// Code generated by go-bindata. DO NOT EDIT. // sources: // display.html package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataDisplayhtml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x94\x56\xdd\x73\xdb\x38\x0e\x7f\xef\x5f\x81\x6a\x26\x93\x36\x13\x89\x76" + "\xd2\xdc\xf5\x7c\x92\x67\x7a\x69\xe6\x9a\xdd\x36\xed\x36\xd9\xaf\xe9\xf4\x81\x16\x21\x8b\x2e\x45\xaa\x04\xe4\xc4" + "\xeb\xe6\x7f\xdf\xa1\xe4\xaf\x38\x4e\xb6\x7d\x91\x0d\x10\xf8\xe1\x9b\x60\xfa\xf4\xf5\xfb\xd3\xab\x3f\x3f\x9c\x41" + "\xc9\x95\x19\x3e\x49\xc3\x0f\x18\x69\xc7\x59\x84\x36\x1a\x3e\x01\x48\x4b\x94\x2a\xfc\x01\x48\x2b\x64\x09\x79\x29" + "\x3d\x21\x67\x51\xc3\x45\xfc\x32\xda\x3c\x2a\x99\xeb\x18\xbf\x36\x7a\x9a\x45\x7f\xc4\xbf\xbe\x8a\x4f\x5d\x55\x4b" + "\xd6\x23\x83\x11\xe4\xce\x32\x5a\xce\xa2\xf3\xb3\x0c\xd5\x18\xef\x68\x5a\x59\x61\x16\x4d\x35\x5e\xd7\xce\xf3\x86" + "\xf0\xb5\x56\x5c\x66\x0a\xa7\x3a\xc7\xb8\x25\x0e\x41\x5b\xcd\x5a\x9a\x98\x72\x69\x30\xeb\x2f\x81\x9e\xc6\x31\x5c" + "\x95\x08\x72\xe4\xa6\x08\xc7\xd0\x02\xb3\x1c\x13\x1c\x54\x0d\xf1\x01\xe4\xae\x42\x28\xb4\x27\x06\x6d\x81\x4b\x84" + "\x10\xdb\x7f\x41\xda\x19\x38\x2e\xd1\xb7\xf4\xd2\x36\x04\xa5\x4e\xe7\x40\x16\x8c\xfe\x20\xa8\x10\x76\x90\x71\xbc" + "\xb0\xca\x9a\x0d\x0e\x4f\xd1\xb3\x2e\x74\x2e\x19\x61\x2a\x8d\x56\x92\xb5\xb3\xe0\x91\x1a\xc3\x94\x8a\x4e\xea\xc9" + "\xda\xd1\xff\x39\xc7\xc4\x5e\xd6\x6b\x24\xa3\xed\x17\xf0\x68\xb2\x88\x78\x66\x90\x4a\x44\x8e\xa0\xf4\x58\x64\x91" + "\x10\x95\xbc\xc9\x95\x4d\x46\x4b\xbd\x40\xe4\xae\x12\x2b\x86\x38\x4e\x8e\x93\x13\x91\x13\xad\x79\x49\xa5\x6d\x92" + "\x13\x45\x9b\xa6\xdf\x5c\xbd\x7b\x7b\x02\x54\xea\x0a\xa4\x55\xf0\x11\xa9\x76\x56\x25\x13\x82\xc2\x79\x38\x3f\x7b" + "\x09\xd4\xd4\xa1\x0c\xe0\x8a\x85\x30\x1a\xac\xd0\x32\xb5\x0a\x15\x2a\x2d\xe1\x6b\x83\x5e\xe3\x46\x22\x02\xf4\xef" + "\xaf\x3e\x5e\x9c\x5f\xfc\x7f\xb0\x09\xaa\x1c\x92\xdd\x67\xb8\x76\xfe\x0b\xe8\x02\x66\xae\x81\x50\xe8\xb6\x00\xb5" + "\x1c\x23\x4c\xb5\x84\x42\x1b\x1c\x08\x71\x07\xee\x93\x2e\xc0\x30\x9c\x9f\xc1\x7f\x3e\x77\x5c\x80\x94\x72\xaf\x6b" + "\x06\xf2\x79\x16\x85\x7e\xa3\x81\x10\x8e\x28\x59\xe4\x27\xa4\x24\x34\xf1\x09\x95\x7a\x2a\x8e\x93\x7f\x27\x47\x6b" + "\xba\x4d\xc7\x84\xa2\x61\x2a\x3a\x98\x1f\x41\xf5\x5d\x48\xa2\x9f\xbc\x48\x8e\x96\xd4\x03\x88\xe9\xd3\x4f\x68\x95" + "\x2e\x3e\x77\xe1\xa4\x62\x39\x44\xe9\xc8\xa9\xd9\x42\x46\xe9\x29\xe4\x46\x12\x65\x51\x68\x39\xa9\x2d\xfa\x68\xe5" + "\xd1\xc6\xa9\x77\xd7\x11\xb4\x3d\x91\x45\x25\xea\x71\xc9\x83\xa3\x5e\x7d\x13\x8c\x2a\x3d\x5d\x94\xf6\xbe\xca\xea" + "\x60\xdb\x96\x89\x2b\x15\xf7\x8f\x56\xb6\xb6\x25\x6a\x69\xd1\x40\xfb\x8d\x15\x16\xb2\x31\x7c\x47\x76\x87\x74\x1c" + "\x02\xd4\x76\xbc\x25\x07\xf0\xf8\x60\xdc\x05\xed\xa2\x79\xdc\x4e\xc8\xdf\x3d\x23\x29\xcb\x91\xc1\xa5\x60\x47\xb4" + "\xdf\x98\xd8\xeb\x1a\xd5\x3d\x8d\xa0\xe3\xef\x33\x03\xbb\x1c\xbe\x71\xc4\xa9\xe0\x72\x18\x88\x73\xa2\x06\xfd\x8a" + "\xfc\x2d\xc4\x00\x8d\x65\x6d\x56\xbc\x8f\x6d\x30\x2d\x79\xdf\x8c\xd8\x65\x67\xbe\xd7\xce\x5a\xe9\x88\x0f\x43\x2e" + "\xc2\x7d\xb4\x48\x09\x90\xf3\x8c\x0a\xf6\x6e\x77\x78\x37\xdf\x0b\x13\xe4\x91\x92\x4b\x96\xdc\x10\x64\x19\xe4\xeb" + "\x0c\xbf\xff\x79\xb7\xda\x83\xd1\xce\xf7\x00\xcd\x63\x88\x67\x37\xb5\xf6\x48\x97\xce\xd9\x47\xa0\x97\x99\xbf\x96" + "\xde\xee\x6a\x82\x95\x29\xc2\xef\x40\x51\xd2\x8e\x37\x26\x61\x1b\x24\xcc\xd5\xc3\x28\x6a\x98\xca\xd1\xc8\x43\x7b" + "\xe1\x66\xd1\x7c\xde\xc6\xb6\xd1\x85\xc9\xeb\x8b\xcb\x0b\x59\x21\xc1\x37\x98\x38\x6d\x07\xfb\x87\xb0\x0f\xb7\xb7" + "\xd1\x70\x3e\x6f\x0b\x02\xb7\xb7\xa9\x08\x18\xc3\x54\xb0\xda\xe5\x45\x67\x67\x07\x74\xd7\x2b\xc9\xa9\xab\x2a\x67" + "\x83\x91\x16\xeb\x07\x41\x2e\x1c\xbf\x0a\xeb\x06\xbe\x01\xeb\x0a\x07\xd1\x51\xaf\xf7\xaf\xb8\xd7\x8f\x7b\x47\xd0" + "\x3f\x19\xf4\x5e\x0c\x7a\x27\xf0\xee\xf2\x2a\xfa\x5e\xf0\xae\xb0\xc9\x25\x7b\x6d\xc7\xcf\x9e\x3f\xa2\xf6\x60\xb3" + "\xa2\x55\xa1\x5f\xef\x65\x3d\x15\xed\x98\x0d\x7f\x7c\x8e\x0b\xe7\x78\x47\x91\x53\xb9\x58\x78\xcb\x4b\x78\xac\xb9" + "\x6c\x46\xed\x05\xfc\xb6\xf9\x4b\x17\xe8\x45\xed\x5d\x15\x5a\x34\x2f\x31\xff\x12\x0d\x3f\x78\x57\x9d\x2e\x49\x98" + "\xcf\x61\x8a\x9e\xc2\x1d\xd3\xd6\xf1\x1f\x5c\xdb\x62\x6c\x5d\xa8\xeb\xc3\xcd\x83\x76\xd3\x4d\x7e\x69\xd0\xcf\xe0" + "\x99\xc5\x1c\x89\xa4\x9f\xb5\x03\xbd\xda\xea\xfb\x04\x3f\xc9\xa9\xbc\xec\xd6\x4a\x6d\x9a\xb1\xb6\xf4\x7c\xbd\xdd" + "\x36\xf7\x8d\x10\x72\x22\x6f\x92\xb1\x73\x63\x83\xb2\xd6\xd4\x46\x1b\x78\xc2\xe8\x11\x89\x49\x58\xb5\x33\xd1\x4f" + "\xfa\xfd\xe4\x78\x41\x3d\xb8\x77\xe2\x18\xce\x6d\x6e\x1a\x85\x20\x8d\x09\xcf\x97\x5a\x1b\x54\x4b\x17\xe0\xd9\x08" + "\x8d\xbb\x7e\x7e\x08\xce\x83\x5e\x08\x6a\xab\xf4\x54\xab\x46\x9a\x76\x0d\x13\x48\x02\x8b\xa8\x50\x3d\xe4\xf0\xf7" + "\x3e\x46\x26\xdb\x6f\x91\x6d\x97\x53\xd1\x2d\xc4\x54\x74\x0f\xd0\xbf\x03\x00\x00\xff\xff\x68\x98\x69\x6f\x91\x0a" + "\x00\x00") func bindataDisplayhtmlBytes() ([]byte, error) { return bindataRead( _bindataDisplayhtml, "display.html", ) } func bindataDisplayhtml() (*asset, error) { bytes, err := bindataDisplayhtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "display.html", size: 2705, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1528111037, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "display.html": bindataDisplayhtml, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "display.html": {Func: bindataDisplayhtml, Children: map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }