// +build go1.12 /* * Copyright 2019 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package edsbalancer import ( "context" "sync" "google.golang.org/grpc/balancer" "google.golang.org/grpc/balancer/base" "google.golang.org/grpc/connectivity" "google.golang.org/grpc/grpclog" "google.golang.org/grpc/resolver" ) type pickerState struct { weight uint32 picker balancer.Picker state connectivity.State } // balancerGroup takes a list of balancers, and make then into one balancer. // // Note that this struct doesn't implement balancer.Balancer, because it's not // intended to be used directly as a balancer. It's expected to be used as a // sub-balancer manager by a high level balancer. // // Updates from ClientConn are forwarded to sub-balancers // - service config update // - Not implemented // - address update // - subConn state change // - find the corresponding balancer and forward // // Actions from sub-balances are forwarded to parent ClientConn // - new/remove SubConn // - picker update and health states change // - sub-pickers are grouped into a group-picker // - aggregated connectivity state is the overall state of all pickers. // - resolveNow type balancerGroup struct { cc balancer.ClientConn mu sync.Mutex idToBalancer map[string]balancer.Balancer scToID map[balancer.SubConn]string pickerMu sync.Mutex // All balancer IDs exist as keys in this map. If an ID is not in map, it's // either removed or never added. idToPickerState map[string]*pickerState } func newBalancerGroup(cc balancer.ClientConn) *balancerGroup { return &balancerGroup{ cc: cc, scToID: make(map[balancer.SubConn]string), idToBalancer: make(map[string]balancer.Balancer), idToPickerState: make(map[string]*pickerState), } } // add adds a balancer built by builder to the group, with given id and weight. func (bg *balancerGroup) add(id string, weight uint32, builder balancer.Builder) { bg.mu.Lock() if _, ok := bg.idToBalancer[id]; ok { bg.mu.Unlock() grpclog.Warningf("balancer group: adding a balancer with existing ID: %s", id) return } bg.mu.Unlock() bgcc := &balancerGroupCC{ id: id, group: bg, } b := builder.Build(bgcc, balancer.BuildOptions{}) bg.mu.Lock() bg.idToBalancer[id] = b bg.mu.Unlock() bg.pickerMu.Lock() bg.idToPickerState[id] = &pickerState{ weight: weight, // Start everything in IDLE. It's doesn't affect the overall state // because we don't count IDLE when aggregating (as opposite to e.g. // READY, 1 READY results in overall READY). state: connectivity.Idle, } bg.pickerMu.Unlock() } // remove removes the balancer with id from the group, and closes the balancer. // // It also removes the picker generated from this balancer from the picker // group. It always results in a picker update. func (bg *balancerGroup) remove(id string) { bg.mu.Lock() // Close balancer. if b, ok := bg.idToBalancer[id]; ok { b.Close() delete(bg.idToBalancer, id) } // Remove SubConns. for sc, bid := range bg.scToID { if bid == id { bg.cc.RemoveSubConn(sc) delete(bg.scToID, sc) } } bg.mu.Unlock() bg.pickerMu.Lock() // Remove id and picker from picker map. This also results in future updates // for this ID to be ignored. delete(bg.idToPickerState, id) // Update state and picker to reflect the changes. bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState)) bg.pickerMu.Unlock() } // changeWeight changes the weight of the balancer. // // NOTE: It always results in a picker update now. This probably isn't // necessary. But it seems better to do the update because it's a change in the // picker (which is balancer's snapshot). func (bg *balancerGroup) changeWeight(id string, newWeight uint32) { bg.pickerMu.Lock() defer bg.pickerMu.Unlock() pState, ok := bg.idToPickerState[id] if !ok { return } if pState.weight == newWeight { return } pState.weight = newWeight // Update state and picker to reflect the changes. bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState)) } // Following are actions from the parent grpc.ClientConn, forward to sub-balancers. // SubConn state change: find the corresponding balancer and then forward. func (bg *balancerGroup) handleSubConnStateChange(sc balancer.SubConn, state connectivity.State) { grpclog.Infof("balancer group: handle subconn state change: %p, %v", sc, state) bg.mu.Lock() var b balancer.Balancer if id, ok := bg.scToID[sc]; ok { if state == connectivity.Shutdown { // Only delete sc from the map when state changed to Shutdown. delete(bg.scToID, sc) } b = bg.idToBalancer[id] } bg.mu.Unlock() if b == nil { grpclog.Infof("balancer group: balancer not found for sc state change") return } if ub, ok := b.(balancer.V2Balancer); ok { ub.UpdateSubConnState(sc, balancer.SubConnState{ConnectivityState: state}) } else { b.HandleSubConnStateChange(sc, state) } } // Address change: forward to balancer. func (bg *balancerGroup) handleResolvedAddrs(id string, addrs []resolver.Address) { bg.mu.Lock() b, ok := bg.idToBalancer[id] bg.mu.Unlock() if !ok { grpclog.Infof("balancer group: balancer with id %q not found", id) return } if ub, ok := b.(balancer.V2Balancer); ok { ub.UpdateResolverState(resolver.State{Addresses: addrs}) } else { b.HandleResolvedAddrs(addrs, nil) } } // TODO: handleServiceConfig() // // For BNS address for slicer, comes from endpoint.Metadata. It will be sent // from parent to sub-balancers as service config. // Following are actions from sub-balancers, forward to ClientConn. // newSubConn: forward to ClientConn, and also create a map from sc to balancer, // so state update will find the right balancer. // // One note about removing SubConn: only forward to ClientConn, but not delete // from map. Delete sc from the map only when state changes to Shutdown. Since // it's just forwarding the action, there's no need for a removeSubConn() // wrapper function. func (bg *balancerGroup) newSubConn(id string, addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) { sc, err := bg.cc.NewSubConn(addrs, opts) if err != nil { return nil, err } bg.mu.Lock() bg.scToID[sc] = id bg.mu.Unlock() return sc, nil } // updateBalancerState: create an aggregated picker and an aggregated // connectivity state, then forward to ClientConn. func (bg *balancerGroup) updateBalancerState(id string, state connectivity.State, picker balancer.Picker) { grpclog.Infof("balancer group: update balancer state: %v, %v, %p", id, state, picker) bg.pickerMu.Lock() defer bg.pickerMu.Unlock() pickerSt, ok := bg.idToPickerState[id] if !ok { // All state starts in IDLE. If ID is not in map, it's either removed, // or never existed. grpclog.Infof("balancer group: pickerState not found when update picker/state") return } pickerSt.picker = picker pickerSt.state = state bg.cc.UpdateBalancerState(buildPickerAndState(bg.idToPickerState)) } func (bg *balancerGroup) close() { bg.mu.Lock() for _, b := range bg.idToBalancer { b.Close() } // Also remove all SubConns. for sc := range bg.scToID { bg.cc.RemoveSubConn(sc) } bg.mu.Unlock() } func buildPickerAndState(m map[string]*pickerState) (connectivity.State, balancer.Picker) { var readyN, connectingN int readyPickerWithWeights := make([]pickerState, 0, len(m)) for _, ps := range m { switch ps.state { case connectivity.Ready: readyN++ readyPickerWithWeights = append(readyPickerWithWeights, *ps) case connectivity.Connecting: connectingN++ } } var aggregatedState connectivity.State switch { case readyN > 0: aggregatedState = connectivity.Ready case connectingN > 0: aggregatedState = connectivity.Connecting default: aggregatedState = connectivity.TransientFailure } if aggregatedState == connectivity.TransientFailure { return aggregatedState, base.NewErrPicker(balancer.ErrTransientFailure) } return aggregatedState, newPickerGroup(readyPickerWithWeights) } type pickerGroup struct { readyPickerWithWeights []pickerState length int mu sync.Mutex idx int // The index of the picker that will be picked count uint32 // The number of times the current picker has been picked. } // newPickerGroup takes pickers with weights, and group them into one picker. // // Note it only takes ready pickers. The map shouldn't contain non-ready // pickers. // // TODO: (bg) confirm this is the expected behavior: non-ready balancers should // be ignored when picking. Only ready balancers are picked. func newPickerGroup(readyPickerWithWeights []pickerState) *pickerGroup { return &pickerGroup{ readyPickerWithWeights: readyPickerWithWeights, length: len(readyPickerWithWeights), } } func (pg *pickerGroup) Pick(ctx context.Context, opts balancer.PickOptions) (conn balancer.SubConn, done func(balancer.DoneInfo), err error) { if pg.length <= 0 { return nil, nil, balancer.ErrNoSubConnAvailable } // TODO: the WRR algorithm needs a design. // MAYBE: move WRR implmentation to util.go as a separate struct. pg.mu.Lock() pickerSt := pg.readyPickerWithWeights[pg.idx] p := pickerSt.picker pg.count++ if pg.count >= pickerSt.weight { pg.idx = (pg.idx + 1) % pg.length pg.count = 0 } pg.mu.Unlock() return p.Pick(ctx, opts) } // balancerGroupCC implements the balancer.ClientConn API and get passed to each // sub-balancer. It contains the sub-balancer ID, so the parent balancer can // keep track of SubConn/pickers and the sub-balancers they belong to. // // Some of the actions are forwarded to the parent ClientConn with no change. // Some are forward to balancer group with the sub-balancer ID. type balancerGroupCC struct { id string group *balancerGroup } func (bgcc *balancerGroupCC) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) { return bgcc.group.newSubConn(bgcc.id, addrs, opts) } func (bgcc *balancerGroupCC) RemoveSubConn(sc balancer.SubConn) { bgcc.group.cc.RemoveSubConn(sc) } func (bgcc *balancerGroupCC) UpdateBalancerState(state connectivity.State, picker balancer.Picker) { bgcc.group.updateBalancerState(bgcc.id, state, picker) } func (bgcc *balancerGroupCC) ResolveNow(opt resolver.ResolveNowOption) { bgcc.group.cc.ResolveNow(opt) } func (bgcc *balancerGroupCC) Target() string { return bgcc.group.cc.Target() }