mirror of
https://github.com/Luzifer/staticmap.git
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358 lines
9.4 KiB
Go
358 lines
9.4 KiB
Go
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// Copyright 2013, 2014 Peter Vasil, Tomo Krajina. All
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// rights reserved. Use of this source code is governed
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// by a BSD-style license that can be found in the
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// LICENSE file.
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package gpx
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import (
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"math"
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"sort"
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)
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const oneDegree = 1000.0 * 10000.8 / 90.0
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const earthRadius = 6371 * 1000
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func ToRad(x float64) float64 {
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return x / 180. * math.Pi
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}
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type Location interface {
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GetLatitude() float64
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GetLongitude() float64
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GetElevation() NullableFloat64
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}
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type MovingData struct {
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MovingTime float64
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StoppedTime float64
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MovingDistance float64
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StoppedDistance float64
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MaxSpeed float64
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}
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func (md MovingData) Equals(md2 MovingData) bool {
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return md.MovingTime == md2.MovingTime &&
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md.MovingDistance == md2.MovingDistance &&
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md.StoppedTime == md2.StoppedTime &&
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md.StoppedDistance == md2.StoppedDistance &&
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md.MaxSpeed == md.MaxSpeed
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}
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type SpeedsAndDistances struct {
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Speed float64
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Distance float64
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}
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// HaversineDistance returns the haversine distance between two points.
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//
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// Implemented from http://www.movable-type.co.uk/scripts/latlong.html
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func HaversineDistance(lat1, lon1, lat2, lon2 float64) float64 {
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dLat := ToRad(lat1 - lat2)
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dLon := ToRad(lon1 - lon2)
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thisLat1 := ToRad(lat1)
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thisLat2 := ToRad(lat2)
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a := math.Sin(dLat/2)*math.Sin(dLat/2) + math.Sin(dLon/2)*math.Sin(dLon/2)*math.Cos(thisLat1)*math.Cos(thisLat2)
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c := 2 * math.Atan2(math.Sqrt(a), math.Sqrt(1-a))
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d := earthRadius * c
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return d
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}
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func length(locs []Point, threeD bool) float64 {
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var previousLoc Point
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var res float64
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for k, v := range locs {
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if k > 0 {
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previousLoc = locs[k-1]
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var d float64
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if threeD {
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d = v.Distance3D(&previousLoc)
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} else {
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d = v.Distance2D(&previousLoc)
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}
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res += d
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}
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}
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return res
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}
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func Length2D(locs []Point) float64 {
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return length(locs, false)
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}
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func Length3D(locs []Point) float64 {
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return length(locs, true)
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}
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func CalcMaxSpeed(speedsDistances []SpeedsAndDistances) float64 {
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lenArrs := len(speedsDistances)
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if len(speedsDistances) < 20 {
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//log.Println("Segment too small to compute speed, size: ", lenArrs)
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return 0.0
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}
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var sum_dists float64
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for _, d := range speedsDistances {
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sum_dists += d.Distance
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}
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average_dist := sum_dists / float64(lenArrs)
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var variance float64
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for i := 0; i < len(speedsDistances); i++ {
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variance += math.Pow(speedsDistances[i].Distance-average_dist, 2)
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}
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stdDeviation := math.Sqrt(variance)
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// ignore items with distance too long
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filteredSD := make([]SpeedsAndDistances, 0)
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for i := 0; i < len(speedsDistances); i++ {
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dist := math.Abs(speedsDistances[i].Distance - average_dist)
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if dist <= stdDeviation*1.5 {
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filteredSD = append(filteredSD, speedsDistances[i])
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}
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}
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speeds := make([]float64, len(filteredSD))
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for i, sd := range filteredSD {
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speeds[i] = sd.Speed
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}
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speedsSorted := sort.Float64Slice(speeds)
