mirror of
https://github.com/Luzifer/gallery.git
synced 2024-11-14 00:42:43 +00:00
290 lines
7.8 KiB
Go
290 lines
7.8 KiB
Go
package pb
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import (
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"bytes"
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"fmt"
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"math"
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"sync"
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"time"
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)
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const (
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adElPlaceholder = "%_ad_el_%"
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adElPlaceholderLen = len(adElPlaceholder)
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)
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var (
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defaultBarEls = [5]string{"[", "-", ">", "_", "]"}
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)
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// Element is an interface for bar elements
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type Element interface {
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ProgressElement(state *State, args ...string) string
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}
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// ElementFunc type implements Element interface and created for simplify elements
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type ElementFunc func(state *State, args ...string) string
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// ProgressElement just call self func
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func (e ElementFunc) ProgressElement(state *State, args ...string) string {
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return e(state, args...)
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}
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var elementsM sync.Mutex
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var elements = map[string]Element{
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"percent": ElementPercent,
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"counters": ElementCounters,
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"bar": adaptiveWrap(ElementBar),
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"speed": ElementSpeed,
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"rtime": ElementRemainingTime,
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"etime": ElementElapsedTime,
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"string": ElementString,
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"cycle": ElementCycle,
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}
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// RegisterElement give you a chance to use custom elements
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func RegisterElement(name string, el Element, adaptive bool) {
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if adaptive {
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el = adaptiveWrap(el)
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}
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elementsM.Lock()
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elements[name] = el
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elementsM.Unlock()
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}
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type argsHelper []string
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func (args argsHelper) getOr(n int, value string) string {
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if len(args) > n {
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return args[n]
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}
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return value
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}
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func (args argsHelper) getNotEmptyOr(n int, value string) (v string) {
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if v = args.getOr(n, value); v == "" {
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return value
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}
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return
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}
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func adaptiveWrap(el Element) Element {
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return ElementFunc(func(state *State, args ...string) string {
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state.recalc = append(state.recalc, ElementFunc(func(s *State, _ ...string) (result string) {
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s.adaptive = true
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result = el.ProgressElement(s, args...)
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s.adaptive = false
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return
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}))
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return adElPlaceholder
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})
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}
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// ElementPercent shows current percent of progress.
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// Optionally can take one or two string arguments.
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// First string will be used as value for format float64, default is "%.02f%%".
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// Second string will be used when percent can't be calculated, default is "?%"
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// In template use as follows: {{percent .}} or {{percent . "%.03f%%"}} or {{percent . "%.03f%%" "?"}}
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var ElementPercent ElementFunc = func(state *State, args ...string) string {
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argsh := argsHelper(args)
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if state.Total() > 0 {
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return fmt.Sprintf(
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argsh.getNotEmptyOr(0, "%.02f%%"),
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float64(state.Value())/(float64(state.Total())/float64(100)),
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)
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}
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return argsh.getOr(1, "?%")
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}
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// ElementCounters shows current and total values.
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// Optionally can take one or two string arguments.
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// First string will be used as format value when Total is present (>0). Default is "%s / %s"
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// Second string will be used when total <= 0. Default is "%[1]s"
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// In template use as follows: {{counters .}} or {{counters . "%s/%s"}} or {{counters . "%s/%s" "%s/?"}}
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var ElementCounters ElementFunc = func(state *State, args ...string) string {
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var f string
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if state.Total() > 0 {
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f = argsHelper(args).getNotEmptyOr(0, "%s / %s")
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} else {
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f = argsHelper(args).getNotEmptyOr(1, "%[1]s")
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}
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return fmt.Sprintf(f, state.Format(state.Value()), state.Format(state.Total()))
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}
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type elementKey int
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const (
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barObj elementKey = iota
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speedObj
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cycleObj
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)
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type bar struct {
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eb [5][]byte // elements in bytes
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cc [5]int // cell counts
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buf *bytes.Buffer
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}
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func (p *bar) write(state *State, eln, width int) int {
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repeat := width / p.cc[eln]
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for i := 0; i < repeat; i++ {
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p.buf.Write(p.eb[eln])
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}
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StripStringToBuffer(string(p.eb[eln]), width%p.cc[eln], p.buf)
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return width
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}
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func getProgressObj(state *State, args ...string) (p *bar) {
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var ok bool
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if p, ok = state.Get(barObj).(*bar); !ok {
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p = &bar{
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buf: bytes.NewBuffer(nil),
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}
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state.Set(barObj, p)
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}
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argsH := argsHelper(args)
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for i := range p.eb {
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arg := argsH.getNotEmptyOr(i, defaultBarEls[i])
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if string(p.eb[i]) != arg {
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p.cc[i] = CellCount(arg)
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p.eb[i] = []byte(arg)
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if p.cc[i] == 0 {
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p.cc[i] = 1
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p.eb[i] = []byte(" ")
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}
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}
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}
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return
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}
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// ElementBar make progress bar view [-->__]
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// Optionally can take up to 5 string arguments. Defaults is "[", "-", ">", "_", "]"
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// In template use as follows: {{bar . }} or {{bar . "<" "oOo" "|" "~" ">"}}
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// Color args: {{bar . (red "[") (green "-") ...
