mirror of
https://github.com/Luzifer/repo-template.git
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291 lines
7.6 KiB
Go
291 lines
7.6 KiB
Go
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// Copyright 2012 Google Inc. All rights reserved.
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// Use of this source code is governed by the Apache 2.0
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// license that can be found in the LICENSE file.
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// +build appengine
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package socket
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import (
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"fmt"
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"io"
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"net"
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"strconv"
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"time"
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"github.com/golang/protobuf/proto"
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"golang.org/x/net/context"
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"google.golang.org/appengine/internal"
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pb "google.golang.org/appengine/internal/socket"
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)
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// Dial connects to the address addr on the network protocol.
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// The address format is host:port, where host may be a hostname or an IP address.
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// Known protocols are "tcp" and "udp".
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// The returned connection satisfies net.Conn, and is valid while ctx is valid;
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// if the connection is to be used after ctx becomes invalid, invoke SetContext
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// with the new context.
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func Dial(ctx context.Context, protocol, addr string) (*Conn, error) {
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return DialTimeout(ctx, protocol, addr, 0)
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}
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var ipFamilies = []pb.CreateSocketRequest_SocketFamily{
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pb.CreateSocketRequest_IPv4,
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pb.CreateSocketRequest_IPv6,
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}
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// DialTimeout is like Dial but takes a timeout.
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// The timeout includes name resolution, if required.
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func DialTimeout(ctx context.Context, protocol, addr string, timeout time.Duration) (*Conn, error) {
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dialCtx := ctx // Used for dialing and name resolution, but not stored in the *Conn.
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if timeout > 0 {
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var cancel context.CancelFunc
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dialCtx, cancel = context.WithTimeout(ctx, timeout)
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defer cancel()
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}
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host, portStr, err := net.SplitHostPort(addr)
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if err != nil {
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return nil, err
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}
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port, err := strconv.Atoi(portStr)
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if err != nil {
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return nil, fmt.Errorf("socket: bad port %q: %v", portStr, err)
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}
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var prot pb.CreateSocketRequest_SocketProtocol
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switch protocol {
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case "tcp":
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prot = pb.CreateSocketRequest_TCP
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case "udp":
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prot = pb.CreateSocketRequest_UDP
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default:
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return nil, fmt.Errorf("socket: unknown protocol %q", protocol)
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}
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packedAddrs, resolved, err := resolve(dialCtx, ipFamilies, host)
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if err != nil {
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return nil, fmt.Errorf("socket: failed resolving %q: %v", host, err)
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}
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if len(packedAddrs) == 0 {
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return nil, fmt.Errorf("no addresses for %q", host)
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}
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packedAddr := packedAddrs[0] // use first address
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fam := pb.CreateSocketRequest_IPv4
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if len(packedAddr) == net.IPv6len {
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fam = pb.CreateSocketRequest_IPv6
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}
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req := &pb.CreateSocketRequest{
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Family: fam.Enum(),
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Protocol: prot.Enum(),
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RemoteIp: &pb.AddressPort{
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Port: proto.Int32(int32(port)),
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PackedAddress: packedAddr,
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},
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}
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if resolved {
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req.RemoteIp.HostnameHint = &host
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}
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res := &pb.CreateSocketReply{}
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if err := internal.Call(dialCtx, "remote_socket", "CreateSocket", req, res); err != nil {
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return nil, err
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}
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return &Conn{
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ctx: ctx,
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desc: res.GetSocketDescriptor(),
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prot: prot,
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local: res.ProxyExternalIp,
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remote: req.RemoteIp,
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}, nil
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}
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// LookupIP returns the given host's IP addresses.
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func LookupIP(ctx context.Context, host string) (addrs []net.IP, err error) {
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packedAddrs, _, err := resolve(ctx, ipFamilies, host)
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if err != nil {
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return nil, fmt.Errorf("socket: failed resolving %q: %v", host, err)
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}
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addrs = make([]net.IP, len(packedAddrs))
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for i, pa := range packedAddrs {
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addrs[i] = net.IP(pa)
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}
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return addrs, nil
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}
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func resolve(ctx context.Context, fams []pb.CreateSocketRequest_SocketFamily, host string) ([][]byte, bool, error) {
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// Check if it's an IP address.
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if ip := net.ParseIP(host); ip != nil {
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if ip := ip.To4(); ip != nil {
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return [][]byte{ip}, false, nil
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}
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return [][]byte{ip}, false, nil
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}
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req := &pb.ResolveRequest{
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Name: &host,
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AddressFamilies: fams,
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}
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res := &pb.ResolveReply{}
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if err := internal.Call(ctx, "remote_socket", "Resolve", req, res); err != nil {
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// XXX: need to map to pb.ResolveReply_ErrorCode?
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return nil, false, err
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}
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return res.PackedAddress, true, nil
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}
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// withDeadline is like context.WithDeadline, except it ignores the zero deadline.
