// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package s2 import ( "sort" ) // dimension defines the types of geometry dimensions that a Shape supports. type dimension int const ( pointGeometry dimension = iota polylineGeometry polygonGeometry ) // Edge represents a geodesic edge consisting of two vertices. Zero-length edges are // allowed, and can be used to represent points. type Edge struct { V0, V1 Point } // Cmp compares the two edges using the underlying Points Cmp method and returns // // -1 if e < other // 0 if e == other // +1 if e > other // // The two edges are compared by first vertex, and then by the second vertex. func (e Edge) Cmp(other Edge) int { if v0cmp := e.V0.Cmp(other.V0.Vector); v0cmp != 0 { return v0cmp } return e.V1.Cmp(other.V1.Vector) } // sortEdges sorts the slice of Edges in place. func sortEdges(e []Edge) { sort.Sort(edges(e)) } // edges implements the Sort interface for slices of Edge. type edges []Edge func (e edges) Len() int { return len(e) } func (e edges) Swap(i, j int) { e[i], e[j] = e[j], e[i] } func (e edges) Less(i, j int) bool { return e[i].Cmp(e[j]) == -1 } // Chain represents a range of edge IDs corresponding to a chain of connected // edges, specified as a (start, length) pair. The chain is defined to consist of // edge IDs {start, start + 1, ..., start + length - 1}. type Chain struct { Start, Length int } // ChainPosition represents the position of an edge within a given edge chain, // specified as a (chainID, offset) pair. Chains are numbered sequentially // starting from zero, and offsets are measured from the start of each chain. type ChainPosition struct { ChainID, Offset int } // A ReferencePoint consists of a point and a boolean indicating whether the point // is contained by a particular shape. type ReferencePoint struct { Point Point Contained bool } // OriginReferencePoint returns a ReferencePoint with the given value for // contained and the origin point. It should be used when all points or no // points are contained. func OriginReferencePoint(contained bool) ReferencePoint { return ReferencePoint{Point: OriginPoint(), Contained: contained} } // Shape represents polygonal geometry in a flexible way. It is organized as a // collection of edges that optionally defines an interior. All geometry // represented by a given Shape must have the same dimension, which means that // an Shape can represent either a set of points, a set of polylines, or a set // of polygons. // // Shape is defined as an interface in order to give clients control over the // underlying data representation. Sometimes an Shape does not have any data of // its own, but instead wraps some other type. // // Shape operations are typically defined on a ShapeIndex rather than // individual shapes. An ShapeIndex is simply a collection of Shapes, // possibly of different dimensions (e.g. 10 points and 3 polygons), organized // into a data structure for efficient edge access. // // The edges of a Shape are indexed by a contiguous range of edge IDs // starting at 0. The edges are further subdivided into chains, where each // chain consists of a sequence of edges connected end-to-end (a polyline). // For example, a Shape representing two polylines AB and CDE would have // three edges (AB, CD, DE) grouped into two chains: (AB) and (CD, DE). // Similarly, an Shape representing 5 points would have 5 chains consisting // of one edge each. // // Shape has methods that allow edges to be accessed either using the global // numbering (edge ID) or within a particular chain. The global numbering is // sufficient for most purposes, but the chain representation is useful for // certain algorithms such as intersection (see BooleanOperation). type Shape interface { // NumEdges returns the number of edges in this shape. NumEdges() int // Edge returns the edge for the given edge index. Edge(i int) Edge // HasInterior reports whether this shape has an interior. HasInterior() bool // ReferencePoint returns an arbitrary reference point for the shape. (The // containment boolean value must be false for shapes that do not have an interior.) // // This reference point may then be used to compute the containment of other // points by counting edge crossings. ReferencePoint() ReferencePoint // NumChains reports the number of contiguous edge chains in the shape. // For example, a shape whose edges are [AB, BC, CD, AE, EF] would consist // of two chains (AB,BC,CD and AE,EF). Every chain is assigned a chain Id // numbered sequentially starting from zero. // // Note that it is always acceptable to implement this method by returning // NumEdges, i.e. every chain consists of a single edge, but this may // reduce the efficiency of some algorithms. NumChains() int // Chain returns the range of edge IDs corresponding to the given edge chain. // Edge chains must form contiguous, non-overlapping ranges that cover // the entire range of edge IDs. This is spelled out more formally below: // // 0 <= i < NumChains() // Chain(i).length > 0, for all i // Chain(0).start == 0 // Chain(i).start + Chain(i).length == Chain(i+1).start, for i < NumChains()-1 // Chain(i).start + Chain(i).length == NumEdges(), for i == NumChains()-1 Chain(chainID int) Chain // ChainEdgeReturns the edge at offset "offset" within edge chain "chainID". // Equivalent to "shape.Edge(shape.Chain(chainID).start + offset)" // but more efficient. ChainEdge(chainID, offset int) Edge // ChainPosition finds the chain containing the given edge, and returns the // position of that edge as a ChainPosition(chainID, offset) pair. // // shape.Chain(pos.chainID).start + pos.offset == edgeID // shape.Chain(pos.chainID+1).start > edgeID // // where pos == shape.ChainPosition(edgeID). ChainPosition(edgeID int) ChainPosition // dimension returns the dimension of the geometry represented by this shape. // // pointGeometry: Each point is represented as a degenerate edge. // // polylineGeometry: Polyline edges may be degenerate. A shape may // represent any number of polylines. Polylines edges may intersect. // // polygonGeometry: Edges should be oriented such that the polygon // interior is always on the left. In theory the edges may be returned // in any order, but typically the edges are organized as a collection // of edge chains where each chain represents one polygon loop. // Polygons may have degeneracies (e.g., degenerate edges or sibling // pairs consisting of an edge and its corresponding reversed edge). // // Note that this method allows degenerate geometry of different dimensions // to be distinguished, e.g. it allows a point to be distinguished from a // polyline or polygon that has been simplified to a single point. dimension() dimension } // A minimal check for types that should satisfy the Shape interface. var ( _ Shape = &Loop{} _ Shape = &Polygon{} _ Shape = &Polyline{} )