defaultExpiration = -1
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}
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sc := newShardedCache(shards, defaultExpiration)
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SC := &unexportedShardedCache{sc}
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if cleanupInterval > 0 {
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runShardedJanitor(sc, cleanupInterval)
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runtime.SetFinalizer(SC, stopShardedJanitor)
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}
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return SC
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}
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