// Code generated by go-bindata. DO NOT EDIT. // sources: // assets/git_changerelease.yaml // assets/log_template.md package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataAssetsGitchangereleaseyaml = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x3c\xca\x31\x0e\x82\x40\x10\x46\xe1\x7e\x4e\x31\xd9\x7e\xf7\x00\x94\x16" + "\x1e\xc1\xc6\xe0\x66\x80\x9f\x75\x94\x05\x32\x43\x61\x42\xb8\xbb\x31\x51\x9b\xd7\x7c\x2f\xc6\x48\x34\xa8\x4b\x37" + "\x21\xbb\x96\x19\x43\xde\xa4\x78\xc3\xa3\x4c\x0e\xa2\x2a\x5b\x7f\xcf\xeb\xa7\x0d\x31\x47\x0e\xb7\xeb\x78\x6e\xf5" + "\x15\x7e\x56\xe5\xb1\xd8\xdf\x4e\x5d\x6b\x90\xa7\xce\x25\x10\x19\x26\x88\x23\xf7\x4b\xad\xba\xe5\x0a\x77\x29\x68" + "\x38\xac\x86\x55\x0c\xfc\x1d\x78\xdf\xd3\x05\xe6\xba\xcc\xc7\x11\x88\x52\x4a\xf4\x0e\x00\x00\xff\xff\x04\x87\x72" + "\xbd\x9a\x00\x00\x00") func bindataAssetsGitchangereleaseyamlBytes() ([]byte, error) { return bindataRead( _bindataAssetsGitchangereleaseyaml, "assets/git_changerelease.yaml", ) } func bindataAssetsGitchangereleaseyaml() (*asset, error) { bytes, err := bindataAssetsGitchangereleaseyamlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "assets/git_changerelease.yaml", size: 154, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1530601676, 0), } a := &asset{bytes: bytes, info: info} return a, nil } var _bindataAssetsLogtemplatemd = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x52\x56\xa8\xae\x56\xd0\xf3\x4b\xad\x28\x09\x4b\x2d\x2a\xce\xcc\xcf\x53" + "\xa8\xad\x55\xd0\x87\x08\xe6\x97\xeb\xb9\xe5\x17\xe5\x26\x96\x28\x28\x19\x19\x18\x98\xe9\x1a\x18\xea\x1a\x18\x29" + "\x29\xd4\xd6\x72\x55\x57\x2b\x14\x25\xe6\xa5\xa7\x2a\xa8\xe4\x64\xe6\xa5\x2a\x58\xd9\x2a\xe8\xf9\xe4\xa7\xfb\x64" + "\xe6\xa5\x16\x83\xa4\x15\x14\xb4\x40\x26\x80\x25\xf5\x82\x4b\x93\xb2\x52\x93\x4b\x20\xda\x74\x15\x52\xf3\x52\x40" + "\x4c\x90\x11\x7a\xfe\x39\x29\x3e\xf9\xe9\x20\x2e\x20\x00\x00\xff\xff\x04\x83\xa4\x75\x87\x00\x00\x00") func bindataAssetsLogtemplatemdBytes() ([]byte, error) { return bindataRead( _bindataAssetsLogtemplatemd, "assets/log_template.md", ) } func bindataAssetsLogtemplatemd() (*asset, error) { bytes, err := bindataAssetsLogtemplatemdBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "assets/log_template.md", size: 135, md5checksum: "", mode: os.FileMode(436), modTime: time.Unix(1468497058, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "assets/git_changerelease.yaml": bindataAssetsGitchangereleaseyaml, "assets/log_template.md": bindataAssetsLogtemplatemd, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "assets": {Func: nil, Children: map[string]*bintree{ "git_changerelease.yaml": {Func: bindataAssetsGitchangereleaseyaml, Children: map[string]*bintree{}}, "log_template.md": {Func: bindataAssetsLogtemplatemd, Children: map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }