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password/bindata.go
Knut Ahlers 40485abb0b
Modify location of workflow in the frontend
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2017-09-22 18:02:40 +02:00

414 lines
21 KiB
Go

// Code generated by go-bindata.
// sources:
// frontend/assets/application.coffee
// frontend/assets/application.js
// frontend/index.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info fileInfoEx
}
type fileInfoEx interface {
os.FileInfo
MD5Checksum() string
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
md5checksum string
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) MD5Checksum() string {
return fi.md5checksum
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _frontendAssetsApplicationCoffee = []byte(
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"\x26\x5d\xfe\x1d\x00\x00\xff\xff\x19\x94\x55\x68\x0b\x07\x00\x00")
func frontendAssetsApplicationCoffeeBytes() ([]byte, error) {
return bindataRead(
_frontendAssetsApplicationCoffee,
"frontend/assets/application.coffee",
)
}
func frontendAssetsApplicationCoffee() (*asset, error) {
bytes, err := frontendAssetsApplicationCoffeeBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "frontend/assets/application.coffee", size: 1803, md5checksum: "", mode: os.FileMode(420), modTime: time.Unix(1431268437, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _frontendAssetsApplicationJs = []byte(
"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xa4\x56\x4d\x8f\xe4\x34\x10\xbd\xf7\xaf\x28\x0d\xcd\xc4\x61\x33\xe9\x9e" +
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func frontendAssetsApplicationJsBytes() ([]byte, error) {
return bindataRead(
_frontendAssetsApplicationJs,
"frontend/assets/application.js",
)
}
func frontendAssetsApplicationJs() (*asset, error) {
bytes, err := frontendAssetsApplicationJsBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "frontend/assets/application.js", size: 2597, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1506096158, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _frontendIndexHtml = []byte(
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"\x31\x7d\x34\x86\xac\x49\xb1\x6d\x05\x2f\xc2\xcc\xbb\x77\x22\x4b\xbb\xa7\xa2\x2c\xed\x5e\xc2\xff\x1d\x00\x00\xff" +
"\xff\x75\x2d\x32\xd0\x1a\x17\x00\x00")
func frontendIndexHtmlBytes() ([]byte, error) {
return bindataRead(
_frontendIndexHtml,
"frontend/index.html",
)
}
func frontendIndexHtml() (*asset, error) {
bytes, err := frontendIndexHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "frontend/index.html", size: 5914, md5checksum: "", mode: os.FileMode(420), modTime: time.Unix(1506096152, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"frontend/assets/application.coffee": frontendAssetsApplicationCoffee,
"frontend/assets/application.js": frontendAssetsApplicationJs,
"frontend/index.html": frontendIndexHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
}
}
if node.Func != nil {
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"frontend": {nil, map[string]*bintree{
"assets": {nil, map[string]*bintree{
"application.coffee": {frontendAssetsApplicationCoffee, map[string]*bintree{}},
"application.js": {frontendAssetsApplicationJs, map[string]*bintree{}},
}},
"index.html": {frontendIndexHtml, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}