mirror of
https://github.com/Luzifer/git-changerelease.git
synced 2024-12-20 19:11:17 +00:00
260 lines
7.1 KiB
Go
260 lines
7.1 KiB
Go
// Code generated by go-bindata.
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// sources:
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// assets/git_changerelease.yaml
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// assets/log_template.md
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// DO NOT EDIT!
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _assetsGit_changereleaseYaml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd5\xd5\xe5\xca\x4d\x2c\x49\xce\x88\x2f\x00\x91\x56\x5c\x0a\x0a\xba\x0a\x4a\x71\xd1\x69\x6e\xb1\x99\x15\x4a\x5c\x50\xb9\xdc\xc4\xac\xfc\x22\xb8\x9c\x53\x52\x6c\x51\x6a\x62\x76\x66\x5e\xba\x12\x17\x20\x00\x00\xff\xff\x2b\x53\xa7\xa0\x40\x00\x00\x00")
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func assetsGit_changereleaseYamlBytes() ([]byte, error) {
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return bindataRead(
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_assetsGit_changereleaseYaml,
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"assets/git_changerelease.yaml",
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)
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}
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func assetsGit_changereleaseYaml() (*asset, error) {
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bytes, err := assetsGit_changereleaseYamlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "assets/git_changerelease.yaml", size: 64, mode: os.FileMode(436), modTime: time.Unix(1468492027, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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var _assetsLog_templateMd = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x52\x56\xa8\xae\x56\xd0\xf3\x4b\xad\x28\x09\x4b\x2d\x2a\xce\xcc\xcf\x53\xa8\xad\x55\xd0\x87\x08\xe6\x97\xeb\xb9\xe5\x17\xe5\x26\x96\x28\x28\x19\x19\x18\x98\xe9\x1a\x18\xea\x1a\x18\x29\x01\x15\x70\x01\xa5\x8b\x12\xf3\xd2\x53\x15\x54\x72\x32\xf3\x52\x15\xac\x6c\x15\xf4\x7c\xf2\xd3\x7d\x80\xec\x62\x90\xb4\x82\x82\x16\xc8\x04\xb0\xa4\x5e\x70\x69\x52\x56\x6a\x72\x09\x44\x9b\xae\x42\x6a\x5e\x0a\x88\x09\x32\x42\xcf\x3f\x27\x05\xa8\x0d\xc4\x05\x04\x00\x00\xff\xff\x04\x83\xa4\x75\x87\x00\x00\x00")
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func assetsLog_templateMdBytes() ([]byte, error) {
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return bindataRead(
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_assetsLog_templateMd,
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"assets/log_template.md",
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)
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}
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func assetsLog_templateMd() (*asset, error) {
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bytes, err := assetsLog_templateMdBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "assets/log_template.md", size: 135, mode: os.FileMode(436), modTime: time.Unix(1468493297, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"assets/git_changerelease.yaml": assetsGit_changereleaseYaml,
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"assets/log_template.md": assetsLog_templateMd,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"assets": &bintree{nil, map[string]*bintree{
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"git_changerelease.yaml": &bintree{assetsGit_changereleaseYaml, map[string]*bintree{}},
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"log_template.md": &bintree{assetsLog_templateMd, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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