mirror of
https://github.com/Luzifer/sii.git
synced 2024-12-21 08:21:16 +00:00
100 lines
2.2 KiB
Go
100 lines
2.2 KiB
Go
package main
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import (
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"strings"
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"github.com/pkg/errors"
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log "github.com/sirupsen/logrus"
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"github.com/Luzifer/go_helpers/str"
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"github.com/Luzifer/sii"
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)
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func cleanGarages(baseGameUnit, saveGame *sii.Unit) error {
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var (
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deletions []string
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eco = saveGame.BlocksByClass("economy")[0].(*sii.Economy)
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freeDrivers, freeTrailers, freeTrucks []sii.Ptr
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)
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for _, b := range saveGame.BlocksByClass("garage") {
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g, ok := b.(*sii.Garage)
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if !ok {
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// Should not happen but to be sure...
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continue
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}
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var cityRef = strings.Join([]string{"city", strings.TrimPrefix(g.Name(), "garage.")}, ".")
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if _, ok := baseGameUnit.BlockByName(cityRef).(*sii.CityData); ok {
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continue
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}
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log.WithFields(log.Fields{
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"garage": g.Name(),
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"reason": "Missing city",
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}).Warn("Marking garage invalid")
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// Don't trash trucks / trailers / drivers
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for _, p := range g.Vehicles {
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if !p.IsNull() {
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freeTrucks = append(freeTrucks, p)
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}
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}
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for _, p := range g.Trailers {
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if !p.IsNull() {
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freeTrailers = append(freeTrailers, p)
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}
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}
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for _, p := range g.Drivers {
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if !p.IsNull() {
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freeDrivers = append(freeDrivers, p)
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}
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}
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var tmpGarages []sii.Ptr
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for _, p := range eco.Garages {
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if p.Target == g.Name() {
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continue
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}
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tmpGarages = append(tmpGarages, p)
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}
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eco.Garages = tmpGarages
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deletions = append(deletions, g.Name())
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profitLog := g.ProfitLog.Resolve().(*sii.ProfitLog)
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deletions = append(deletions, profitLog.Name())
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for _, p := range profitLog.StatsData {
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if p.IsNull() {
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continue
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}
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deletions = append(deletions, p.Target)
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}
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}
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log.WithFields(log.Fields{
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"drivers": len(freeDrivers),
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"trailers": len(freeTrailers),
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"trucks": len(freeTrucks),
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}).Info("Reassignments needed")
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if c := len(freeDrivers) + len(freeTrailers) + len(freeTrucks); c > 0 {
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return errors.Errorf("%d reassignments needed, not yet supported")
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}
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var tmpBlocks []sii.Block
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for _, b := range saveGame.Entries {
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if str.StringInSlice(b.Name(), deletions) {
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// On list for deletion
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continue
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}
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tmpBlocks = append(tmpBlocks, b)
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}
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saveGame.Entries = tmpBlocks
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return nil
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}
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