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sii/cmd/sii-editor/main.go
Knut Ahlers ab39609f45
Implement Save-Game Editor (#1)
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2019-12-28 13:06:28 +00:00

98 lines
2.8 KiB
Go

package main
import (
"encoding/hex"
"fmt"
"net/http"
"os"
"github.com/gorilla/mux"
log "github.com/sirupsen/logrus"
"github.com/Luzifer/rconfig/v2"
"github.com/Luzifer/sii"
)
const defaultTranslation = "en_us"
var (
cfg = struct {
Config string `flag:"config,c" vardefault:"config" description:"Optional configuration file"`
DecryptKey string `flag:"decrypt-key" default:"" description:"Hex formated decryption key" validate:"nonzero"`
Game string `flag:"game,g" default:"ets2" description:"Which game to manage (ets2 / ats)"`
Listen string `flag:"listen" default:":3000" description:"Port/IP to listen on"`
LogLevel string `flag:"log-level" default:"info" description:"Log level (debug, info, warn, error, fatal)"`
VersionAndExit bool `flag:"version" default:"false" description:"Prints current version and exits"`
}{}
baseGameUnit *sii.Unit
locale *sii.LocalizationDB
router = mux.NewRouter()
userConfig *configFile
version = "dev"
)
func init() {
rconfig.SetVariableDefaults(map[string]string{
"config": userConfigPath,
})
rconfig.AutoEnv(true)
if err := rconfig.ParseAndValidate(&cfg); err != nil {
log.Fatalf("Unable to parse commandline options: %s", err)
}
if cfg.VersionAndExit {
fmt.Printf("sii-editor %s\n", version)
os.Exit(0)
}
if l, err := log.ParseLevel(cfg.LogLevel); err != nil {
log.WithError(err).Fatal("Unable to parse log level")
} else {
log.SetLevel(l)
}
}
func main() {
decryptKey, err := hex.DecodeString(cfg.DecryptKey)
if err != nil {
log.WithError(err).Fatal("Unable to read encryption key")
}
sii.SetEncryptionKey(decryptKey)
if userConfig, err = loadUserConfig(cfg.Config); err != nil && err != errUserConfigNotFound {
log.WithError(err).Fatal("Unable to load user config")
}
if err = userConfig.loadDefaults(); err != nil {
log.WithError(err).Fatal("Unable to load missing defaults for user config")
}
log.Info("Loading game base data...")
if baseGameUnit, err = readBaseData(); err != nil {
log.WithError(err).Fatal("Unable to load game definitions")
}
log.WithFields(log.Fields{
"cargos": len(baseGameUnit.BlocksByClass("cargo_data")),
"cities": len(baseGameUnit.BlocksByClass("city_data")),
"companies": len(baseGameUnit.BlocksByClass("company_permanent")),
}).Info("Game base data loaded")
log.Info("Loading translations...")
// TODO: Make user definable
if locale, err = getLocale(defaultTranslation); err != nil {
log.WithError(err).Fatal("Unable to load translations")
}
log.WithField("translations", len(locale.Keys)).Info("Translations loaded")
log.WithField("addr", cfg.Listen).Info("Starting API server...")
if err := http.ListenAndServe(cfg.Listen, router); err != nil {
log.WithError(err).Fatal("HTTP server caused an error")
}
}