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sii/cmd/sii-editor/api_saves.go

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package main
import (
"encoding/json"
"net/http"
"strconv"
"strings"
"time"
"github.com/gorilla/mux"
"github.com/pkg/errors"
"github.com/Luzifer/go_helpers/v2/str"
"github.com/Luzifer/sii"
)
const (
storeSaveFolder = "sii_editor"
storeSaveName = "SII Editor"
)
func init() {
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}", handleGetSaveInfo).Methods(http.MethodGet)
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}/economy", handleUpdateEconomyInfo).Methods(http.MethodPut)
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}/fix", handleFixPlayer).Methods(http.MethodPut)
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}/jobs", handleListJobs).Methods(http.MethodGet)
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}/jobs", handleAddJob).Methods(http.MethodPost)
router.HandleFunc("/api/profiles/{profileID}/saves/{saveFolder}/set-trailer", handleSetTrailer).Methods(http.MethodPut)
}
func handleAddJob(w http.ResponseWriter, r *http.Request) {
var (
job commSaveJob
vars = mux.Vars(r)
)
if err := json.NewDecoder(r.Body).Decode(&job); err != nil {
apiGenericError(w, http.StatusBadRequest, errors.Wrap(err, "Unable to decode input data"))
return
}
game, info, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
info.SaveName = storeSaveName
info.FileTime = time.Now().Unix()
// Set urgency if it isn't
if job.Urgency == nil {
u := int64(0)
job.Urgency = &u
}
if job.Weight == 0 {
job.Weight = 10000 // 10 tons as a default
}
if job.Weight < 100 {
// User clearly did't want 54kg but 54 tons! (If not: screw em)
job.Weight *= 1000
}
if job.Distance == 0 {
job.Distance = 100 // If the user did not provide distance use 100km as a default
}
// Get company
company := game.BlockByName(job.OriginReference).(*sii.Company)
// Get cargo
cargo := baseGameUnit.BlockByName(job.CargoReference).(*sii.CargoData)
// Get trailer / truck from other jobs
var (
cTruck, cTV, cTD string
cTP []sii.Placement
)
for _, jp := range company.JobOffer {
j := jp.Resolve().(*sii.JobOfferData)
if j.CompanyTruck.IsNull() || j.TrailerVariant.IsNull() || j.TrailerDefinition.IsNull() || len(j.TrailerPlace) < 1 {
continue
}
cTruck, cTV, cTD = j.CompanyTruck.Target, j.TrailerVariant.Target, j.TrailerDefinition.Target
cTP = j.TrailerPlace
break
}
if cTP == nil || len(cTP) < 1 {
// The company did not have any valid job offers to steal from, lets search globally
for _, jb := range game.BlocksByClass("job_offer_data") {
j := jb.(*sii.JobOfferData)
if j.CompanyTruck.IsNull() || j.TrailerVariant.IsNull() || j.TrailerDefinition.IsNull() || len(j.TrailerPlace) < 1 {
continue
}
cTruck, cTV, cTD = j.CompanyTruck.Target, j.TrailerVariant.Target, j.TrailerDefinition.Target
cTP = j.TrailerPlace
break
}
}
jobID := "_nameless." + strconv.FormatInt(time.Now().Unix(), 16)
exTime := game.BlocksByClass("economy")[0].(*sii.Economy).GameTime + 300 // 300min = 5h
j := &sii.JobOfferData{
// User requested job data
Target: strings.TrimPrefix(job.TargetReference, "company.volatile."),
ExpirationTime: &exTime,
Urgency: job.Urgency,
Cargo: sii.Ptr{Target: job.CargoReference},
UnitsCount: int64(job.Weight / cargo.Mass),
ShortestDistanceKM: job.Distance,
// Some static data
FillRatio: 1, // Dunno but other jobs have it at 1, so keep for now
// Dunno where this data comes from, steal it from previous first job
TrailerPlace: cTP,
// Too lazy to implement, just steal it too
CompanyTruck: sii.Ptr{Target: cTruck},
TrailerVariant: sii.Ptr{Target: cTV},
TrailerDefinition: sii.Ptr{Target: cTD},
}
j.Init("", jobID)
// Add the new job to the game
game.Entries = append(game.Entries, j)
company.JobOffer = append([]sii.Ptr{{Target: j.Name()}}, company.JobOffer...)
// Write the save-game
if err = storeSave(vars["profileID"], storeSaveFolder, game, info); err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to store save"))
return
}
apiGenericJSONResponse(w, http.StatusOK, map[string]interface{}{"success": true})
}
func handleFixPlayer(w http.ResponseWriter, r *http.Request) {
var (
fixType = fixAll
vars = mux.Vars(r)
)
if v := r.FormValue("type"); v != "" {
fixType = v
}
game, info, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
info.SaveName = storeSaveName
info.FileTime = time.Now().Unix()
if err = fixPlayerTruck(game, fixType); err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to apply fixes"))
return
}
if err = storeSave(vars["profileID"], storeSaveFolder, game, info); err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to store save"))
return
}
apiGenericJSONResponse(w, http.StatusOK, map[string]interface{}{"success": true})
}
func handleGetSaveInfo(w http.ResponseWriter, r *http.Request) {
var vars = mux.Vars(r)
game, _, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
info, err := commSaveDetailsFromUnit(game)
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to gather info"))
return
}
apiGenericJSONResponse(w, http.StatusOK, info)
}
func handleListJobs(w http.ResponseWriter, r *http.Request) {
var (
result []commSaveJob
vars = mux.Vars(r)
undiscovered = r.FormValue("undiscovered") == "true"
)
game, _, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
economy := game.BlocksByClass("economy")[0].(*sii.Economy)
var visitedCities []string
for _, p := range economy.VisitedCities {
visitedCities = append(visitedCities, p.Target)
}
for _, cb := range game.BlocksByClass("company") {
c := cb.(*sii.Company)
cityName := strings.TrimPrefix(c.CityPtr().Target, "city.") // The "VisitedCities" pointers are kinda broken and do not contain the "city." part
if !str.StringInSlice(cityName, visitedCities) && !undiscovered {
continue
}
for _, b := range c.JobOffer {
j := b.Resolve().(*sii.JobOfferData)
if j.Target == "" || *j.ExpirationTime < economy.GameTime {
continue
}
result = append(result, commSaveJob{
OriginReference: c.Name(),
TargetReference: strings.Join([]string{"company", "volatile", j.Target}, "."),
CargoReference: j.Cargo.Target,
Distance: j.ShortestDistanceKM,
Urgency: j.Urgency,
Expires: *j.ExpirationTime - economy.GameTime,
})
}
}
apiGenericJSONResponse(w, http.StatusOK, result)
}
func handleSetTrailer(w http.ResponseWriter, r *http.Request) {
var (
reference = r.FormValue("ref")
vars = mux.Vars(r)
)
game, info, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
if game.BlockByName(reference) == nil {
apiGenericError(w, http.StatusBadRequest, errors.New("Invalid reference given"))
return
}
info.SaveName = storeSaveName
info.FileTime = time.Now().Unix()
game.BlocksByClass("player")[0].(*sii.Player).AssignedTrailer = sii.Ptr{Target: reference}
if err = storeSave(vars["profileID"], storeSaveFolder, game, info); err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to store save"))
return
}
apiGenericJSONResponse(w, http.StatusOK, map[string]interface{}{"success": true})
}
func handleUpdateEconomyInfo(w http.ResponseWriter, r *http.Request) {
var vars = mux.Vars(r)
game, info, err := loadSave(vars["profileID"], vars["saveFolder"])
if err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to load save"))
return
}
info.SaveName = storeSaveName
info.FileTime = time.Now().Unix()
blocks := game.BlocksByClass("economy")
if len(blocks) != 1 {
// expecting exactly one economy block
apiGenericError(w, http.StatusInternalServerError, errors.New("Did not find economy block"))
return
}
economy := blocks[0].(*sii.Economy)
if xpRaw := r.FormValue("xp"); xpRaw != "" {
xp, err := strconv.ParseInt(xpRaw, 10, 64)
if err != nil {
apiGenericError(w, http.StatusBadRequest, errors.Wrap(err, "Invalid value to xp parameter"))
return
}
economy.ExperiencePoints = xp
}
if moneyRaw := r.FormValue("money"); moneyRaw != "" {
money, err := strconv.ParseInt(moneyRaw, 10, 64)
if err != nil {
apiGenericError(w, http.StatusBadRequest, errors.Wrap(err, "Invalid value to money parameter"))
return
}
economy.Bank.Resolve().(*sii.Bank).MoneyAccount = money
}
if err = storeSave(vars["profileID"], storeSaveFolder, game, info); err != nil {
apiGenericError(w, http.StatusInternalServerError, errors.Wrap(err, "Unable to store save"))
return
}
apiGenericJSONResponse(w, http.StatusOK, map[string]interface{}{"success": true})
}