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Add two new solutions
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@ -9,5 +9,7 @@ Just one thing: **Don't just copy them.** Take the puzzle yourself and afterward
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- Medium
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- [Don't Panic - Episode 1](https://www.codingame.com/training/medium/don't-panic-episode-1)
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- [Shadows of the Knight - Episode 1](https://www.codingame.com/training/medium/shadows-of-the-knight-episode-1)
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- [Bender - Episode 1](https://www.codingame.com/training/medium/bender-episode-1)
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- [There is no Spoon - Episode 1](https://www.codingame.com/training/medium/there-is-no-spoon-episode-1)
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- Community
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- [Texas Holdem](https://www.codingame.com/training/community/texas-holdem) by AdamHill
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201
finished/medium_bender-episode-1.go
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201
finished/medium_bender-episode-1.go
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@ -0,0 +1,201 @@
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package main
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import (
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"bufio"
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"errors"
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"fmt"
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"log"
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"os"
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"strings"
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)
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type direction string
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const (
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SOUTH direction = "SOUTH"
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WEST = "WEST"
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EAST = "EAST"
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NORTH = "NORTH"
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)
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const (
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MAP_TILE_OBSTACLE byte = 'X'
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MAP_TILE_WALL = '#'
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MAP_TILE_EAST = 'E'
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MAP_TILE_WEST = 'W'
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MAP_TILE_NORTH = 'N'
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MAP_TILE_SOUTH = 'S'
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MAP_TILE_BEER = 'B'
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MAP_TILE_INVERT = 'I'
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MAP_TILE_START = '@'
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MAP_TILE_TELEPORTER = 'T'
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MAP_TILE_FLOOR = ' '
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MAP_TILE_DEATH = '$'
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MAP_TILE_OUT_OF_BOUNDS = '?' // Internal error-reporter
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)
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var directionChange = map[bool][]direction{
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false: []direction{SOUTH, EAST, NORTH, WEST},
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true: []direction{WEST, NORTH, EAST, SOUTH},
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}
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type point struct{ X, Y int }
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func (p point) Next(d direction) point {
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switch d {
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case SOUTH:
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return point{p.X, p.Y + 1}
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case WEST:
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return point{p.X - 1, p.Y}
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case NORTH:
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return point{p.X, p.Y - 1}
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case EAST:
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return point{p.X + 1, p.Y}
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}
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return p
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}
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type playground struct {
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Source string
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Width, Height int
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}
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func (p playground) Get(pt point) byte {
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pos := pt.Y*p.Width + pt.X
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if pos >= len(p.Source) {
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return MAP_TILE_OUT_OF_BOUNDS
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}
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return p.Source[pos]
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}
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func (p *playground) Set(pt point, mapReplace byte) {
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pos := pt.Y*p.Width + pt.X
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tmp := []byte(p.Source)
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tmp[pos] = mapReplace
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p.Source = string(tmp)
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}
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func (p playground) FindUniquePOI(poi byte) point {
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pos := strings.IndexByte(p.Source, poi)
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return point{X: pos % p.Width, Y: pos / p.Width}
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}
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func (p playground) FindMultiplePOI(poi byte) []point {
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out := []point{}
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for pos := 0; pos < len(p.Source); pos++ {
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if p.Source[pos] == poi {
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out = append(out, point{X: pos % p.Width, Y: pos / p.Width})
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}
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}
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return out
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}
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type bender struct {
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City playground
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Position point
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BeerMode bool
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InvertMode bool
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MoveDirection direction
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path []string
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}
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func (b *bender) Init() {
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b.Position = b.City.FindUniquePOI(MAP_TILE_START)
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b.MoveDirection = SOUTH
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}
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func (b bender) Path() string {
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return strings.Join(b.path, "\n")
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}
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func (b *bender) Trace(maxSteps int) error {
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madeSteps := 0
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for madeSteps < maxSteps {
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nextPos := b.Position.Next(b.MoveDirection)
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nd := 0
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for b.City.Get(nextPos) == MAP_TILE_OBSTACLE || b.City.Get(nextPos) == MAP_TILE_WALL {
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if b.BeerMode && b.City.Get(nextPos) == MAP_TILE_OBSTACLE {
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b.City.Set(nextPos, MAP_TILE_FLOOR)
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} else {
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b.MoveDirection = directionChange[b.InvertMode][nd]
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nextPos = b.Position.Next(b.MoveDirection)
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nd++
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}
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}
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b.Position = nextPos
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log.Printf("Moved to %#v", b.Position)
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b.path = append(b.path, string(b.MoveDirection))
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switch b.City.Get(b.Position) {
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case MAP_TILE_START:
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return errors.New("Returned to start, no cool.")
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case MAP_TILE_OUT_OF_BOUNDS:
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return errors.New("Bender left the map. How?!?")
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case MAP_TILE_WEST:
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b.MoveDirection = WEST
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case MAP_TILE_EAST:
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b.MoveDirection = EAST
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case MAP_TILE_SOUTH:
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b.MoveDirection = SOUTH
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case MAP_TILE_NORTH:
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b.MoveDirection = NORTH
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case MAP_TILE_BEER:
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b.BeerMode = !b.BeerMode
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case MAP_TILE_INVERT:
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b.InvertMode = !b.InvertMode
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case MAP_TILE_DEATH:
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// We got killed. Bye cruel world!
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return nil
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case MAP_TILE_TELEPORTER:
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teleporters := b.City.FindMultiplePOI(MAP_TILE_TELEPORTER)
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for i := range teleporters {
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t := teleporters[i]
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if t.X == b.Position.X && t.Y == b.Position.Y {
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continue
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}
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b.Position = t
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log.Printf("Bzzzzp. Now at: %#v", b.Position)
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break
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}
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}
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madeSteps++
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}
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return errors.New("Max steps reached. (LOOP)")
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}
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func main() {
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scanner := bufio.NewScanner(os.Stdin)
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var L, C int
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scanner.Scan()
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fmt.Sscan(scanner.Text(), &L, &C)
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b := &bender{}
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b.City.Width = C
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b.City.Height = L
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for i := 0; i < L; i++ {
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scanner.Scan()
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b.City.Source = b.City.Source + scanner.Text()
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}
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b.Init()
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log.Printf("%#v", b)
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if err := b.Trace(L * C); err != nil {
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log.Printf("Trace error: %s", err)
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fmt.Println("LOOP")
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} else {
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fmt.Println(b.Path())
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}
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}
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111
finished/medium_there-is-no-spoon-episode-1.go
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111
finished/medium_there-is-no-spoon-episode-1.go
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@ -0,0 +1,111 @@
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package main
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import (
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"bufio"
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"fmt"
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"log"
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"os"
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"sync"
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)
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const (
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CHAR_NODE = '0'
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CHAR_FREE = '.'
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)
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type playground struct {
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Source string
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Width, Height int
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}
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func (p playground) Scan() <-chan string {
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log.Printf("%#v", p)
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c := make(chan string, 100)
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go func() {
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defer close(c)
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wg := sync.WaitGroup{}
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for i := 0; i < len(p.Source); i++ {
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wg.Add(1)
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go func(i int) {
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defer wg.Done()
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x := i % p.Width
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y := i / p.Width
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if p.get(x, y) != CHAR_NODE {
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return
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}
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log.Printf("X: %d Y: %d", x, y)
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c <- p.GetNeighborNotation(x, y)
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}(i)
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}
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wg.Wait()
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}()
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return c
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}
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func (p playground) get(x, y int) byte {
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pos := y*p.Width + x
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log.Printf("Getting x=%d y=%d (str=%d, char=%c", x, y, pos, p.Source[pos])
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if pos >= len(p.Source) {
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return '?'
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}
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return p.Source[pos]
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}
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func (p playground) GetNeighborNotation(x, y int) string {
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bx, by := p.getBottomNext(x, y+1)
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rx, ry := p.getRightNext(x+1, y)
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return fmt.Sprintf("%d %d %d %d %d %d", x, y, rx, ry, bx, by)
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}
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func (p playground) getBottomNext(x, y int) (int, int) {
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if y >= p.Height {
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return -1, -1
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}
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if p.get(x, y) == CHAR_NODE {
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return x, y
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}
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return p.getBottomNext(x, y+1)
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}
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func (p playground) getRightNext(x, y int) (int, int) {
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if x >= p.Width {
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return -1, -1
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}
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if p.get(x, y) == CHAR_NODE {
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return x, y
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}
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return p.getRightNext(x+1, y)
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}
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func main() {
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scanner := bufio.NewScanner(os.Stdin)
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// width: the number of cells on the X axis
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var width int
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scanner.Scan()
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fmt.Sscan(scanner.Text(), &width)
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// height: the number of cells on the Y axis
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var height int
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scanner.Scan()
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fmt.Sscan(scanner.Text(), &height)
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pg := playground{Width: width, Height: height}
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for i := 0; i < height; i++ {
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scanner.Scan()
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pg.Source = pg.Source + scanner.Text()
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}
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for out := range pg.Scan() {
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fmt.Println(out)
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}
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}
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