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Add vehicle blocks
Signed-off-by: Knut Ahlers <knut@ahlers.me>
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1 changed files with 35 additions and 0 deletions
35
block_vehicle.go
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35
block_vehicle.go
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package sii
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func init() {
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RegisterBlock(&Vehicle{})
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}
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type Vehicle struct {
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FuelRelative float32 `sii:"fuel_relative"`
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RheostatFactor float32 `sii:"rheostat_factor"`
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UserMirrorRot [][4]float32 `sii:"user_mirror_rot"`
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UserHeadOffset [3]float32 `sii:"user_head_offset"`
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UserFOV int64 `sii:"user_fov"`
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UserWheelUpDown int64 `sii:"user_wheel_up_down"`
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UserWheelFrontBack int64 `sii:"user_wheel_front_back"`
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UserMouseLeftRightDefault int64 `sii:"user_mouse_left_right_default"`
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UserMouseUpDownDefault int64 `sii:"user_mouse_up_down_default"`
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Accessories []Ptr `sii:"accessories"`
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Odometer int64 `sii:"odometer"`
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OdometerFloatPart float32 `sii:"odometer_float_part"`
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TripFuelL int64 `sii:"trip_fuel_l"`
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TripFuel float32 `sii:"trip_fuel"`
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TripDistanceKM int64 `sii:"trip_distance_km"`
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TripDistance float32 `sii:"trip_distance"`
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LicensePlate string `sii:"license_plate"`
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blockName string
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}
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func (Vehicle) Class() string { return "vehicle" }
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func (v *Vehicle) Init(class, name string) {
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v.blockName = name
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}
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func (v Vehicle) Name() string { return v.blockName }
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