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26 lines
665 B
Go
26 lines
665 B
Go
package main
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import (
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"path"
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"github.com/pkg/errors"
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"github.com/Luzifer/sii"
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)
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// loadSave reads game- and info- unit and returns them unmodified
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func loadSave(gameSIIPath string) (*sii.Unit, error) {
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gameUnit, err := sii.ReadUnitFile(gameSIIPath)
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return gameUnit, errors.Wrap(err, "Unable to load save-unit")
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}
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// storeSave writes game- and info- unit without checking for existance!
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func storeSave(gameSIIPath string, unit *sii.Unit) error {
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var saveUnitPath = path.Join(path.Dir(gameSIIPath), "game.cleaned.sii")
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if err := sii.WriteUnitFile(saveUnitPath, unit); err != nil {
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return errors.Wrap(err, "Unable to write game unit")
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}
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return nil
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}
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