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Drop inactive instances after timeout
in order to no longer show them in the answers list after they left the game closes #5
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commit
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2 changed files with 21 additions and 5 deletions
23
src/app.vue
23
src/app.vue
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@ -133,7 +133,7 @@
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</template>
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<script lang="ts">
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import { categories, gameSocketTemplate } from './config'
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import { categories, gameSocketTemplate, instanceTimeout } from './config'
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import { defineComponent } from 'vue'
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const baseBackoff = 100 // ms
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@ -141,6 +141,11 @@ const maxBackoff = 10000 // ms
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export default defineComponent({
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computed: {
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activeInstances(): any {
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return Object.fromEntries(Object.entries(this.knownInstances)
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.filter((e: any[]) => this.now.getTime() - e[1].lastActive < instanceTimeout))
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},
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answersGiven(): Object {
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const keys: string[] = []
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for (const cat of this.gameState.categories) {
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@ -150,9 +155,9 @@ export default defineComponent({
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}
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return Object.fromEntries(keys.map(key => [
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key, Object.keys(this.knownInstances).map(instId => ({
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answer: this.knownInstances[instId].answers[key],
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name: this.knownInstances[instId].name,
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key, Object.keys(this.activeInstances).map(instId => ({
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answer: this.activeInstances[instId].answers[key],
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name: this.activeInstances[instId].name,
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})),
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]))
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},
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@ -169,6 +174,7 @@ export default defineComponent({
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this.knownInstances[this.instance] = {
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answers: {},
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lastActive: new Date().getTime(),
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name: this.name,
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}
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},
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@ -189,6 +195,7 @@ export default defineComponent({
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knownInstances: {} as any,
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localAnswers: {} as any,
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name: '',
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now: new Date(),
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}
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},
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@ -312,7 +319,10 @@ export default defineComponent({
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},
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sendPing(): void {
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this.sendMessage({ instanceState: this.knownInstances[this.instance], type: 'ping' })
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this.sendMessage({ instanceState: {
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...this.knownInstances[this.instance],
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lastActive: new Date().getTime(),
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}, type: 'ping' })
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},
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shuffle(list: Array<any>): Array<any> {
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@ -364,6 +374,9 @@ export default defineComponent({
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this.connectToGame()
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window.setInterval(() => this.sendPing(), 10000)
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window.setInterval(() => {
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this.now = new Date()
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}, 1000)
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},
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name: 'StadtLandFlussApp',
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@ -34,7 +34,10 @@ const categories: string[] = [
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const gameSocketTemplate: string = 'wss://tools.hub.luzifer.io/ws/slf-{gameId}'
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const instanceTimeout: number = 30000 // ms
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export {
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categories,
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gameSocketTemplate,
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instanceTimeout,
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}
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