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func withDeadline(parent context.Context, deadline time.Time) (context.Context, context.CancelFunc) {
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if deadline.IsZero() {
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return parent, func() {}
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}
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return context.WithDeadline(parent, deadline)
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}
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// Conn represents a socket connection.
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// It implements net.Conn.
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type Conn struct {
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ctx context.Context
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desc string
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offset int64
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prot pb.CreateSocketRequest_SocketProtocol
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local, remote *pb.AddressPort
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readDeadline, writeDeadline time.Time // optional
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}
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// SetContext sets the context that is used by this Conn.
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// It is usually used only when using a Conn that was created in a different context,
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// such as when a connection is created during a warmup request but used while
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// servicing a user request.
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func (cn *Conn) SetContext(ctx context.Context) {
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cn.ctx = ctx
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}
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func (cn *Conn) Read(b []byte) (n int, err error) {
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const maxRead = 1 << 20
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if len(b) > maxRead {
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b = b[:maxRead]
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}
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req := &pb.ReceiveRequest{
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SocketDescriptor: &cn.desc,
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DataSize: proto.Int32(int32(len(b))),
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}
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res := &pb.ReceiveReply{}
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if !cn.readDeadline.IsZero() {
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req.TimeoutSeconds = proto.Float64(cn.readDeadline.Sub(time.Now()).Seconds())
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}
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ctx, cancel := withDeadline(cn.ctx, cn.readDeadline)
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defer cancel()
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if err := internal.Call(ctx, "remote_socket", "Receive", req, res); err != nil {
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return 0, err
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}
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if len(res.Data) == 0 {
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return 0, io.EOF
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}
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if len(res.Data) > len(b) {
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return 0, fmt.Errorf("socket: internal error: read too much data: %d > %d", len(res.Data), len(b))
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}
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return copy(b, res.Data), nil
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}
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func (cn *Conn) Write(b []byte) (n int, err error) {
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const lim = 1 << 20 // max per chunk
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for n < len(b) {
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chunk := b[n:]
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if len(chunk) > lim {
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chunk = chunk[:lim]
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}
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req := &pb.SendRequest{
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SocketDescriptor: &cn.desc,
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Data: chunk,
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StreamOffset: &cn.offset,
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}
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res := &pb.SendReply{}
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if !cn.writeDeadline.IsZero() {
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req.TimeoutSeconds = proto.Float64(cn.writeDeadline.Sub(time.Now()).Seconds())
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}
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ctx, cancel := withDeadline(cn.ctx, cn.writeDeadline)
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defer cancel()
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if err = internal.Call(ctx, "remote_socket", "Send", req, res); err != nil {
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// assume zero bytes were sent in this RPC
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break
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}
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n += int(res.GetDataSent())
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cn.offset += int64(res.GetDataSent())
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}
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return
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}
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func (cn *Conn) Close() error {
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req := &pb.CloseRequest{
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SocketDescriptor: &cn.desc,
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}
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res := &pb.CloseReply{}
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if err := internal.Call(cn.ctx, "remote_socket", "Close", req, res); err != nil {
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return err
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}
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cn.desc = "CLOSED"
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return nil
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}
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func addr(prot pb.CreateSocketRequest_SocketProtocol, ap *pb.AddressPort) net.Addr {
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if ap == nil {
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return nil
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}
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switch prot {
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case pb.CreateSocketRequest_TCP:
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return &net.TCPAddr{
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IP: net.IP(ap.PackedAddress),
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Port: int(*ap.Port),
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}
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case pb.CreateSocketRequest_UDP:
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return &net.UDPAddr{
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IP: net.IP(ap.PackedAddress),
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Port: int(*ap.Port),
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}
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}
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panic("unknown protocol " + prot.String())
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}
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func (cn *Conn) LocalAddr() net.Addr { return addr(cn.prot, cn.local) }
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func (cn *Conn) RemoteAddr() net.Addr { return addr(cn.prot, cn.remote) }
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func (cn *Conn) SetDeadline(t time.Time) error {
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cn.readDeadline = t
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cn.writeDeadline = t
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return nil
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}
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func (cn *Conn) SetReadDeadline(t time.Time) error {
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cn.readDeadline = t
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return nil
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}
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func (cn *Conn) SetWriteDeadline(t time.Time) error {
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cn.writeDeadline = t
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return nil
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}
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// KeepAlive signals that the connection is still in use.
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// It may be called to prevent the socket being closed due to inactivity.
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func (cn *Conn) KeepAlive() error {
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req := &pb.GetSocketNameRequest{
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SocketDescriptor: &cn.desc,
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}
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res := &pb.GetSocketNameReply{}
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return internal.Call(cn.ctx, "remote_socket", "GetSocketName", req, res)
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}
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func init() {
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internal.RegisterErrorCodeMap("remote_socket", pb.RemoteSocketServiceError_ErrorCode_name)
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}
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