// Code generated by go-bindata. // sources: // assets/git_changerelease.yaml // assets/log_template.md // DO NOT EDIT! package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _assetsGit_changereleaseYaml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd5\xd5\xe5\xca\x4d\x2c\x49\xce\x88\x2f\x00\x91\x56\x5c\x0a\x0a\xba\x0a\x4a\x71\xd1\x69\x6e\xb1\x99\x15\x4a\x5c\x50\xb9\xdc\xc4\xac\xfc\x22\xb8\x9c\x53\x52\x6c\x51\x6a\x62\x76\x66\x5e\xba\x12\x17\x20\x00\x00\xff\xff\x2b\x53\xa7\xa0\x40\x00\x00\x00") func assetsGit_changereleaseYamlBytes() ([]byte, error) { return bindataRead( _assetsGit_changereleaseYaml, "assets/git_changerelease.yaml", ) } func assetsGit_changereleaseYaml() (*asset, error) { bytes, err := assetsGit_changereleaseYamlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "assets/git_changerelease.yaml", size: 64, mode: os.FileMode(436), modTime: time.Unix(1468492027, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _assetsLog_templateMd = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x52\x56\xa8\xae\x56\xd0\xf3\x4b\xad\x28\x09\x4b\x2d\x2a\xce\xcc\xcf\x53\xa8\xad\x55\xd0\x87\x08\xe6\x97\xeb\xb9\xe5\x17\xe5\x26\x96\x28\x28\x19\x19\x18\x98\xe9\x1a\x18\xea\x1a\x18\x29\x01\x15\x70\x01\xa5\x8b\x12\xf3\xd2\x53\x15\x54\x72\x32\xf3\x52\x15\xac\x6c\x15\xf4\x7c\xf2\xd3\x7d\x80\xec\x62\x90\xb4\x82\x82\x16\xc8\x04\xb0\xa4\x5e\x70\x69\x52\x56\x6a\x72\x09\x44\x9b\xae\x42\x6a\x5e\x0a\x88\x09\x32\x42\xcf\x3f\x27\x05\xa8\x0d\xc4\x05\x04\x00\x00\xff\xff\x04\x83\xa4\x75\x87\x00\x00\x00") func assetsLog_templateMdBytes() ([]byte, error) { return bindataRead( _assetsLog_templateMd, "assets/log_template.md", ) } func assetsLog_templateMd() (*asset, error) { bytes, err := assetsLog_templateMdBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "assets/log_template.md", size: 135, mode: os.FileMode(436), modTime: time.Unix(1468493297, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "assets/git_changerelease.yaml": assetsGit_changereleaseYaml, "assets/log_template.md": assetsLog_templateMd, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "assets": &bintree{nil, map[string]*bintree{ "git_changerelease.yaml": &bintree{assetsGit_changereleaseYaml, map[string]*bintree{}}, "log_template.md": &bintree{assetsLog_templateMd, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }