mirror of
https://github.com/Luzifer/nginx-sso.git
synced 2024-12-30 09:41:19 +00:00
175 lines
6.3 KiB
Go
175 lines
6.3 KiB
Go
|
// Copyright 2016 Google LLC
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
// Package breakpoints handles breakpoint requests we get from the user through
|
||
|
// the Debuglet Controller, and manages corresponding breakpoints set in the code.
|
||
|
package breakpoints
|
||
|
|
||
|
import (
|
||
|
"log"
|
||
|
"sync"
|
||
|
|
||
|
"cloud.google.com/go/cmd/go-cloud-debug-agent/internal/debug"
|
||
|
cd "google.golang.org/api/clouddebugger/v2"
|
||
|
)
|
||
|
|
||
|
// BreakpointStore stores the set of breakpoints for a program.
|
||
|
type BreakpointStore struct {
|
||
|
mu sync.Mutex
|
||
|
// prog is the program being debugged.
|
||
|
prog debug.Program
|
||
|
// idToBreakpoint is a map from breakpoint identifier to *cd.Breakpoint. The
|
||
|
// map value is nil if the breakpoint is inactive. A breakpoint is active if:
|
||
|
// - We received it from the Debuglet Controller, and it was active at the time;
|
||
|
// - We were able to set code breakpoints for it;
|
||
|
// - We have not reached any of those code breakpoints while satisfying the
|
||
|
// breakpoint's conditions, or the breakpoint has action LOG; and
|
||
|
// - The Debuglet Controller hasn't informed us the breakpoint has become inactive.
|
||
|
idToBreakpoint map[string]*cd.Breakpoint
|
||
|
// pcToBps and bpToPCs store the many-to-many relationship between breakpoints we
|
||
|
// received from the Debuglet Controller and the code breakpoints we set for them.
|
||
|
pcToBps map[uint64][]*cd.Breakpoint
|
||
|
bpToPCs map[*cd.Breakpoint][]uint64
|
||
|
// errors contains any breakpoints which couldn't be set because they caused an
|
||
|
// error. These are retrieved with ErrorBreakpoints, and the caller is
|
||
|
// expected to handle sending updates for them.
|
||
|
errors []*cd.Breakpoint
|
||
|
}
|
||
|
|
||
|
// NewBreakpointStore returns a BreakpointStore for the given program.
|
||
|
func NewBreakpointStore(prog debug.Program) *BreakpointStore {
|
||
|
return &BreakpointStore{
|
||
|
idToBreakpoint: make(map[string]*cd.Breakpoint),
|
||
|
pcToBps: make(map[uint64][]*cd.Breakpoint),
|
||
|
bpToPCs: make(map[*cd.Breakpoint][]uint64),
|
||
|
prog: prog,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ProcessBreakpointList applies updates received from the Debuglet Controller through a List call.
|
||
|
func (bs *BreakpointStore) ProcessBreakpointList(bps []*cd.Breakpoint) {
|
||
|
bs.mu.Lock()
|
||
|
defer bs.mu.Unlock()
|
||
|
for _, bp := range bps {
|
||
|
if storedBp, ok := bs.idToBreakpoint[bp.Id]; ok {
|
||
|
if storedBp != nil && bp.IsFinalState {
|
||
|
// IsFinalState indicates that the breakpoint has been made inactive.
|
||
|
bs.removeBreakpointLocked(storedBp)
|
||
|
}
|
||
|
} else {
|
||
|
if bp.IsFinalState {
|
||
|
// The controller is notifying us that the breakpoint is no longer active,
|
||
|
// but we didn't know about it anyway.
|
||
|
continue
|
||
|
}
|
||
|
if bp.Action != "" && bp.Action != "CAPTURE" && bp.Action != "LOG" {
|
||
|
bp.IsFinalState = true
|
||
|
bp.Status = &cd.StatusMessage{
|
||
|
Description: &cd.FormatMessage{Format: "Action is not supported"},
|
||
|
IsError: true,
|
||
|
}
|
||
|
bs.errors = append(bs.errors, bp)
|
||
|
// Note in idToBreakpoint that we've already seen this breakpoint, so that we
|
||
|
// don't try to report it as an error multiple times.
