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promcertcheck/bindata.go
Knut Ahlers 66edec8f5a
Improve date format
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2018-06-04 13:17:46 +02:00

314 lines
10 KiB
Go

// Code generated by go-bindata. DO NOT EDIT.
// sources:
// display.html
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info fileInfoEx
}
type fileInfoEx interface {
os.FileInfo
MD5Checksum() string
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
md5checksum string
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) MD5Checksum() string {
return fi.md5checksum
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _bindataDisplayhtml = []byte(
"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x94\x56\xdd\x73\xdb\x38\x0e\x7f\xef\x5f\x81\x6a\x26\x93\x36\x13\x89\x76" +
"\xd2\xdc\xf5\x7c\x92\x67\x7a\x69\xe6\x9a\xdd\x36\xed\x36\xd9\xaf\xe9\xf4\x81\x16\x21\x8b\x2e\x45\xaa\x04\xe4\xc4" +
"\xeb\xe6\x7f\xdf\xa1\xe4\xaf\x38\x4e\xb6\x7d\x91\x0d\x10\xf8\xe1\x9b\x60\xfa\xf4\xf5\xfb\xd3\xab\x3f\x3f\x9c\x41" +
"\xc9\x95\x19\x3e\x49\xc3\x0f\x18\x69\xc7\x59\x84\x36\x1a\x3e\x01\x48\x4b\x94\x2a\xfc\x01\x48\x2b\x64\x09\x79\x29" +
"\x3d\x21\x67\x51\xc3\x45\xfc\x32\xda\x3c\x2a\x99\xeb\x18\xbf\x36\x7a\x9a\x45\x7f\xc4\xbf\xbe\x8a\x4f\x5d\x55\x4b" +
"\xd6\x23\x83\x11\xe4\xce\x32\x5a\xce\xa2\xf3\xb3\x0c\xd5\x18\xef\x68\x5a\x59\x61\x16\x4d\x35\x5e\xd7\xce\xf3\x86" +
"\xf0\xb5\x56\x5c\x66\x0a\xa7\x3a\xc7\xb8\x25\x0e\x41\x5b\xcd\x5a\x9a\x98\x72\x69\x30\xeb\x2f\x81\x9e\xc6\x31\x5c" +
"\x95\x08\x72\xe4\xa6\x08\xc7\xd0\x02\xb3\x1c\x13\x1c\x54\x0d\xf1\x01\xe4\xae\x42\x28\xb4\x27\x06\x6d\x81\x4b\x84" +
"\x10\xdb\x7f\x41\xda\x19\x38\x2e\xd1\xb7\xf4\xd2\x36\x04\xa5\x4e\xe7\x40\x16\x8c\xfe\x20\xa8\x10\x76\x90\x71\xbc" +
"\xb0\xca\x9a\x0d\x0e\x4f\xd1\xb3\x2e\x74\x2e\x19\x61\x2a\x8d\x56\x92\xb5\xb3\xe0\x91\x1a\xc3\x94\x8a\x4e\xea\xc9" +
"\xda\xd1\xff\x39\xc7\xc4\x5e\xd6\x6b\x24\xa3\xed\x17\xf0\x68\xb2\x88\x78\x66\x90\x4a\x44\x8e\xa0\xf4\x58\x64\x91" +
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"\x02\xd4\x76\xbc\x25\x07\xf0\xf8\x60\xdc\x05\xed\xa2\x79\xdc\x4e\xc8\xdf\x3d\x23\x29\xcb\x91\xc1\xa5\x60\x47\xb4" +
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"\xfc\x2d\xc4\x00\x8d\x65\x6d\x56\xbc\x8f\x6d\x30\x2d\x79\xdf\x8c\xd8\x65\x67\xbe\xd7\xce\x5a\xe9\x88\x0f\x43\x2e" +
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"\xe1\x66\xd1\x7c\xde\xc6\xb6\xd1\x85\xc9\xeb\x8b\xcb\x0b\x59\x21\xc1\x37\x98\x38\x6d\x07\xfb\x87\xb0\x0f\xb7\xb7" +
"\xd1\x70\x3e\x6f\x0b\x02\xb7\xb7\xa9\x08\x18\xc3\x54\xb0\xda\xe5\x45\x67\x67\x07\x74\xd7\x2b\xc9\xa9\xab\x2a\x67" +
"\x83\x91\x16\xeb\x07\x41\x2e\x1c\xbf\x0a\xeb\x06\xbe\x01\xeb\x0a\x07\xd1\x51\xaf\xf7\xaf\xb8\xd7\x8f\x7b\x47\xd0" +
"\x3f\x19\xf4\x5e\x0c\x7a\x27\xf0\xee\xf2\x2a\xfa\x5e\xf0\xae\xb0\xc9\x25\x7b\x6d\xc7\xcf\x9e\x3f\xa2\xf6\x60\xb3" +
"\xa2\x55\xa1\x5f\xef\x65\x3d\x15\xed\x98\x0d\x7f\x7c\x8e\x0b\xe7\x78\x47\x91\x53\xb9\x58\x78\xcb\x4b\x78\xac\xb9" +
"\x6c\x46\xed\x05\xfc\xb6\xf9\x4b\x17\xe8\x45\xed\x5d\x15\x5a\x34\x2f\x31\xff\x12\x0d\x3f\x78\x57\x9d\x2e\x49\x98" +
"\xcf\x61\x8a\x9e\xc2\x1d\xd3\xd6\xf1\x1f\x5c\xdb\x62\x6c\x5d\xa8\xeb\xc3\xcd\x83\x76\xd3\x4d\x7e\x69\xd0\xcf\xe0" +
"\x99\xc5\x1c\x89\xa4\x9f\xb5\x03\xbd\xda\xea\xfb\x04\x3f\xc9\xa9\xbc\xec\xd6\x4a\x6d\x9a\xb1\xb6\xf4\x7c\xbd\xdd" +
"\x36\xf7\x8d\x10\x72\x22\x6f\x92\xb1\x73\x63\x83\xb2\xd6\xd4\x46\x1b\x78\xc2\xe8\x11\x89\x49\x58\xb5\x33\xd1\x4f" +
"\xfa\xfd\xe4\x78\x41\x3d\xb8\x77\xe2\x18\xce\x6d\x6e\x1a\x85\x20\x8d\x09\xcf\x97\x5a\x1b\x54\x4b\x17\xe0\xd9\x08" +
"\x8d\xbb\x7e\x7e\x08\xce\x83\x5e\x08\x6a\xab\xf4\x54\xab\x46\x9a\x76\x0d\x13\x48\x02\x8b\xa8\x50\x3d\xe4\xf0\xf7" +
"\x3e\x46\x26\xdb\x6f\x91\x6d\x97\x53\xd1\x2d\xc4\x54\x74\x0f\xd0\xbf\x03\x00\x00\xff\xff\x68\x98\x69\x6f\x91\x0a" +
"\x00\x00")
func bindataDisplayhtmlBytes() ([]byte, error) {
return bindataRead(
_bindataDisplayhtml,
"display.html",
)
}
func bindataDisplayhtml() (*asset, error) {
bytes, err := bindataDisplayhtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{
name: "display.html",
size: 2705,
md5checksum: "",
mode: os.FileMode(436),
modTime: time.Unix(1528111037, 0),
}
a := &asset{bytes: bytes, info: info}
return a, nil
}
//
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
//
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
// nolint: deadcode
//
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
//
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or could not be loaded.
//
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// AssetNames returns the names of the assets.
// nolint: deadcode
//
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
//
// _bindata is a table, holding each asset generator, mapped to its name.
//
var _bindata = map[string]func() (*asset, error){
"display.html": bindataDisplayhtml,
}
//
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
//
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
}
}
if node.Func != nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
"display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}