mirror of
https://github.com/Luzifer/sii.git
synced 2024-12-21 00:21:15 +00:00
83 lines
2.2 KiB
Go
83 lines
2.2 KiB
Go
package main
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import (
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"fmt"
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"os"
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log "github.com/sirupsen/logrus"
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"github.com/Luzifer/rconfig/v2"
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)
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var (
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cfg = struct {
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DryRun bool `flag:"dry-run,n" default:"true" description:"Do NOT apply any destructive action"`
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GameDir string `flag:"game-dir" default:"" description:"Directory ETS/ATS is installed in" validate:"nonzero"`
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SavePath string `flag:"save-path" default:"" description:"Path to game.sii file to cleanup" validate:"nonzero"`
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LogLevel string `flag:"log-level" default:"info" description:"Log level (debug, info, warn, error, fatal)"`
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VersionAndExit bool `flag:"version" default:"false" description:"Prints current version and exits"`
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}{}
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version = "dev"
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)
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func init() {
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if err := rconfig.ParseAndValidate(&cfg); err != nil {
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log.Fatalf("Unable to parse commandline options: %s", err)
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}
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if cfg.VersionAndExit {
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fmt.Printf("save-clean %s\n", version)
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os.Exit(0)
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}
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if l, err := log.ParseLevel(cfg.LogLevel); err != nil {
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log.WithError(err).Fatal("Unable to parse log level")
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} else {
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log.SetLevel(l)
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}
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}
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func main() {
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log.Info("Loading base gamedata...")
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baseGameUnit, err := readBaseData()
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if err != nil {
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log.WithError(err).Fatal("Unable to load base gamedata")
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}
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log.WithFields(log.Fields{
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"cargos": len(baseGameUnit.BlocksByClass("cargo_data")),
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"cities": len(baseGameUnit.BlocksByClass("city_data")),
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"companies": len(baseGameUnit.BlocksByClass("company_permanent")),
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}).Info("Game base data loaded")
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log.Info("Loading savegame...")
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// Read savegame for cleaning
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game, err := loadSave(cfg.SavePath)
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if err != nil {
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log.WithError(err).Fatal("Unable to load savegame")
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}
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log.WithField("blocks", len(game.Entries)).Info("Savegame loaded")
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log.Info("Cleaning savegame...")
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// Execute cleaner
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if err = cleanSaveGame(baseGameUnit, game); err != nil {
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log.WithError(err).Fatal("Unable to clean savegame")
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}
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log.WithField("blocks", len(game.Entries)).Info("Savegame cleaned")
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if cfg.DryRun {
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log.Warn("Dry-Run enabled, skipping save!")
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return
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}
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// Store back savegame after cleaning
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if err = storeSave(cfg.SavePath, game); err != nil {
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log.WithError(err).Fatal("Unable to store savegame")
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}
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}
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