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nginx-sso/vendor/google.golang.org/grpc/balancer/xds/edsbalancer/balancergroup.go
Knut Ahlers 9b3c895c04
Update dependencies
Signed-off-by: Knut Ahlers <knut@ahlers.me>
2019-04-22 06:44:07 +02:00

348 lines
11 KiB
Go

// +build go1.12
/*
* Copyright 2019 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package edsbalancer
import (
"context"
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/balancer/base"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
)
type pickerState struct {
weight uint32
picker balancer.Picker
state connectivity.State
}
// balancerGroup takes a list of balancers, and make then into one balancer.
//
// Note that this struct doesn't implement balancer.Balancer, because it's not
// intended to be used directly as a balancer. It's expected to be used as a
// sub-balancer manager by a high level balancer.
//
// Updates from ClientConn are forwarded to sub-balancers
// - service config update
// - Not implemented
// - address update
// - subConn state change
// - find the corresponding balancer and forward
//
// Actions from sub-balances are forwarded to parent ClientConn
// - new/remove SubConn
// - picker update and health states change
// - sub-pickers are grouped into a group-picker
// - aggregated connectivity state is the overall state of all pickers.
// - resolveNow
type balancerGroup struct {
cc balancer.ClientConn
mu sync.Mutex
idToBalancer map[string]balancer.Balancer
scToID map[balancer.SubConn]string
pickerMu sync.Mutex
// All balancer IDs exist as keys in this map. If an ID is not in map, it's
// either removed or never added.
idToPickerState map[string]*pickerState
}
func newBalancerGroup(cc balancer.ClientConn) *balancerGroup {
return &balancerGroup{
cc: cc,
scToID: make(map[balancer.SubConn]string),
idToBalancer: make(map[string]balancer.Balancer),
idToPickerState: make(map[string]*pickerState),
}
}
// add adds a balancer built by builder to the group, with given id and weight.
func (bg *balancerGroup) add(id string, weight uint32, builder balancer.Builder) {
bg.mu.Lock()
if _, ok := bg.idToBalancer[id]; ok {
bg.mu.Unlock()
grpclog.Warningf("balancer group: adding a balancer with existing ID: %s", id)
return
}
bg.mu.Unlock()
bgcc := &balancerGroupCC{
id: id,
group: bg,
}
b := builder.Build(bgcc, balancer.BuildOptions{})
bg.mu.Lock()
bg.idToBalancer[id] = b
bg.mu.Unlock()
bg.pickerMu.Lock()
bg.idToPickerState[id] = &pickerState{
weight: weight,
// Start everything in IDLE. It's doesn't affect the overall state
// because we don't count IDLE when aggregating (as opposite to e.g.
// READY, 1 READY results in overall READY).
state: connectivity.Idle,
}
bg.pickerMu.Unlock()
}
// remove removes the balancer with id from the group, and closes the balancer.
//
// It also removes the picker generated from this balancer from the picker
// group. It always results in a picker update.
func (bg *balancerGroup) remove(id string) {
bg.mu.Lock()
// Close balancer.
if b, ok := bg.idToBalancer[id]; ok {
b.Close()
delete(bg.idToBalancer, id)
}
// Remove SubConns.
for sc, bid := range bg.scToID {
if bid == id {
bg.cc.RemoveSubConn(sc)
delete(bg.scToID, sc)
}
}
bg.mu.Unlock()
bg.pickerMu.Lock()
// Remove id and picker from picker map. This also results in future updates
// for this ID to be ignored.
delete(bg.idToPickerState, id)
// Update state and picker to reflect the changes.
bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState))
bg.pickerMu.Unlock()
}
// changeWeight changes the weight of the balancer.
//
// NOTE: It always results in a picker update now. This probably isn't
// necessary. But it seems better to do the update because it's a change in the
// picker (which is balancer's snapshot).
func (bg *balancerGroup) changeWeight(id string, newWeight uint32) {
bg.pickerMu.Lock()
defer bg.pickerMu.Unlock()
pState, ok := bg.idToPickerState[id]
if !ok {
return
}
if pState.weight == newWeight {
return
}
pState.weight = newWeight
// Update state and picker to reflect the changes.
bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState))
}
// Following are actions from the parent grpc.ClientConn, forward to sub-balancers.
// SubConn state change: find the corresponding balancer and then forward.
func (bg *balancerGroup) handleSubConnStateChange(sc balancer.SubConn, state connectivity.State) {
grpclog.Infof("balancer group: handle subconn state change: %p, %v", sc, state)
bg.mu.Lock()
var b balancer.Balancer
if id, ok := bg.scToID[sc]; ok {
if state == connectivity.Shutdown {
// Only delete sc from the map when state changed to Shutdown.
delete(bg.scToID, sc)
}
b = bg.idToBalancer[id]
}
bg.mu.Unlock()
if b == nil {
grpclog.Infof("balancer group: balancer not found for sc state change")
return
}
if ub, ok := b.(balancer.V2Balancer); ok {
ub.UpdateSubConnState(sc, balancer.SubConnState{ConnectivityState: state})
} else {
b.HandleSubConnStateChange(sc, state)
}
}
// Address change: forward to balancer.
func (bg *balancerGroup) handleResolvedAddrs(id string, addrs []resolver.Address) {
bg.mu.Lock()
b, ok := bg.idToBalancer[id]
bg.mu.Unlock()
if !ok {
grpclog.Infof("balancer group: balancer with id %q not found", id)
return
}
if ub, ok := b.(balancer.V2Balancer); ok {
ub.UpdateResolverState(resolver.State{Addresses: addrs})
} else {
b.HandleResolvedAddrs(addrs, nil)
}
}
// TODO: handleServiceConfig()
//
// For BNS address for slicer, comes from endpoint.Metadata. It will be sent
// from parent to sub-balancers as service config.
// Following are actions from sub-balancers, forward to ClientConn.
// newSubConn: forward to ClientConn, and also create a map from sc to balancer,
// so state update will find the right balancer.
//
// One note about removing SubConn: only forward to ClientConn, but not delete
// from map. Delete sc from the map only when state changes to Shutdown. Since
// it's just forwarding the action, there's no need for a removeSubConn()
// wrapper function.
func (bg *balancerGroup) newSubConn(id string, addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
sc, err := bg.cc.NewSubConn(addrs, opts)
if err != nil {
return nil, err
}
bg.mu.Lock()
bg.scToID[sc] = id
bg.mu.Unlock()
return sc, nil
}
// updateBalancerState: create an aggregated picker and an aggregated
// connectivity state, then forward to ClientConn.
func (bg *balancerGroup) updateBalancerState(id string, state connectivity.State, picker balancer.Picker) {
grpclog.Infof("balancer group: update balancer state: %v, %v, %p", id, state, picker)
bg.pickerMu.Lock()
defer bg.pickerMu.Unlock()
pickerSt, ok := bg.idToPickerState[id]
if !ok {
// All state starts in IDLE. If ID is not in map, it's either removed,
// or never existed.
grpclog.Infof("balancer group: pickerState not found when update picker/state")
return
}
pickerSt.picker = picker
pickerSt.state = state
bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState))
}
func (bg *balancerGroup) close() {
bg.mu.Lock()
for _, b := range bg.idToBalancer {
b.Close()
}
// Also remove all SubConns.
for sc := range bg.scToID {
bg.cc.RemoveSubConn(sc)
}
bg.mu.Unlock()
}
func buildPickerAndState(m map[string]*pickerState) (connectivity.State, balancer.Picker) {
var readyN, connectingN int
readyPickerWithWeights := make([]pickerState, 0, len(m))
for _, ps := range m {
switch ps.state {
case connectivity.Ready:
readyN++
readyPickerWithWeights = append(readyPickerWithWeights, *ps)
case connectivity.Connecting:
connectingN++
}
}
var aggregatedState connectivity.State
switch {
case readyN > 0:
aggregatedState = connectivity.Ready
case connectingN > 0:
aggregatedState = connectivity.Connecting
default:
aggregatedState = connectivity.TransientFailure
}
if aggregatedState == connectivity.TransientFailure {
return aggregatedState, base.NewErrPicker(balancer.ErrTransientFailure)
}
return aggregatedState, newPickerGroup(readyPickerWithWeights)
}
type pickerGroup struct {
readyPickerWithWeights []pickerState
length int
mu sync.Mutex
idx int // The index of the picker that will be picked
count uint32 // The number of times the current picker has been picked.
}
// newPickerGroup takes pickers with weights, and group them into one picker.
//
// Note it only takes ready pickers. The map shouldn't contain non-ready
// pickers.
//
// TODO: (bg) confirm this is the expected behavior: non-ready balancers should
// be ignored when picking. Only ready balancers are picked.
func newPickerGroup(readyPickerWithWeights []pickerState) *pickerGroup {
return &pickerGroup{
readyPickerWithWeights: readyPickerWithWeights,
length: len(readyPickerWithWeights),
}
}
func (pg *pickerGroup) Pick(ctx context.Context, opts balancer.PickOptions) (conn balancer.SubConn, done func(balancer.DoneInfo), err error) {
if pg.length <= 0 {
return nil, nil, balancer.ErrNoSubConnAvailable
}
// TODO: the WRR algorithm needs a design.
// MAYBE: move WRR implmentation to util.go as a separate struct.
pg.mu.Lock()
pickerSt := pg.readyPickerWithWeights[pg.idx]
p := pickerSt.picker
pg.count++
if pg.count >= pickerSt.weight {
pg.idx = (pg.idx + 1) % pg.length
pg.count = 0
}
pg.mu.Unlock()
return p.Pick(ctx, opts)
}
// balancerGroupCC implements the balancer.ClientConn API and get passed to each
// sub-balancer. It contains the sub-balancer ID, so the parent balancer can
// keep track of SubConn/pickers and the sub-balancers they belong to.
//
// Some of the actions are forwarded to the parent ClientConn with no change.
// Some are forward to balancer group with the sub-balancer ID.
type balancerGroupCC struct {
id string
group *balancerGroup
}
func (bgcc *balancerGroupCC) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
return bgcc.group.newSubConn(bgcc.id, addrs, opts)
}
func (bgcc *balancerGroupCC) RemoveSubConn(sc balancer.SubConn) {
bgcc.group.cc.RemoveSubConn(sc)
}
func (bgcc *balancerGroupCC) UpdateBalancerState(state connectivity.State, picker balancer.Picker) {
bgcc.group.updateBalancerState(bgcc.id, state, picker)
}
func (bgcc *balancerGroupCC) ResolveNow(opt resolver.ResolveNowOption) {
bgcc.group.cc.ResolveNow(opt)
}
func (bgcc *balancerGroupCC) Target() string {
return bgcc.group.cc.Target()
}