// Code generated by go-bindata. DO NOT EDIT. // sources: // help.txt package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataHelptxt = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xac\x94\xb1\x72\xdb\x30\x0c\x86\x77\x3d\x05\xc6\x76\x50\xbc\x67\xeb\x25" + "\x97\xa9\x43\xaf\xbd\x5e\x87\x5c\x06\x84\x82\x24\x5e\x28\x42\x07\x80\x8e\xed\xa1\xcf\xde\xa3\xc8\xd8\xb2\x5d\xdf" + "\x75\x28\x36\x91\xc0\xc7\x5f\x3f\x40\xfe\x12\x9c\x67\x12\x40\xe1\x14\x3b\xe8\xd2\x1c\xbc\xf3\xb6\x07\x63\x70\x42" + "\x68\x04\xaf\xe8\xde\xd2\x0c\xef\xde\x46\x08\xa4\x0a\x23\x1e\x0e\x81\x9a\xe6\xa7\xe2\x40\xf7\x0d\x9c\xaa\xda\x9a" + "\xfb\xec\x78\x9a\x30\x76\x2f\x4d\xf3\x65\x8b\x3e\xe0\x6b\x20\x78\x28\x6b\x9a\x2b\x6a\xde\x06\x7c\x74\x02\x97\xf1" + "\x70\x76\x30\x3a\xc7\xd2\xf9\x38\x64\x4d\x36\x1e\xd7\x25\x05\xd2\x06\xa0\x4f\x21\x5c\x21\x8e\xf1\xc4\xe2\x48\x97" + "\xba\xe5\x7f\x3c\x47\xe0\x1e\xb0\x94\x15\x54\x03\xe0\x02\x61\x4c\xf3\x0d\xc8\x23\x05\x32\x5a\x20\xb4\x33\xc1\x48" + "\x9c\x74\x65\x56\xef\x8b\x94\xe0\xd5\x5a\x37\x62\x1c\xa8\x6b\x97\xc5\x35\xe5\xab\x57\x2b\x4a\xca\x56\x4d\x04\xf5" + "\xd1\x11\x04\x54\x3b\xe9\x29\xa4\x24\x42\xd1\xfe\x81\xc4\xd1\xd0\x47\xea\xc0\xc7\x95\x45\x0d\x80\x90\x1a\x0b\xc1" + "\x73\x4e\x84\x19\x6d\x7c\x81\x67\x43\x19\xc8\x5e\x00\xbe\x97\x5d\xcd\x12\x86\x50\x68\xb0\x81\xce\xcb\xe2\xf5\x92" + "\x96\xbf\xc8\x19\xcb\x7e\x8d\x3b\x22\xd6\x71\xc4\xd1\x96\x64\x6f\xe3\x47\xcf\xae\x39\x6a\x68\x49\x6f\xf5\xec\x47" + "\x9a\x26\x14\x7f\x28\x8e\xd7\x5c\xee\xcf\x9a\x4f\x33\xab\xaf\xb4\x2d\x89\xef\xf7\xb7\x68\x0f\x3c\xcd\x98\x55\xd5" + "\xd2\x6c\x16\x45\x53\xc0\x01\x7d\x54\x83\xc0\x0e\x43\xed\x61\xf3\x14\x70\x58\x46\xb4\x6d\x1d\xc7\xde\x0f\x6d\x35" + "\xa5\xed\xcf\xa1\x79\x2f\x49\x19\xa8\x9e\x05\x6c\xf4\xeb\x91\x78\x2f\x17\xab\xb9\x3d\x99\x25\x3e\x3d\x52\x8f\x29" + "\xd8\x3d\xfc\xde\xdc\x95\x13\x37\x97\xf7\xe9\x6e\x8f\x53\xf8\xbc\x68\x0a\xec\xde\x8e\x8a\x2e\xc6\xfe\x29\x2f\x1b" + "\xc3\xc8\xa1\x5b\xbc\xca\xc9\x27\x6d\x55\x11\xd0\x8e\x5c\xca\xb2\xff\x8f\xb6\x7c\x48\xd1\xd6\xd1\x6b\x1a\xb2\xae" + "\xee\x1a\xf5\x4d\x7c\xb4\x95\x3d\xf5\x81\xd0\xac\x97\x93\xcd\xc9\x0a\x42\xac\x95\x14\x33\x24\x5e\x22\x1e\x19\x10" + "\x8c\xb4\x64\xe4\xe7\x88\x93\xd5\x4b\xa4\x4b\xf5\x96\x44\x73\x3b\xfe\x16\x8b\x80\xfa\x0e\x94\x6b\x05\xb3\xf0\x20" + "\x38\xc1\x47\x19\xc6\x0e\x68\xe7\x4d\x9b\x3f\x01\x00\x00\xff\xff\x42\x8c\xc7\xe4\x16\x05\x00\x00") func bindataHelptxtBytes() ([]byte, error) { return bindataRead( _bindataHelptxt, "help.txt", ) } func bindataHelptxt() (*asset, error) { bytes, err := bindataHelptxtBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "help.txt", size: 1302, md5checksum: "", mode: os.FileMode(420), modTime: time.Unix(1466894900, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "help.txt": bindataHelptxt, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "help.txt": {Func: bindataHelptxt, Children: map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }