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83 lines
2 KiB
Go
83 lines
2 KiB
Go
package pb
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import (
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"fmt"
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"math"
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"time"
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"gopkg.in/VividCortex/ewma.v1"
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)
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var speedAddLimit = time.Second / 2
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type speed struct {
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ewma ewma.MovingAverage
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lastStateId uint64
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prevValue, startValue int64
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prevTime, startTime time.Time
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}
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func (s *speed) value(state *State) float64 {
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if s.ewma == nil {
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s.ewma = ewma.NewMovingAverage()
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}
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if state.IsFirst() || state.Id() < s.lastStateId {
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s.reset(state)
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return 0
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}
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if state.Id() == s.lastStateId {
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return s.ewma.Value()
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}
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if state.IsFinished() {
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return s.absValue(state)
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}
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dur := state.Time().Sub(s.prevTime)
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if dur < speedAddLimit {
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return s.ewma.Value()
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}
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diff := math.Abs(float64(state.Value() - s.prevValue))
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lastSpeed := diff / dur.Seconds()
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s.prevTime = state.Time()
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s.prevValue = state.Value()
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s.lastStateId = state.Id()
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s.ewma.Add(lastSpeed)
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return s.ewma.Value()
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}
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func (s *speed) reset(state *State) {
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s.lastStateId = state.Id()
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s.startTime = state.Time()
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s.prevTime = state.Time()
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s.startValue = state.Value()
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s.prevValue = state.Value()
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s.ewma = ewma.NewMovingAverage()
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}
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func (s *speed) absValue(state *State) float64 {
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if dur := state.Time().Sub(s.startTime); dur > 0 {
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return float64(state.Value()) / dur.Seconds()
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}
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return 0
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}
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func getSpeedObj(state *State) (s *speed) {
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if sObj, ok := state.Get(speedObj).(*speed); ok {
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return sObj
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}
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s = new(speed)
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state.Set(speedObj, s)
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return
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}
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// ElementSpeed calculates current speed by EWMA
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// Optionally can take one or two string arguments.
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// First string will be used as value for format speed, default is "%s p/s".
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// Second string will be used when speed not available, default is "? p/s"
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// In template use as follows: {{speed .}} or {{speed . "%s per second"}} or {{speed . "%s ps" "..."}
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var ElementSpeed ElementFunc = func(state *State, args ...string) string {
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sp := getSpeedObj(state).value(state)
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if sp == 0 {
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return argsHelper(args).getNotEmptyOr(1, "? p/s")
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}
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return fmt.Sprintf(argsHelper(args).getNotEmptyOr(0, "%s p/s"), state.Format(int64(round(sp))))
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}
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