|
||
|
bs.idToBreakpoint[bp.Id] = nil
|
||
|
continue
|
||
|
}
|
||
|
pcs, err := bs.prog.BreakpointAtLine(bp.Location.Path, uint64(bp.Location.Line))
|
||
|
if err != nil {
|
||
|
log.Printf("error setting breakpoint at %s:%d: %v", bp.Location.Path, bp.Location.Line, err)
|
||
|
}
|
||
|
if len(pcs) == 0 {
|
||
|
// We can't find a PC for this breakpoint's source line, so don't make it active.
|
||
|
// TODO: we could snap the line to a location where we can break, or report an error to the user.
|
||
|
bs.idToBreakpoint[bp.Id] = nil
|
||
|
} else {
|
||
|
bs.idToBreakpoint[bp.Id] = bp
|
||
|
for _, pc := range pcs {
|
||
|
bs.pcToBps[pc] = append(bs.pcToBps[pc], bp)
|
||
|
}
|
||
|
bs.bpToPCs[bp] = pcs
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ErrorBreakpoints returns a slice of Breakpoints that caused errors when the
|
||
|
// BreakpointStore tried to process them, and resets the list of such
|
||
|
// breakpoints.
|
||
|
// The caller is expected to send updates to the server to indicate the errors.
|
||
|
func (bs *BreakpointStore) ErrorBreakpoints() []*cd.Breakpoint {
|
||
|
bs.mu.Lock()
|
||
|
defer bs.mu.Unlock()
|
||
|
bps := bs.errors
|
||
|
bs.errors = nil
|
||
|
return bps
|
||
|
}
|
||
|
|
||
|
// BreakpointsAtPC returns all the breakpoints for which we set a code
|
||
|
// breakpoint at the given address.
|
||
|
func (bs *BreakpointStore) BreakpointsAtPC(pc uint64) []*cd.Breakpoint {
|
||
|
bs.mu.Lock()
|
||
|
defer bs.mu.Unlock()
|
||
|
return bs.pcToBps[pc]
|
||
|
}
|
||
|
|
||
|
// RemoveBreakpoint makes the given breakpoint inactive.
|
||
|
// This is called when either the debugged program hits the breakpoint, or the Debuglet
|
||
|
// Controller informs us that the breakpoint is now inactive.
|
||
|
func (bs *BreakpointStore) RemoveBreakpoint(bp *cd.Breakpoint) {
|
||
|
bs.mu.Lock()
|
||
|
bs.removeBreakpointLocked(bp)
|
||
|
bs.mu.Unlock()
|
||
|
}
|
||
|
|
||
|
func (bs *BreakpointStore) removeBreakpointLocked(bp *cd.Breakpoint) {
|
||
|
// Set the ID's corresponding breakpoint to nil, so that we won't activate it
|
||
|
// if we see it again.
|
||
|
// TODO: we could delete it after a few seconds.
|
||
|
bs.idToBreakpoint[bp.Id] = nil
|
||
|
|
||
|
// Delete bp from the list of cd breakpoints at each of its corresponding
|
||
|
// code breakpoint locations, and delete any code breakpoints which no longer
|
||
|
// have a corresponding cd breakpoint.
|
||
|
var codeBreakpointsToDelete []uint64
|
||
|
for _, pc := range bs.bpToPCs[bp] {
|
||
|
bps := remove(bs.pcToBps[pc], bp)
|
||
|
if len(bps) == 0 {
|
||
|
// bp was the last breakpoint set at this PC, so delete the code breakpoint.
|
||
|
codeBreakpointsToDelete = append(codeBreakpointsToDelete, pc)
|
||
|
delete(bs.pcToBps, pc)
|
||
|
} else {
|
||
|
bs.pcToBps[pc] = bps
|
||
|
}
|
||
|
}
|
||
|
if len(codeBreakpointsToDelete) > 0 {
|
||
|
bs.prog.DeleteBreakpoints(codeBreakpointsToDelete)
|
||
|
}
|
||
|
delete(bs.bpToPCs, bp)
|
||
|
}
|
||
|
|
||
|
// remove updates rs by removing r, then returns rs.
|
||
|
// The mutex in the BreakpointStore which contains rs should be held.
|
||
|
func remove(rs []*cd.Breakpoint, r *cd.Breakpoint) []*cd.Breakpoint {
|
||
|
for i := range rs {
|
||
|
if rs[i] == r {
|
||
|
rs[i] = rs[len(rs)-1]
|
||
|
rs = rs[0 : len(rs)-1]
|
||
|
return rs
|
||
|
}
|
||
|
}
|
||
|
// We shouldn't reach here.
|
||
|
return rs
|
||
|
}
|