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Add editing for target level setting

Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
Knut Ahlers 2019-09-28 22:47:18 +02:00
parent 3b2609aafc
commit f6d22c9e35
Signed by: luzifer
GPG key ID: DC2729FDD34BE99E

127
main.go
View file

@ -30,9 +30,13 @@ var (
VersionAndExit bool `flag:"version" default:"false" description:"Prints current version and exits"`
}{}
eventsPage = 0
lastUpdate = map[string]time.Time{}
playerData *playerInfo
eventsPage = 0
lastUpdate = map[string]time.Time{}
playerData *playerInfo
selectedMetric = 0
inputPrompt string
inputBuffer string
version = "dev"
)
@ -82,14 +86,56 @@ func main() {
case evt := <-ui.PollEvents():
switch evt.ID {
case "1", "2", "3", "4", "5", "6", "7", "8", "9", "0":
if inputPrompt != "" {
inputBuffer = inputBuffer + evt.ID
}
updateUI(playerData, nil)
case "q", "<C-c>":
return
case "t":
if inputPrompt != "" {
continue
}
inputPrompt = "Enter target level"
inputBuffer = ""
updateUI(playerData, nil)
case "<C-r>":
updateTicker.Reset(0)
case "<Resize>":
ui.Clear()
case "<Down>":
selectedMetric++
if selectedMetric >= len(playerData.SkillValues) {
selectedMetric = len(playerData.SkillValues) - 1
}
updateUI(playerData, nil)
case "<Enter>":
if inputPrompt == "" {
continue
}
var tlvl int
inputPrompt = ""
if inputBuffer != "" {
tlvl, err = strconv.Atoi(inputBuffer)
}
if err == nil {
if tlvl < playerData.SkillValues[selectedMetric].Level {
tlvl = 0
}
playerData.SkillValues[selectedMetric].TargetLevel = tlvl
}
updateUI(playerData, err)
case "<Escape>":
inputPrompt = ""
updateUI(playerData, nil)
case "<PageDown>":
@ -100,6 +146,17 @@ func main() {
eventsPage--
updateUI(playerData, nil)
case "<Resize>":
ui.Clear()
updateUI(playerData, nil)
case "<Up>":
selectedMetric--
if selectedMetric < 0 {
selectedMetric = 0
}
updateUI(playerData, nil)
}
case <-updateTicker.C:
@ -136,9 +193,12 @@ func updateUI(playerData *playerInfo, err error) error {
defer ui.Render(status)
if err != nil {
status.Text = fmt.Sprintf("Unable to get player info: %s", err.Error())
status.Text = fmt.Sprintf("Error: %s", err.Error())
status.BorderStyle.Fg = ui.ColorRed
return nil
if playerData == nil {
return nil
}
}
// Header
@ -180,34 +240,58 @@ func updateUI(playerData *playerInfo, err error) error {
// Levels
levelTable := widgets.NewTable()
levelTable.Title = "Levels"
levelTable.TextAlignment = ui.AlignRight
//levelTable.TextAlignment = ui.AlignRight
levelTable.RowStyles[0] = ui.Style{Fg: ui.ColorWhite, Modifier: ui.ModifierBold}
levelTable.SetRect(0, 6, termWidth, 6+2+len(playerData.SkillValues)+1)
levelTable.RowSeparator = false
levelTable.Rows = [][]string{{"Skill", "Level", "Level %", "XP", "XP remaining"}}
levelTable.ColumnWidths = []int{termWidth - 2 - 6 - 6 - 8 - 11 - 13 - 9, 6, 8, 11, 13, 9}
levelTable.Rows = [][]string{{
" Skill",
fmt.Sprintf("%*s", 6, "Level"),
fmt.Sprintf("%*s", 8, "Level %"),
fmt.Sprintf("%*s", 11, "Current XP"),
fmt.Sprintf("%*s", 13, "XP remaining"),
fmt.Sprintf("%*s", 9, "To Level"),
}}
for i, s := range playerData.SkillValues {
var (
name = s.ID.String()
remaining = strconv.FormatInt(s.ID.Info().XPToNextLevel(s.XP/10), 10)
percentage = strconv.FormatFloat(s.ID.Info().LevelPercentage(s.XP/10), 'f', 1, 64)
target = strconv.Itoa(s.Level + 1)
rowStyle = ui.Style{Fg: ui.ColorWhite}
)
if i == selectedMetric {
name = "> " + name
} else {
name = " " + name
}
if s.TargetLevel > 0 {
remaining = strconv.FormatInt(s.ID.Info().XPToTargetLevel(s.TargetLevel, s.XP/10), 10)
percentage = strconv.FormatFloat(s.ID.Info().TargetPercentage(s.TargetLevel, s.XP/10), 'f', 1, 64)
levelTable.RowStyles[i+1] = ui.Style{Fg: ui.ColorYellow}
target = strconv.Itoa(s.TargetLevel)
rowStyle.Fg = ui.ColorYellow
}
levelTable.Rows = append(levelTable.Rows, []string{
s.ID.String(),
strconv.Itoa(s.Level),
percentage,
strconv.FormatInt(s.XP/10, 10),
remaining,
name,
fmt.Sprintf("%*s", 6, strconv.Itoa(s.Level)),
fmt.Sprintf("%*s", 8, percentage),
fmt.Sprintf("%*s", 11, strconv.FormatInt(s.XP/10, 10)),
fmt.Sprintf("%*s", 13, remaining),
fmt.Sprintf("%*s", 9, target),
})
if time.Since(s.Updated) < cfg.MarkerTime {
levelTable.RowStyles[i+1] = ui.Style{Fg: ui.ColorGreen}
rowStyle.Fg = ui.ColorGreen
}
levelTable.RowStyles[i+1] = rowStyle
}
ui.Render(levelTable)
@ -246,5 +330,16 @@ func updateUI(playerData *playerInfo, err error) error {
}
ui.Render(events)
// Input box
if inputPrompt != "" {
input := widgets.NewParagraph()
input.Title = inputPrompt
input.Text = inputBuffer + "_"
inputTop := int(math.Floor(float64(termHeight-3)) / 2)
inputMargin := int(math.Floor(float64(termWidth) / 4))
input.SetRect(inputMargin, inputTop, termWidth-inputMargin, inputTop+3)
ui.Render(input)
}
return nil
}