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gallery/bindata.go

409 lines
18 KiB
Go

// Code generated by go-bindata. DO NOT EDIT.
// sources:
// frontend/app.js
// frontend/index.html
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info fileInfoEx
}
type fileInfoEx interface {
os.FileInfo
MD5Checksum() string
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
md5checksum string
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) MD5Checksum() string {
return fi.md5checksum
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _bindataFrontendAppjs = []byte(
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func bindataFrontendAppjsBytes() ([]byte, error) {
return bindataRead(
_bindataFrontendAppjs,
"frontend/app.js",
)
}
func bindataFrontendAppjs() (*asset, error) {
bytes, err := bindataFrontendAppjsBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{
name: "frontend/app.js",
size: 1463,
md5checksum: "",
mode: os.FileMode(436),
modTime: time.Unix(1, 0),
}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _bindataFrontendIndexhtml = []byte(
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"\x55\x2e\x9d\x46\xf2\x1e\x72\x39\x09\x4d\x43\xa2\x30\xc8\xba\x5d\x9f\x72\x94\x95\xb1\xc5\xe2\x3d\xf1\xbf\x28\x40" +
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"\xf2\x52\xf4\x0d\xa2\x2a\xdd\xd5\x6d\xc4\xcb\xcb\x06\x63\xda\x81\x66\xdc\x7e\x42\xa9\x24\xcf\x78\x4b\x35\x4b\xab" +
"\x56\xd4\x69\xcb\x2e\x9b\x93\x22\xb4\x4b\xa5\xbc\xcc\xa7\x15\xdd\xe5\x34\x89\xd8\x0f\x25\x1f\x33\x6f\xb3\x77\x0b" +
"\x6b\x87\x2b\x15\xdb\x56\x58\x2b\x6e\xee\xb4\x69\x51\xc0\x76\x93\xe6\x52\xce\x30\xf8\x61\x6c\x5e\x36\x49\x1b\xc2" +
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"\x05\xd2\x6f\xe8\x21\x16\xe8\x53\x16\x8b\x08\x4b\x89\x82\xd4\x0d\x05\x3b\xbc\xd1\x2c\x6d\x6b\x39\xb2\xb5\xad\xe5" +
"\x9f\xb7\xff\x1f\x00\x00\xff\xff\x01\x2b\x1d\xba\xef\x16\x00\x00")
func bindataFrontendIndexhtmlBytes() ([]byte, error) {
return bindataRead(
_bindataFrontendIndexhtml,
"frontend/index.html",
)
}
func bindataFrontendIndexhtml() (*asset, error) {
bytes, err := bindataFrontendIndexhtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{
name: "frontend/index.html",
size: 5871,
md5checksum: "",
mode: os.FileMode(436),
modTime: time.Unix(1, 0),
}
a := &asset{bytes: bytes, info: info}
return a, nil
}
//
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
//
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
// nolint: deadcode
//
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
//
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or could not be loaded.
//
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// AssetNames returns the names of the assets.
// nolint: deadcode
//
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
//
// _bindata is a table, holding each asset generator, mapped to its name.
//
var _bindata = map[string]func() (*asset, error){
"frontend/app.js": bindataFrontendAppjs,
"frontend/index.html": bindataFrontendIndexhtml,
}
//
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
//
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
}
}
if node.Func != nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
"frontend": {Func: nil, Children: map[string]*bintree{
"app.js": {Func: bindataFrontendAppjs, Children: map[string]*bintree{}},
"index.html": {Func: bindataFrontendIndexhtml, Children: map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}