// Code generated by go-bindata. DO NOT EDIT. // sources: // display.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataDisplayhtml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xac\x56\x6d\x73\xdb\x36\x0c\xfe\xde\x5f\x81\xea\x2e\x97\x36\x17\x89\x76" + "\xd2\x6c\x9d\x27\xf9\xae\x4b\x73\x6b\xb6\x36\xed\x9a\xec\xed\x7a\xfd\x40\x8b\x90\x45\x97\x22\x55\x82\x52\xe2\xb9" + "\xfe\xef\x3b\x4a\x7e\x51\x1c\xdb\x6b\xef\xf6\x45\x36\x48\xe0\x01\xf1\x10\x20\x10\x3f\x7e\xf9\xf6\xfc\xe6\xef\x77" + "\x17\x90\xbb\x42\x0d\x1f\xc5\xfe\x07\x14\xd7\xe3\x24\x40\x1d\x0c\x1f\x01\xc4\x39\x72\xe1\xff\x00\xc4\x05\x3a\x0e" + "\x69\xce\x2d\xa1\x4b\x82\xca\x65\xe1\xf3\xa0\xbb\x95\x3b\x57\x86\xf8\xb9\x92\x75\x12\xfc\x15\xfe\xfe\x22\x3c\x37" + "\x45\xc9\x9d\x1c\x29\x0c\x20\x35\xda\xa1\x76\x49\x70\x79\x91\xa0\x18\xe3\x3d\x4b\xcd\x0b\x4c\x82\x5a\xe2\x6d\x69" + 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"\xa9\xd8\x0a\xcd\x37\x24\x67\x65\x89\xe2\x81\x85\xb7\xb1\x0f\x17\xfd\x72\x3e\x7c\x65\xc8\xc5\xcc\xe5\x43\x2f\x5c" + "\x12\x55\x68\x57\xe2\x1f\x3e\x06\xa8\xb4\x93\x6a\xb5\xf6\xbe\x09\xa6\x11\x1f\xba\x61\xdb\xfc\xcc\x0e\x9a\x5a\xcb" + "\x0d\xb9\x63\xcf\x85\x7f\x8f\x16\x94\x00\x19\xeb\x50\xc0\xc1\x7c\xcb\xe9\x66\x07\xbe\x82\x2c\x52\x74\xed\xb8\xab" + "\x08\x92\x04\xd2\x35\xc3\x6f\x7f\xdd\x6e\xb6\x33\xda\xd9\x01\xa0\xda\x87\x78\x71\x57\x4a\x8b\x74\x6d\x8c\xde\x03" + "\xbd\x64\xfe\x96\x5b\xbd\x2d\x09\x56\xae\x08\xbf\x02\x45\x70\x3d\xee\x54\xc2\x26\x88\xaf\xab\xdd\x28\x62\x9b\x19" + "\xdc\xa3\xae\x9b\x92\x3b\x70\x00\x62\x3e\x1a\x59\x68\x9e\xed\x24\x98\xcd\x36\x0d\xa3\x97\x57\xd7\x57\xbc\x40\x82" + "\x2f\x30\x31\x52\x0f\x0e\x8f\xe1\x10\xe6\xf3\x60\x38\x9b\x35\xd7\x0a\xf3\x79\xcc\x3c\xc6\x9e\xf3\xec\xe3\x03\x60" + "\x0d\xb4\x07\x61\x2f\x19\x6c\x17\x1b\x9e\xa6\x5d\x7c\x6c\x89\xb5\x2d\x81\xe8\xdc\x14\x85\xd1\x3e\x6a\x98\xcf\x3b" + "\xce\xff\x37\x3f\x57\xc6\xbd\xf0\x8d\x16\xbe\x80\x93\x05\x0e\x82\x93\x5e\xef\xbb\xb0\xd7\x0f\x7b\x27\xd0\x3f\x1b" + "\xf4\x9e\x0d\x7a\x67\xf0\xe6\xfa\x26\xf8\x26\xff\xb3\x4e\x76\x47\xd7\xce\x4a\x3d\x7e\xf2\xb4\xb9\x9e\xed\x66\x3b" + "\x2b\x16\xb5\xf0\x45\xfb\x80\xed\x98\x35\x6f\xcd\xf0\xdb\x1f\xb3\xcc\x18\xb7\x25\xd3\x63\xbe\xe8\xfa\xcb\x4e\x34" + "\x96\x2e\xaf\x46\x4d\x17\x7a\x5d\xfd\x23\x33\xb4\xac\xb4\xa6\xf0\x75\x9a\xe6\x98\x7e\x0a\x86\xef\xac\x29\xce\x97" + "\xa2\x4f\x9d\x1a\x2d\xf9\x87\xb6\x49\xc3\xff\x38\xda\xc6\xc2\x46\x57\x59\x6f\x76\x37\x9a\x76\x3f\xf9\xad\x42\x3b" + "\x85\x27\x1a\x53\x24\xe2\x76\xda\xbc\x6a\xab\xd1\xe6\x90\xe0\x17\x5e\xf3\xeb\xb6\xb7\x96\xaa\x1a\x4b\x4d\x4f\xd7" + "\x2d\xbe\xdb\x74\x19\xe3\x13\x7e\x17\x8d\x8d\x19\x2b\xe4\xa5\xa4\x26\x5a\xbf\xc6\x94\x1c\x11\x9b\xf8\x79\x63\xca" + "\xfa\x51\xbf\x1f\x9d\x2e\xa4\x9d\xcd\x37\x0c\xe1\x52\xa7\xaa\x12\x08\x5c\x29\x3f\xc3\x95\x52\xa1\x58\x1e\x01\x9e" + "\x8c\x50\x99\xdb\xa7\xc7\x60\x2c\xc8\x85\xa2\xd4\x42\xd6\x52\x54\x5c\x35\xb3\x08\x01\x27\xd0\x88\x02\xc5\xae\x03" + "\x7f\xed\x44\x36\xd9\x1c\xc8\x36\x8f\x1c\xb3\x76\x2a\x88\x59\x3b\x85\xff\x1b\x00\x00\xff\xff\xe7\x19\x78\x14\x96" + "\x0b\x00\x00") func bindataDisplayhtmlBytes() ([]byte, error) { return bindataRead( _bindataDisplayhtml, "display.html", ) } func bindataDisplayhtml() (*asset, error) { bytes, err := bindataDisplayhtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "display.html", size: 2966, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1538399498, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "display.html": bindataDisplayhtml, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }