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Fix: retain target level on level updates

Signed-off-by: Knut Ahlers <knut@ahlers.me>
This commit is contained in:
Knut Ahlers 2019-09-28 23:19:38 +02:00
parent f6d22c9e35
commit a4df14377f
Signed by: luzifer
GPG key ID: DC2729FDD34BE99E

View file

@ -121,9 +121,10 @@ func getPlayerInfo(name string, activities int) (*playerInfo, error) {
if playerInfoCache != nil {
for i, nSk := range out.SkillValues {
if oSk := playerInfoCache.GetSkill(nSk.ID); oSk.XP == nSk.XP {
out.SkillValues[i].Updated = oSk.Updated
oSk := playerInfoCache.GetSkill(nSk.ID)
out.SkillValues[i].TargetLevel = oSk.TargetLevel
if oSk.XP == nSk.XP {
out.SkillValues[i].Updated = oSk.Updated
continue
}