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309 lines
11 KiB
Go
309 lines
11 KiB
Go
/*
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* Copyright (c) 2013 IBM Corp.
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*
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the Eclipse Public License v1.0
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* which accompanies this distribution, and is available at
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* http://www.eclipse.org/legal/epl-v10.html
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*
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* Contributors:
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* Seth Hoenig
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* Allan Stockdill-Mander
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* Mike Robertson
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*/
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package mqtt
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import (
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"crypto/tls"
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"net/url"
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"time"
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)
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// CredentialsProvider allows the username and password to be updated
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// before reconnecting. It should return the current username and password.
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type CredentialsProvider func() (username string, password string)
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// MessageHandler is a callback type which can be set to be
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// executed upon the arrival of messages published to topics
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// to which the client is subscribed.
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type MessageHandler func(Client, Message)
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// ConnectionLostHandler is a callback type which can be set to be
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// executed upon an unintended disconnection from the MQTT broker.
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// Disconnects caused by calling Disconnect or ForceDisconnect will
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// not cause an OnConnectionLost callback to execute.
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type ConnectionLostHandler func(Client, error)
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// OnConnectHandler is a callback that is called when the client
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// state changes from unconnected/disconnected to connected. Both
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// at initial connection and on reconnection
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type OnConnectHandler func(Client)
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// ClientOptions contains configurable options for an Client.
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type ClientOptions struct {
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Servers []*url.URL
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ClientID string
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Username string
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Password string
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CredentialsProvider CredentialsProvider
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CleanSession bool
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Order bool
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WillEnabled bool
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WillTopic string
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WillPayload []byte
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WillQos byte
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WillRetained bool
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ProtocolVersion uint
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protocolVersionExplicit bool
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TLSConfig tls.Config
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KeepAlive int64
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PingTimeout time.Duration
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ConnectTimeout time.Duration
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MaxReconnectInterval time.Duration
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AutoReconnect bool
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Store Store
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DefaultPublishHandler MessageHandler
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OnConnect OnConnectHandler
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OnConnectionLost ConnectionLostHandler
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WriteTimeout time.Duration
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MessageChannelDepth uint
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}
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// NewClientOptions will create a new ClientClientOptions type with some
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// default values.
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// Port: 1883
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// CleanSession: True
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// Order: True
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// KeepAlive: 30 (seconds)
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// ConnectTimeout: 30 (seconds)
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// MaxReconnectInterval 10 (minutes)
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// AutoReconnect: True
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func NewClientOptions() *ClientOptions {
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o := &ClientOptions{
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Servers: nil,
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ClientID: "",
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Username: "",
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Password: "",
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CleanSession: true,
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Order: true,
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WillEnabled: false,
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WillTopic: "",
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WillPayload: nil,
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WillQos: 0,
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WillRetained: false,
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ProtocolVersion: 0,
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protocolVersionExplicit: false,
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TLSConfig: tls.Config{},
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KeepAlive: 30,
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PingTimeout: 10 * time.Second,
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ConnectTimeout: 30 * time.Second,
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MaxReconnectInterval: 10 * time.Minute,
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AutoReconnect: true,
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Store: nil,
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OnConnect: nil,
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OnConnectionLost: DefaultConnectionLostHandler,
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WriteTimeout: 0, // 0 represents timeout disabled
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MessageChannelDepth: 100,
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}
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return o
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}
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// AddBroker adds a broker URI to the list of brokers to be used. The format should be
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// scheme://host:port
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// Where "scheme" is one of "tcp", "ssl", or "ws", "host" is the ip-address (or hostname)
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// and "port" is the port on which the broker is accepting connections.
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//
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// An example broker URI would look like: tcp://foobar.com:1883
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func (o *ClientOptions) AddBroker(server string) *ClientOptions {
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brokerURI, err := url.Parse(server)
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if err == nil {
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o.Servers = append(o.Servers, brokerURI)
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}
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return o
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}
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// SetClientID will set the client id to be used by this client when
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// connecting to the MQTT broker. According to the MQTT v3.1 specification,
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// a client id mus be no longer than 23 characters.
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func (o *ClientOptions) SetClientID(id string) *ClientOptions {
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o.ClientID = id
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return o
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}
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// SetUsername will set the username to be used by this client when connecting
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// to the MQTT broker. Note: without the use of SSL/TLS, this information will
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// be sent in plaintext accross the wire.
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func (o *ClientOptions) SetUsername(u string) *ClientOptions {
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o.Username = u
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return o
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}
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// SetPassword will set the password to be used by this client when connecting
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// to the MQTT broker. Note: without the use of SSL/TLS, this information will
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// be sent in plaintext accross the wire.
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func (o *ClientOptions) SetPassword(p string) *ClientOptions {
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o.Password = p
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return o
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}
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// SetCredentialsProvider will set a method to be called by this client when
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// connecting to the MQTT broker that provide the current username and password.
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// Note: without the use of SSL/TLS, this information will be sent
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// in plaintext accross the wire.
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func (o *ClientOptions) SetCredentialsProvider(p CredentialsProvider) *ClientOptions {
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o.CredentialsProvider = p
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return o
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}
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// SetCleanSession will set the "clean session" flag in the connect message
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// when this client connects to an MQTT broker. By setting this flag, you are
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// indicating that no messages saved by the broker for this client should be
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// delivered. Any messages that were going to be sent by this client before
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// diconnecting previously but didn't will not be sent upon connecting to the
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// broker.
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func (o *ClientOptions) SetCleanSession(clean bool) *ClientOptions {
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o.CleanSession = clean
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return o
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}
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// SetOrderMatters will set the message routing to guarantee order within
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// each QoS level. By default, this value is true. If set to false,
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// this flag indicates that messages can be delivered asynchronously
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// from the client to the application and possibly arrive out of order.
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func (o *ClientOptions) SetOrderMatters(order bool) *ClientOptions {
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o.Order = order
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return o
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}
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// SetTLSConfig will set an SSL/TLS configuration to be used when connecting
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// to an MQTT broker. Please read the official Go documentation for more
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// information.
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func (o *ClientOptions) SetTLSConfig(t *tls.Config) *ClientOptions {
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o.TLSConfig = *t
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return o
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}
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// SetStore will set the implementation of the Store interface
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// used to provide message persistence in cases where QoS levels
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// QoS_ONE or QoS_TWO are used. If no store is provided, then the
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// client will use MemoryStore by default.
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func (o *ClientOptions) SetStore(s Store) *ClientOptions {
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o.Store = s
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return o
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}
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// SetKeepAlive will set the amount of time (in seconds) that the client
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// should wait before sending a PING request to the broker. This will
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// allow the client to know that a connection has not been lost with the
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// server.
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func (o *ClientOptions) SetKeepAlive(k time.Duration) *ClientOptions {
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o.KeepAlive = int64(k / time.Second)
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return o
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}
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// SetPingTimeout will set the amount of time (in seconds) that the client
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// will wait after sending a PING request to the broker, before deciding
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// that the connection has been lost. Default is 10 seconds.
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func (o *ClientOptions) SetPingTimeout(k time.Duration) *ClientOptions {
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o.PingTimeout = k
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return o
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}
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// SetProtocolVersion sets the MQTT version to be used to connect to the
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// broker. Legitimate values are currently 3 - MQTT 3.1 or 4 - MQTT 3.1.1
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func (o *ClientOptions) SetProtocolVersion(pv uint) *ClientOptions {
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if pv >= 3 && pv <= 4 {
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o.ProtocolVersion = pv
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o.protocolVersionExplicit = true
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}
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return o
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}
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// UnsetWill will cause any set will message to be disregarded.
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func (o *ClientOptions) UnsetWill() *ClientOptions {
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o.WillEnabled = false
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return o
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}
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// SetWill accepts a string will message to be set. When the client connects,
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// it will give this will message to the broker, which will then publish the
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// provided payload (the will) to any clients that are subscribed to the provided
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// topic.
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func (o *ClientOptions) SetWill(topic string, payload string, qos byte, retained bool) *ClientOptions {
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o.SetBinaryWill(topic, []byte(payload), qos, retained)
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return o
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}
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// SetBinaryWill accepts a []byte will message to be set. When the client connects,
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// it will give this will message to the broker, which will then publish the
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// provided payload (the will) to any clients that are subscribed to the provided
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// topic.
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func (o *ClientOptions) SetBinaryWill(topic string, payload []byte, qos byte, retained bool) *ClientOptions {
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o.WillEnabled = true
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o.WillTopic = topic
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o.WillPayload = payload
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o.WillQos = qos
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o.WillRetained = retained
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return o
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}
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// SetDefaultPublishHandler sets the MessageHandler that will be called when a message
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// is received that does not match any known subscriptions.
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func (o *ClientOptions) SetDefaultPublishHandler(defaultHandler MessageHandler) *ClientOptions {
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o.DefaultPublishHandler = defaultHandler
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return o
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}
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// SetOnConnectHandler sets the function to be called when the client is connected. Both
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// at initial connection time and upon automatic reconnect.
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func (o *ClientOptions) SetOnConnectHandler(onConn OnConnectHandler) *ClientOptions {
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o.OnConnect = onConn
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return o
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}
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// SetConnectionLostHandler will set the OnConnectionLost callback to be executed
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// in the case where the client unexpectedly loses connection with the MQTT broker.
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func (o *ClientOptions) SetConnectionLostHandler(onLost ConnectionLostHandler) *ClientOptions {
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o.OnConnectionLost = onLost
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return o
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}
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// SetWriteTimeout puts a limit on how long a mqtt publish should block until it unblocks with a
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// timeout error. A duration of 0 never times out. Default 30 seconds
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func (o *ClientOptions) SetWriteTimeout(t time.Duration) *ClientOptions {
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o.WriteTimeout = t
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return o
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}
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// SetConnectTimeout limits how long the client will wait when trying to open a connection
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// to an MQTT server before timeing out and erroring the attempt. A duration of 0 never times out.
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// Default 30 seconds. Currently only operational on TCP/TLS connections.
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func (o *ClientOptions) SetConnectTimeout(t time.Duration) *ClientOptions {
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o.ConnectTimeout = t
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return o
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}
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// SetMaxReconnectInterval sets the maximum time that will be waited between reconnection attempts
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// when connection is lost
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func (o *ClientOptions) SetMaxReconnectInterval(t time.Duration) *ClientOptions {
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o.MaxReconnectInterval = t
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return o
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}
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// SetAutoReconnect sets whether the automatic reconnection logic should be used
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// when the connection is lost, even if disabled the ConnectionLostHandler is still
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// called
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func (o *ClientOptions) SetAutoReconnect(a bool) *ClientOptions {
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o.AutoReconnect = a
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return o
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}
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// SetMessageChannelDepth sets the size of the internal queue that holds messages while the
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// client is temporairily offline, allowing the application to publish when the client is
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// reconnecting. This setting is only valid if AutoReconnect is set to true, it is otherwise
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// ignored.
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func (o *ClientOptions) SetMessageChannelDepth(s uint) *ClientOptions {
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o.MessageChannelDepth = s
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return o
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}
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