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if len(speedsSorted) == 0 {
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return 0
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}
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maxIdx := int(float64(len(speedsSorted)) * 0.95)
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if maxIdx >= len(speedsSorted) {
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maxIdx = len(speedsSorted) - 1
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}
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if maxIdx < 0 {
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maxIdx = 0
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}
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return speedsSorted[maxIdx]
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}
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func CalcUphillDownhill(elevations []NullableFloat64) (float64, float64) {
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elevsLen := len(elevations)
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if elevsLen == 0 {
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return 0.0, 0.0
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}
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smoothElevations := make([]NullableFloat64, elevsLen)
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for i, elev := range elevations {
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currEle := elev
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if 0 < i && i < elevsLen-1 {
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prevEle := elevations[i-1]
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nextEle := elevations[i+1]
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if prevEle.NotNull() && nextEle.NotNull() && elev.NotNull() {
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currEle = *NewNullableFloat64(prevEle.Value()*0.3 + elev.Value()*0.4 + nextEle.Value()*0.3)
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}
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}
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smoothElevations[i] = currEle
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}
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var uphill float64
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var downhill float64
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for i := 1; i < len(smoothElevations); i++ {
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if smoothElevations[i].NotNull() && smoothElevations[i-1].NotNull() {
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d := smoothElevations[i].Value() - smoothElevations[i-1].Value()
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if d > 0.0 {
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uphill += d
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} else {
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downhill -= d
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}
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}
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}
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return uphill, downhill
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}
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func distance(lat1, lon1 float64, ele1 NullableFloat64, lat2, lon2 float64, ele2 NullableFloat64, threeD, haversine bool) float64 {
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absLat := math.Abs(lat1 - lat2)
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absLon := math.Abs(lon1 - lon2)
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if haversine || absLat > 0.2 || absLon > 0.2 {
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return HaversineDistance(lat1, lon1, lat2, lon2)
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}
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coef := math.Cos(ToRad(lat1))
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x := lat1 - lat2
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y := (lon1 - lon2) * coef
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distance2d := math.Sqrt(x*x+y*y) * oneDegree
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if !threeD || ele1 == ele2 {
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return distance2d
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}
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eleDiff := 0.0
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if ele1.NotNull() && ele2.NotNull() {
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eleDiff = ele1.Value() - ele2.Value()
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}
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return math.Sqrt(math.Pow(distance2d, 2) + math.Pow(eleDiff, 2))
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}
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func distanceBetweenLocations(loc1, loc2 Location, threeD, haversine bool) float64 {
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lat1 := loc1.GetLatitude()
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lon1 := loc1.GetLongitude()
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ele1 := loc1.GetElevation()
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lat2 := loc2.GetLatitude()
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lon2 := loc2.GetLongitude()
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ele2 := loc2.GetElevation()
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return distance(lat1, lon1, ele1, lat2, lon2, ele2, threeD, haversine)
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}
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func Distance2D(lat1, lon1, lat2, lon2 float64, haversine bool) float64 {
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return distance(lat1, lon1, *new(NullableFloat64), lat2, lon2, *new(NullableFloat64), false, haversine)
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}
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func Distance3D(lat1, lon1 float64, ele1 NullableFloat64, lat2, lon2 float64, ele2 NullableFloat64, haversine bool) float64 {
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return distance(lat1, lon1, ele1, lat2, lon2, ele2, true, haversine)
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}
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func ElevationAngle(loc1, loc2 Point, radians bool) float64 {
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if loc1.Elevation.Null() || loc2.Elevation.Null() {
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return 0.0
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}
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b := loc2.Elevation.Value() - loc1.Elevation.Value()
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a := loc2.Distance2D(&loc1)
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if a == 0.0 {
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return 0.0
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}
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angle := math.Atan(b / a)
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if radians {
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return angle
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}
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return 180 * angle / math.Pi
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}
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// Distance of point from a line given with two points.
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func distanceFromLine(point Point, linePoint1, linePoint2 GPXPoint) float64 {
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a := linePoint1.Distance2D(&linePoint2)
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if a == 0 {
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return linePoint1.Distance2D(&point)
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}
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b := linePoint1.Distance2D(&point)
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c := linePoint2.Distance2D(&point)
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s := (a + b + c) / 2.
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return 2.0 * math.Sqrt(math.Abs((s * (s - a) * (s - b) * (s - c)))) / a
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}
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func getLineEquationCoefficients(location1, location2 Point) (float64, float64, float64) {
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if location1.Longitude == location2.Longitude {
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// Vertical line:
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return 0.0, 1.0, -location1.Longitude
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} else {
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a := (location1.Latitude - location2.Latitude) / (location1.Longitude - location2.Longitude)
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b := location1.Latitude - location1.Longitude*a
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return 1.0, -a, -b
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}
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}
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func simplifyPoints(points []GPXPoint, maxDistance float64) []GPXPoint {
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if len(points) < 3 {
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return points
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}
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begin, end := points[0], points[len(points)-1]
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/*
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Use a "normal" line just to detect the most distant point (not its real distance)
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this is because this is faster to compute than calling distance_from_line() for
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every point.
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This is an approximation and may have some errors near the poles and if
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the points are too distant, but it should be good enough for most use
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cases...
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*/
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a, b, c := getLineEquationCoefficients(begin.Point, end.Point)
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tmpMaxDistance := -1000000000.0
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tmpMaxDistancePosition := 0
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for pointNo, point := range points {
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d := math.Abs(a*point.Latitude + b*point.Longitude + c)
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if d > tmpMaxDistance {
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tmpMaxDistance = d
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tmpMaxDistancePosition = pointNo
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}
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}
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//fmt.Println()
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//fmt.Println("tmpMaxDistancePosition=", tmpMaxDistancePosition, " len(points)=", len(points))
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realMaxDistance := distanceFromLine(points[tmpMaxDistancePosition].Point, begin, end)
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//fmt.Println("realMaxDistance=", realMaxDistance, " len(points)=", len(points))
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if realMaxDistance < maxDistance {
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return []GPXPoint{begin, end}
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}
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points1 := points[:tmpMaxDistancePosition]
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point := points[tmpMaxDistancePosition]
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points2 := points[tmpMaxDistancePosition+1:]
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//fmt.Println("before simplify: len_points=", len(points), " l_points1=", len(points1), " l_points2=", len(points2))
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points1 = simplifyPoints(points1, maxDistance)
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points2 = simplifyPoints(points2, maxDistance)
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//fmt.Println("after simplify: len_points=", len(points), " l_points1=", len(points1), " l_points2=", len(points2))
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result := append(points1, point)
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return append(result, points2...)
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}
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func smoothHorizontal(originalPoints []GPXPoint) []GPXPoint {
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result := make([]GPXPoint, len(originalPoints))
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for pointNo, point := range originalPoints {
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result[pointNo] = point
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if 1 <= pointNo && pointNo <= len(originalPoints)-2 {
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previousPoint := originalPoints[pointNo-1]
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nextPoint := originalPoints[pointNo+1]
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result[pointNo] = point
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result[pointNo].Latitude = previousPoint.Latitude*0.4 + point.Latitude*0.2 + nextPoint.Latitude*0.4
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result[pointNo].Longitude = previousPoint.Longitude*0.4 + point.Longitude*0.2 + nextPoint.Longitude*0.4
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//log.Println("->(%f, %f)", seg.Points[pointNo].Latitude, seg.Points[pointNo].Longitude)
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}
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}
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return result
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}
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func smoothVertical(originalPoints []GPXPoint) []GPXPoint {
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result := make([]GPXPoint, len(originalPoints))
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for pointNo, point := range originalPoints {
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result[pointNo] = point
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if 1 <= pointNo && pointNo <= len(originalPoints)-2 {
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previousPointElevation := originalPoints[pointNo-1].Elevation
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nextPointElevation := originalPoints[pointNo+1].Elevation
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if previousPointElevation.NotNull() && point.Elevation.NotNull() && nextPointElevation.NotNull() {
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result[pointNo].Elevation = *NewNullableFloat64(previousPointElevation.Value()*0.4 + point.Elevation.Value()*0.2 + nextPointElevation.Value()*0.4)
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//log.Println("->%f", seg.Points[pointNo].Elevation.Value())
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}
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}
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}
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return result
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}
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