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var ElementBar ElementFunc = func(state *State, args ...string) string {
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// init
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var p = getProgressObj(state, args...)
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total, value := state.Total(), state.Value()
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if total < 0 {
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total = -total
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}
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if value < 0 {
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value = -value
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}
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// check for overflow
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if total != 0 && value > total {
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total = value
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}
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p.buf.Reset()
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var widthLeft = state.AdaptiveElWidth()
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if widthLeft <= 0 || !state.IsAdaptiveWidth() {
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widthLeft = 30
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}
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// write left border
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if p.cc[0] < widthLeft {
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widthLeft -= p.write(state, 0, p.cc[0])
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} else {
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p.write(state, 0, widthLeft)
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return p.buf.String()
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}
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// check right border size
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if p.cc[4] < widthLeft {
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// write later
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widthLeft -= p.cc[4]
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} else {
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p.write(state, 4, widthLeft)
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return p.buf.String()
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}
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var curCount int
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if total > 0 {
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// calculate count of currenct space
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curCount = int(math.Ceil((float64(value) / float64(total)) * float64(widthLeft)))
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}
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// write bar
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if total == value && state.IsFinished() {
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widthLeft -= p.write(state, 1, curCount)
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} else if toWrite := curCount - p.cc[2]; toWrite > 0 {
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widthLeft -= p.write(state, 1, toWrite)
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widthLeft -= p.write(state, 2, p.cc[2])
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} else if curCount > 0 {
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widthLeft -= p.write(state, 2, curCount)
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}
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if widthLeft > 0 {
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widthLeft -= p.write(state, 3, widthLeft)
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}
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// write right border
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p.write(state, 4, p.cc[4])
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// cut result and return string
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return p.buf.String()
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}
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// ElementRemainingTime calculates remaining time based on speed (EWMA)
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// Optionally can take one or two string arguments.
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// First string will be used as value for format time duration string, default is "%s".
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// Second string will be used when bar finished and value indicates elapsed time, default is "%s"
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// Third string will be used when value not available, default is "?"
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// In template use as follows: {{rtime .}} or {{rtime . "%s remain"}} or {{rtime . "%s remain" "%s total" "???"}}
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var ElementRemainingTime ElementFunc = func(state *State, args ...string) string {
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var rts string
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sp := getSpeedObj(state).value(state)
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if !state.IsFinished() {
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if sp > 0 {
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remain := float64(state.Total() - state.Value())
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remainDur := time.Duration(remain/sp) * time.Second
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rts = remainDur.String()
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} else {
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return argsHelper(args).getOr(2, "?")
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}
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} else {
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rts = state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second)).String()
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return fmt.Sprintf(argsHelper(args).getOr(1, "%s"), rts)
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}
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return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), rts)
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}
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// ElementElapsedTime shows elapsed time
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// Optionally cat take one argument - it's format for time string.
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// In template use as follows: {{etime .}} or {{etime . "%s elapsed"}}
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var ElementElapsedTime ElementFunc = func(state *State, args ...string) string {
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etm := state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second))
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return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), etm.String())
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}
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// ElementString get value from bar by given key and print them
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// bar.Set("myKey", "string to print")
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// In template use as follows: {{string . "myKey"}}
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var ElementString ElementFunc = func(state *State, args ...string) string {
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if len(args) == 0 {
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return ""
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}
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v := state.Get(args[0])
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if v == nil {
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return ""
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}
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return fmt.Sprint(v)
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}
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// ElementCycle return next argument for every call
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// In template use as follows: {{cycle . "1" "2" "3"}}
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// Or mix width other elements: {{ bar . "" "" (cycle . "↖" "↗" "↘" "↙" )}}
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var ElementCycle ElementFunc = func(state *State, args ...string) string {
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if len(args) == 0 {
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return ""
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}
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n, _ := state.Get(cycleObj).(int)
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if n >= len(args) {
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n = 0
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}
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state.Set(cycleObj, n+1)
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return args[n]
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}
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