mirror of
https://github.com/Luzifer/staticmap.git
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124 lines
2.4 KiB
Go
124 lines
2.4 KiB
Go
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package gg
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import (
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"image"
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"image/color"
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"github.com/golang/freetype/raster"
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)
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type RepeatOp int
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const (
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RepeatBoth RepeatOp = iota
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RepeatX
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RepeatY
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RepeatNone
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)
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type Pattern interface {
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ColorAt(x, y int) color.Color
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}
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// Solid Pattern
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type solidPattern struct {
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color color.Color
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}
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func (p *solidPattern) ColorAt(x, y int) color.Color {
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return p.color
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}
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func NewSolidPattern(color color.Color) Pattern {
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return &solidPattern{color: color}
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}
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// Surface Pattern
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type surfacePattern struct {
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im image.Image
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op RepeatOp
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}
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func (p *surfacePattern) ColorAt(x, y int) color.Color {
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b := p.im.Bounds()
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switch p.op {
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case RepeatX:
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if y >= b.Dy() {
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return color.Transparent
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}
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case RepeatY:
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if x >= b.Dx() {
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return color.Transparent
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}
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case RepeatNone:
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if x >= b.Dx() || y >= b.Dy() {
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return color.Transparent
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}
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}
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x = x%b.Dx() + b.Min.X
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y = y%b.Dy() + b.Min.Y
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return p.im.At(x, y)
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}
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func NewSurfacePattern(im image.Image, op RepeatOp) Pattern {
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return &surfacePattern{im: im, op: op}
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}
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type patternPainter struct {
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im *image.RGBA
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mask *image.Alpha
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p Pattern
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}
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// Paint satisfies the Painter interface.
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func (r *patternPainter) Paint(ss []raster.Span, done bool) {
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b := r.im.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
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if s.X1 > b.Max.X {
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s.X1 = b.Max.X
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}
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if s.X0 >= s.X1 {
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continue
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}
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const m = 1<<16 - 1
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y := s.Y - r.im.Rect.Min.Y
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x0 := s.X0 - r.im.Rect.Min.X
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// RGBAPainter.Paint() in $GOPATH/src/github.com/golang/freetype/raster/paint.go
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i0 := (s.Y-r.im.Rect.Min.Y)*r.im.Stride + (s.X0-r.im.Rect.Min.X)*4
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i1 := i0 + (s.X1-s.X0)*4
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for i, x := i0, x0; i < i1; i, x = i+4, x+1 {
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ma := s.Alpha
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if r.mask != nil {
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ma = ma * uint32(r.mask.AlphaAt(x, y).A) / 255
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if ma == 0 {
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continue
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}
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}
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c := r.p.ColorAt(x, y)
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cr, cg, cb, ca := c.RGBA()
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dr := uint32(r.im.Pix[i+0])
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dg := uint32(r.im.Pix[i+1])
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db := uint32(r.im.Pix[i+2])
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da := uint32(r.im.Pix[i+3])
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a := (m - (ca * ma / m)) * 0x101
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r.im.Pix[i+0] = uint8((dr*a + cr*ma) / m >> 8)
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r.im.Pix[i+1] = uint8((dg*a + cg*ma) / m >> 8)
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r.im.Pix[i+2] = uint8((db*a + cb*ma) / m >> 8)
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r.im.Pix[i+3] = uint8((da*a + ca*ma) / m >> 8)
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}
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}
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}
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func newPatternPainter(im *image.RGBA, mask *image.Alpha, p Pattern) *patternPainter {
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return &patternPainter{im, mask, p}
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}
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