2016-07-14 10:55:04 +00:00
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// Code generated by go-bindata.
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// sources:
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// assets/git_changerelease.yaml
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// assets/log_template.md
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// DO NOT EDIT!
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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2017-05-08 10:27:34 +00:00
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var _assetsGit_changereleaseYaml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x3c\xca\x31\xae\xc2\x30\x0c\x87\xf1\xdd\xa7\xb0\xb2\xe7\x1d\xa0\xe3\x1b\x38\x02\x0b\x2a\x91\xdb\xfe\x1b\x0c\x4d\x1b\xd9\x19\x90\xaa\xde\x1d\x21\x01\xcb\xb7\xfc\xbe\x18\x23\x4d\xea\x32\x2c\x48\xae\x79\xc5\x94\x9a\x64\xef\x78\x96\xc5\x41\x54\xa4\x8d\xb7\x54\xdf\xed\x88\x39\x72\xb8\x5e\xe6\x53\xaf\xcf\xf0\xb5\x22\xf7\xcd\x7e\xf6\x3f\xf4\x06\x79\xe8\x9a\x03\x91\x61\x81\x38\xd2\xb8\x95\xa2\x2d\x15\xb8\x4b\x46\xc7\xa1\x1a\xaa\x18\xf8\x33\xf0\xbe\xff\x9d\x61\xae\xdb\x7a\x1c\x81\x5e\x01\x00\x00\xff\xff\x16\x79\xcd\x39\x94\x00\x00\x00")
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2016-07-14 10:55:04 +00:00
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func assetsGit_changereleaseYamlBytes() ([]byte, error) {
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return bindataRead(
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_assetsGit_changereleaseYaml,
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"assets/git_changerelease.yaml",
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)
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}
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func assetsGit_changereleaseYaml() (*asset, error) {
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bytes, err := assetsGit_changereleaseYamlBytes()
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if err != nil {
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return nil, err
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}
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2017-05-08 10:27:34 +00:00
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info := bindataFileInfo{name: "assets/git_changerelease.yaml", size: 148, mode: os.FileMode(436), modTime: time.Unix(1494239100, 0)}
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2016-07-14 10:55:04 +00:00
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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2017-05-08 10:27:34 +00:00
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var _assetsLog_templateMd = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x52\x56\xa8\xae\x56\xd0\xf3\x4b\xad\x28\x09\x4b\x2d\x2a\xce\xcc\xcf\x53\xa8\xad\x55\xd0\x87\x08\xe6\x97\xeb\xb9\xe5\x17\xe5\x26\x96\x28\x28\x19\x19\x18\x98\xe9\x1a\x18\xea\x1a\x18\x29\x29\xd4\xd6\x72\x55\x57\x2b\x14\x25\xe6\xa5\xa7\x2a\xa8\xe4\x64\xe6\xa5\x2a\x58\xd9\x2a\xe8\xf9\xe4\xa7\xfb\x64\xe6\xa5\x16\x83\xa4\x15\x14\xb4\x40\x26\x80\x25\xf5\x82\x4b\x93\xb2\x52\x93\x4b\x20\xda\x74\x15\x52\xf3\x52\x40\x4c\x90\x11\x7a\xfe\x39\x29\x3e\xf9\xe9\x20\x2e\x20\x00\x00\xff\xff\x04\x83\xa4\x75\x87\x00\x00\x00")
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2016-07-14 10:55:04 +00:00
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func assetsLog_templateMdBytes() ([]byte, error) {
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return bindataRead(
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_assetsLog_templateMd,
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"assets/log_template.md",
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)
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}
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func assetsLog_templateMd() (*asset, error) {
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bytes, err := assetsLog_templateMdBytes()
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if err != nil {
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return nil, err
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}
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2016-07-14 12:22:26 +00:00
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info := bindataFileInfo{name: "assets/log_template.md", size: 135, mode: os.FileMode(436), modTime: time.Unix(1468497058, 0)}
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2016-07-14 10:55:04 +00:00
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"assets/git_changerelease.yaml": assetsGit_changereleaseYaml,
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"assets/log_template.md": assetsLog_templateMd,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"assets": &bintree{nil, map[string]*bintree{
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"git_changerelease.yaml": &bintree{assetsGit_changereleaseYaml, map[string]*bintree{}},
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"log_template.md": &bintree{assetsLog_templateMd, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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