mirror of
https://github.com/Luzifer/stadt-land-fluss.git
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parent
df0ff292e0
commit
675543b18e
1 changed files with 25 additions and 1 deletions
26
src/app.vue
26
src/app.vue
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@ -1,8 +1,25 @@
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<template>
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<template>
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<div class="container my-3">
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<div class="container my-3">
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<div class="row mb-4">
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<div class="row mb-4">
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<div class="col text-center">
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<div class="col text-center position-relative">
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<h1>Stadt-Land-Fluss</h1>
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<h1>Stadt-Land-Fluss</h1>
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<span class="position-absolute top-0 end-0">
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<span
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v-if="!gameSocketConnected"
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class="badge text-danger"
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title="Spiel ist vom Server getrennt"
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>
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<i class="fas fa-cloud fa-fw" />
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</span>
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<span
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class="badge ms-1"
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title="Anzahl aktiver Spieler"
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>
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<i class="fas fa-user fa-fw me-1" />
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{{ numberActivePlayers }}
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</span>
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</span>
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</div>
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</div>
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</div>
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</div>
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@ -200,6 +217,10 @@ export default defineComponent({
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},
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},
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]))
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]))
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},
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},
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numberActivePlayers(): number {
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return Object.keys(this.activeInstances).length
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},
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},
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},
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created(): void {
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created(): void {
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@ -223,6 +244,7 @@ export default defineComponent({
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backoffCurrent: baseBackoff,
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backoffCurrent: baseBackoff,
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gameId: '',
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gameId: '',
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gameSocket: null as WebSocket | null,
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gameSocket: null as WebSocket | null,
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gameSocketConnected: false,
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gameState: {
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gameState: {
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categories: [],
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categories: [],
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gameId: '',
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gameId: '',
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@ -271,11 +293,13 @@ export default defineComponent({
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this.gameSocket = new WebSocket(gameSocketTemplate.replace('{gameId}', this.gameId))
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this.gameSocket = new WebSocket(gameSocketTemplate.replace('{gameId}', this.gameId))
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this.gameSocket.addEventListener('close', () => {
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this.gameSocket.addEventListener('close', () => {
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this.gameSocketConnected = false
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this.backoffCurrent = Math.min(maxBackoff, this.backoffCurrent * 1.5)
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this.backoffCurrent = Math.min(maxBackoff, this.backoffCurrent * 1.5)
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window.setTimeout(() => this.connectToGame(), this.backoffCurrent)
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window.setTimeout(() => this.connectToGame(), this.backoffCurrent)
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})
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})
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this.gameSocket.addEventListener('open', () => {
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this.gameSocket.addEventListener('open', () => {
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this.gameSocketConnected = true
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this.sendMessage({ type: 'ohai' })
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this.sendMessage({ type: 'ohai' })
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})
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})
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